Showing posts with label Success. Show all posts
Showing posts with label Success. Show all posts

Wednesday, May 27, 2026

This year's champion

A photograph of the 2026 FPL Champion, Erik Ibsen, alongside his squad for the season's final gameweek

First-time FPL manager Erik Ibsen, a Dane who supports Everton, was crowned this year's global champion, with a final total of 2,582 points (nearly 230 points lower than last year's winner - despite everyone probably getting at least 150 free extra points this year from the new 'defensive contributions' rule!). Well done to him!


Many long-time players of the game are irked that a debutant should grab the title at the first attempt. But he's obviously a very smart young guy (a medical student), and a genuine football fan who follows the Premier League closely (unlike the vast majority of the global hordes dabbling in the game, who don't generally even seem to know what fixtures are up next, and seem to treat the game as a very abstract form of gambling...). And he does say that he put in a lot of time planning his transfer moves, even plotting out possible player exchanges around turns in fixture-difficulty using an Excel spreadsheet.

Glancing through his Gameweek history, I get the impression that he's probably one of the worthier winners we've seen in quite some years. Of course, he enjoyed a massive amount of good fortune too; but he was generally making quite shrewd and well-informed decisions all the way through.


And he's turned out to be a pretty good illustration of most of the points I made a couple of weeks back on what really makes the difference in our FPL performance.


Now, he very much did not get off to a good start - at least, not in Gameweek 1: he was outside the top 75% after returning an abysmal 35 points in the opening week. But... he bravely played his Wildcard straight away to start sorting things out; and, amazingly enough, he pulled off a seemingly impossible fightback and was up into the top million by the end of Gameweek 4 - nearly in the top 500,000 the following week, inside the top 250,000 the week after that. So, he did conform to my general view of what constitutes a 'good start' - a platform for a possible record-breaking season - despite having a particularly miserable first gameweek. And he also vindicated my frequent advice that an early use of the Wildcard is sometimes useful and indeed necessary, if you have a very bad start to the season. (Although I would suggest that he was perhaps a bit over-hasty, dropping it in GW2, since we really don't know how things are going to pan out after just one gameweek, and this year GW1 was especially awful for very nearly everyone... There was nothing terribly wrong with his GW1 squad, and his post-Wildcard squad wasn't conspicuously better. So... maybe this wasn't in fact one of his 'better plays' in principle - although the results seem to have turned out for him.)

Indeed, it was almost continuous upward progress for Erik, after that shaky start: he only suffered 5 very modest 'red arrow' position drops during the rest of the season! He'd cracked the top 10,000 by GW10, and the top 1,000 by GW15; he entered the top 100 after GW21, and never dropped out of it again - hitting the lead in GW29, and holding it right through to the end of the season (beating last year's champion's record streak of holding the lead for the final 8 gameweeks).


He most definitely did get very lucky with his captaincy choices, amassing a stunning total of 611 points from his captains (although he did have a very bad run of returns from Haaland around the turn of the year!). This was not quite the year's highest number for this, but well up there among the top handful. It's probably nearly double the 'average' return from armband picks, and perhaps 30%-40% more than a 'good score' would usually be. (So, if Erik only beat you by 150 or 200 points, it was probably almost entirely down to that!)


He also got astonishingly lucky with injuries - as evidenced by the fact that he was regularly able to roll his transfers for two or three weeks at a time, to make strategic multiple switches,.... and didn't have to take a 'hit' (spend points for an additional transfer) even once. Again, for most managers, using 'hits' occasionally to fill an injury gap (not just in the squad, but in the starting eleven) is unavoidable, and it is typical to have to resort to them at least 10-15 times per season. Not to have needed any is absolutely extraordinary!


I didn't notice any particular good fortune with buying players just ahead of short-lived hot streaks - although it was perhaps a little fortuitous to be on Caicedo at the start of the season, when he picked up a few (very untypical) goals; and to pick Anthony Gordon, for one week in GW31 (before 'dead-ending' into his Wildcard the following week), when he produced a 10-pointer (the last of his only 4 decent hauls of the season!); and to be on Alex Scott against Arsenal in GW32, when he returned 12 points.  And he did get on Guimaraes, Wirtz, and Wilson very promptly when they hit form, but he deserves some credit there.


And yes, his chips almost all worked out pretty well (probably a bit above average, but not outstanding): he got a 16-point haul for his first Triple Captain (Haaland against Burnley in GW6: a popular choice, but not by any means the unarguably optimal-looking one, as Burnley were playing fairly well at that point, and Leeds and West Ham were looking rather more tempting opponents to stick multiple goals past), and an 11-point return for his second (Haaland in GW36 against Brentford, again not the most obvious 'soft target' for him at the back end of the season...). He got an 18-point lift from his first Bench Boost in GW10; his second, however, in GW33 was a bit of a disaster, yielding only a 10-point lift (Joao Pedro missed the game, and Gabriel returned a rare nul-pointer), although he still had a very good week overall. His first Free Hit in GW13 was also fairly successful, yielding him 30 points above the global average - in a generally very low-scoring week; the second, in the big Blank Gameweek of GW34 was a much more limited success (poor points from his Liverpool players, and Bowen left on the bench!), but still a handy 16 points above the miserable global average that week.



It was a far from flawless performance: you see one or two 'stinkers' in his squad at most stages of the season; and he really left a lot of big hauls on his bench. And he bought Phil Foden just before Christmas - straight after his two-week hot streak had finished!! Yes, even the global champ suffers some bad decisions and rough breaks. Overall, though, he produced an uncannily steady performance throughout the season. It will be interesting to see where he finishes next year....


Thursday, May 14, 2026

So, what does MAKE THE DIFFERENCE in FPL?

A graphic of the words 'Making the difference', in black font, on a grey, yellow and blue background

Last month, I made the rather bold assertion that... it doesn't matter all that much which players you pick in FPL. And I promised to soon go into more detail about what I believe does make the most difference to your outcomes in the game (but I was thwarted in that resolution by the sudden loss of my computer and Internet access!). Finally, I am trying to address that topic.


Now, of course, as I acknowledged in that earlier post, it does matter to some extent who you pick; just... not nearly as much as we'd all like to hope. Some FPL managers make a lot of really bad picks, and of course they don't deserve to prosper (although sometimes they do; there's too little justice in the game). But my key point there had been that there is usually quite a broad spread of potential good picks; and within that field of sensible, promising selections, most players will perform just about as well as each other - certainly over the full season, or a big chunk of it; but also surprisingly often over even a fairly short run of games. I have sometimes run multiple teams, with radically different tactics and selections - but they ended up with nearly identical final points totals. I regularly compare myself against a number of long-time managers that I consider to be shrewd and consistent; there are rarely more than 100 points between us at season's end, sometimes a lot less - even though we've made some wildly different picks. Yes, most years, there are a few players (maybe just one; maybe none...) who are performing so consistently above the general range of everyone else that they become genuine must-haves. But most managers recognise that Haaland or Palmer or Saka or whoever is an 'essential' (at least, for now; that status rarely lasts a whole season). There's almost always room for plenty of debate around who are the 'best of the rest' that you should have in the squad. And amongst these better players, there are usually many potential selections of almost exactly equal value.

So, unless you ignore this pool of solid talent, and wilfully make a lot of bad picks, most of your player selections aren't actually going to have a huge impact on your final points total or your rank - at least, as compared to other good FPL managers.


So, what does..... make the difference in our game?


I believe the main factors determining FPL outcomes are as follows:

1) Getting off to a flying start. The opening of the season is one big lottery. There are so many unknowns - players have switched clubs, some managers have changed, tactics may shift dramatically in the new season, revisions to PGMOL guidelines may have a huge impact (vastly fewer penalties over the last two years, while goalmouth wrestling at set-pieces is now routinely tolerated....; though that might change next year), and the pre-season friendlies don't usually give us any reliable guide as to what anyone's form or fitness or confidence is going to be like going into actual competitive games; we are essentially betting blind with our initial squad selection.

If you are lucky enough to correctly guess nearly all of the players who are going to make the hottest start to the season, you don't just get nice scores in the opening few gameweeks, you can get a huge momentum continuing through the first third or so of the season. People who've been less lucky, and have picked a lot of players who are unexpectedly dropped or strangely struggling for form, will have to use multiple transfers - perhaps even take a few 'hits' - over the opening weeks to put things right; they may even be forced into using their first Wildcard early - thereby missing out on the considerable advantage that it can give you if you are able to use it later in the first half of the season for a tactical rebuild at a key moment. 

While it is not impossible to make up for a poor start, it is very, very difficult: it can take until the mid-point of the season, or even longer. And it is possible, all too possible, to suffer such a bad start that you will never get back into the top 1 million.

 

2)  Being lucky with your captaincy picks.  While we do occasionally get a player who has such a long run of consistently high returns (not every week, but often enough to make him worth repeatedly betting on with the armband) that you can make them your default captaincy choice, even then you can't really expect them to give you a strong return more than about 1 week in 3 on average (and, even when they do, they often won't in fact be your highest points producer of the week!), And even when it might be reasonable to keep picking one outstanding player most of the time, it's never a good idea to make someone an invariable choice. Even last year, when Salah had such an improbable, record-smashing season, his returns tailed off a bit over the last few months. 

You should usually expect to have at least 4 or 5 of your players in any given gameweek who have an elevated chance of returning a really good FPL score; picking 'the right one' is next-to-impossible - you'll be wrong more often than you're right. You can't realistically expect to get a nice return from your captaincy more than once in every 3-4 gameweeks; and that will only actually be your best score of the week about half as often.

Unless.... you're very, very lucky. If your 'success rate' with the captaincy shifts upwards from a normal (actually, good) 30% to more like 50%, that can make a big difference to your eventual points tally. [An 'average' captaincy return is 4-5 points, a 'poor' one 2 or less, a 'good one' 8-10 points. So, every 10% that your captaincy success rate improves is probably worth an extra 15-20 points.]  You do tend to find that the global champion each year has been distinguished by an extraordinarily high return from his captaincy picks.


3)  Not being too heavily hit by injuries.  There can be an enormous variance in the impact of injuries on an FPL manager over a season; and this can make a huge difference to your rank (just ask Spurs!).  My record worst, a few seasons ago, was 55 injuries in a season (and that's discounting minor knocks and illnesses that only rendered someone 'doubtful' for a week or so; that's significant problems that made someone likely to be unavailable for an extended or indefinite period, and required their immediate replacement in the squad).  I reckon my 'usual' number has been in the 30-40 range - which is probably rather above the general average.

Think about it: if you have that many injuries, you have to use almost all of your Free Transfers - and probably some 'hits' too, far more than you'd like! - just on replacing injury absentees. You have almost no scope for making elective transfers to improve your squad on the basis of changing form or fixture-difficulty. You are hamstrung, disastrously limited in how you can approach the game. An injury to a major player doesn't just rob you of the points you hoped to get from them in the coming gameweek(s), it shackles your tactical options too.

And, of course, last-minute injuries, which you aren't able to replace and leave you with an unexpected hole in your squad, can have an even more negative impact.


4)  Lucking into the players who can give you a few huge scores (perhaps just the one).  I began by saying that the majority of players from the constantly varying pool of 'sensible choices' don't generally provide much differentiation in their points returns. But a few do - over a very short run of games, really by pure fluke. And if you can be lucky enough to be on a few of these at just the right time (most of these are players who don't provide long-term value, so you don't want to be owning them before they hit their sudden 'vein of form' - or for too long afterwards), it will make a huge difference to your end-season total. 

This is one of the most frustrating aspects of FPL, because, most of the time, there is no indication of where these sudden bursts of form come from: a player who's done nothing all season, perhaps even a player who hasn't been getting regular starts, sometimes produces a great game - and a nice FPL points haul - out of nowhere

In general, FPL veterans counsel against 'chasing last week's points', rushing in to buy a player who's just produced one big haul. And that is mostly sound advice: most of the time, this doesn't pay off. But occasionally.... it does: the player with no established form all season will produce another good return (maybe not in the very next game, but fairly soon), and perhaps even a third. It is a torturous conundrum as to whether to bring in a player who's had 2 or 3 decent returns in a short space of time: is this really emerging form, or just a flash-in-the-pan that's already over??  [Phil Foden produced an especially goading example of this just before Christmas. He appeared to be out of favour with Pep again this year, hadn't been getting regular starts; and, when he was playing, was mostly being deployed in a rather deeper role where he was having zero attacking impact. And then, in a period of extreme fixture congestion, where there was a midweek league game as well as crucial final matches in the Champions League group stage, he suddenly played 4 successive games within the space of a fortnight (though he didn't start them all!), and produced a double-digit haul in each of them. No-one had ever done that 4 times back-to-back before; and he couldn't even really have been expected to play in all 4 of those games, when they came in such quick succession. And there really had been no reason to fancy bringing him just before the start of that sequence. If you had, you were very lucky. If you didn't have him before the streak started, you might reasonably have thought the first haul was a one-off freak. And when he did it a second time, you might reasonably have thought that he couldn't possibly do it three times in a row - and probably would get rested in the next game anyway. And once you'd missed out on 3 successive hauls, you know you've missed the party and there's no point coming in for him now - even if he might get one or two more decent returns in the coming month. Last December, I wrote at length about how we make selection decisions like this, and the timing of them - with particular reference to this Phil Foden example. That was FPL at its cruellest and most taunting.]


5)  Getting a good return from your chips.  The chips are another huge randomizing element in the game of FPL. Certainly, you can make 'smarter' or 'dumber' choices about when to play them; but there is no guarantee that the 'smarter' choices will be rewarded (or that the 'dumber' ones won't sometimes unjustly work out well!). To get a really good return from your Bench Boost, you need to have all 15 squad members starting, and producing a decent haul; and there is absolutely no way to predict when that might happen - it almost never does. [The optimum return from the Bench Boost chip is probably slightly higher than it is for the Triple Captain, but the chances of that transpiring are far lower.]  As noted above in the point on the weekly captaincy selection, over the season you can't be confident that even your best player is going to return a good haul in more than 1-in-3 or 1-in-4 games, and you can never know for sure when those games are going to be. There is usually a rather higher chance of identifying the games in which a really good haul is most likely for them; but even in those (player bang in form, his team is bang in form, opponents are in woeful defensive form), it's never better than a 50/50 as to whether he'll give you a double-digit return or a blank. And the Free Hit, at least the 2nd one, is usually more about getting yourself out of trouble (most often, in a big Blank Gameweek) than producing a positive lift in a regular gameweek.

Every gameweek in FPL is a collection of bets. When you play a chip, you're making even more bets, or increasing your stakes. This expands the range of possible outcomes and generates a high variance in FPL points returns. Some people get very lucky with these returns, some get very unlucky. And this makes a big difference overall.



FPL is all about making predictions. And you can never be confident in the outcome of a prediction. You can never know that your initial squad is going to be near-perfect for the start of the season, you can never know that your captain (or your Triple Captain!) is going to produce a good haul, you can never know if a player is about to get injured, you can never know if a player you've just transferred in is about to produce a really huge return, you can never know if you're going to going to get a good - or any worthwhile - return from playing your Bench Boost or Free Hit.

'Skill' makes some difference in our game: smart FPL managers will - almost always - do much better than dumb, naive, inexperienced ones. But amongst the smarter managers, the only difference, really, is luck. The 'margins' in the game are to be found in these most random and unpredictable elements of it.


Wednesday, May 14, 2025

Are you a 'good' FPL manager?

An oil painting of a white-haired, long-bearded old man (a scholar or a wizard?), in a hooded robe, poring over an ancient book
 

How can you judge if you are any good at the game of Fantasy Premier League?


Well, unfortunately, your results do not provide any convincing proof of that, since they are determined at least as much by sheer luck as by 'skill'. If you got a good year-end points total, that might have been more through luck than anything else. And even if you earned that good points total through consistently smart decision-making,.... you are likely to have been outscored by numerous other managers, the majority of whom were merely luckier than you; so, your 'Overall Rank' is really no evidence of anything.

So, I say it's unwise to be too results-focused in this game; instead, you should concentrate on the process of the game - on becoming more self-aware about how you make your decisions, and constantly seeking to improve in that.


Here are the elements that I believe you should look at to determine how good you are at playing Fantasy Premier League:

1)  Do you know the rules?  That might seem very obvious - but it is astonishing how many 'casual' players really don't even know the basics, things like what the 'chips' are, and how transfers work. And really, if you're going to be 'good' at the game, you should know the game rules in detail (not just the key rules, but also the subtler underlying ones like how the bonus points allocations are calculated, and what the ranking tiebreakers are), and you should appreciate their implications (such as that the scoring system is heavily biased in favour of midfield players, and against defenders, and hence 3-5-2 should be the preferred default formation [It's still a little early to judge, only a few months into the season, but the introduction of new 'defensive points' in 2025/26 has probably skewed that calculus a little: 3-5-2 is still the ideal configuration, but 4-4-2 and 4-3-3 are becoming preferable alternatives in particular gameweeks far more often now]).

2)  Do you know something of the history of the game?  And I mean not just the history of FPL, but the broader history of football, particularly of top-flight English football in the Premier League era. It really does help a lot in understanding what's going on now - and what's likely to happen next - if you have some context for how teams and players have changed and developed over time, what the patterns of form and points-returns over different phases of the season tend to be, and how far exceptional players may out-perform statistical averages. One example I especially like is that, although it's a common superstition in FPL that a Double Gameweek is bound to produce an enormous return for the Triple Captain chip, in fact that only happens occasionally (rather less often than with a well-chosen SGW punt), and a 24-year-old Wayne Rooney is the only player in the entire history of the competition to have achieved a double-digit haul in both games of a double-fixture week (well, until last year, when Jean-Philippe Mateta also managed it - but it is very much a 'Black Swan' Event!).

3)  Do you know the schedule (for the entire footballing year)?  Most people seem to be barely aware of the upcoming fixtures on the next match weekend, and few look at anything more than the next few weeks of match-ups (as listed on FPL's Fixture Difficulty Rating list). But the dates for all rounds of the European and domestic cup competitions are set before the start of the season (and until this year, the Club World Cup had been held in December, and sometimes provided another - small but significant - piece of fixture disruption [in fact, that competition still exists, though now rebranded as the Inter-Continental Cup; so, that could still take away one of our top teams in December, when we've won the Champions League at the end of the preceding season]), and if you look at them alongside the League programme, you can see where fixture logjams will occur, when Blank Gameweeks will happen, and when corresponding Double Gameweeks are likely to happen. Moreover, the African and Asian Cups happen in December/January every two or four years, removing a lot of top players from EPL competition for a month or so in mid-season; that always seems to catch a lot of FPL managers by surprise - but it really shouldn't.

4)  Do you watch a lot of games?  There really is no substitute for that. You cannot play FPL in isolation, purely as a gambling or statistical analysis exercise (well, many people do; but they rarely do very well...); you should always be basing your Fantasy selections on your own understanding of the game, derived from close observation of matches. Broadly speaking, the more football you watch, the better you will become at FPL. (And it's helpful to watch other games outside the Premier League too; the form and confidence and stamina of players and teams can be greatly affected by how they've performed in other competitions - including international appearances.)

5)  Are you a good judge of a player?  This is the core skill that 'Fantasy' games like ours are intended to test. But even this is not a straightforward, single attribute: it involves being able to assess a player's overall skill-set, their strengths and weaknesses, how they may be likely to develop over the coming season or adapt to changes of personnel around them, how they function in their current team and how well that team suits them; and also, how prone they are to injury, or how resilient and swift to recover from knocks they seem to be; and how variable their form is, and what the key indicators of a positive or negative shift in their form are; and then, of course, understanding how their abilities will translate into likely FPL points returns (many great players, particularly defenders and central midfielders, simply don't offer anything in FPL).

6)  Do you understand tactics?  Tactics have a key impact on game outcomes. And they have become increasingly intricate and subtle in recent years, more highly adaptive in-game or from week-to-week, and more quickly and sometimes radically evolving from season to season (or even within the course of one season - especially at Manchester City!). It is no longer possible to properly evaluate a player's attributes and points-potential (my point 5) above) without a shrewd understanding of how well they thrive with their team's current tactics - and how they might be adversely affected by changes in those tactics,... and how well the tactics are likely to work against the tactical set-ups of upcoming opponents. I do strongly recommend studying up on tactics (viewing some of the excellent tactical analysis channels now appearing on Youtube is an easy way to get started), in order to improve your understanding of the game, and hence improve your FPL performance.

7)  Are you highly numerate?  You don't necessarily have to be a maths prodigy to do well at FPL (though it might help!), but you do have to have a very good general 'number sense' - an easy ability to 'see' proportional relationships between figures, to compute simple sums in your head, and so on. There's no getting away from it - so much of the game revolves around mathematical relationships: weighing the highest absolute points returns against the highest points-per-pound returns in apportioning your squad budget, evaluating 'differential advantage' (which has nothing to do with a player's rate of ownership, but is rather a matter of assessing how much of a relative points lift one particular transfer or selection may give you, in comparison to all other possible alternative picks), projecting likely points returns and so assessing the optimum weeks to play your various 'chips' in, judging when it's worth making a transfer - that's all maths. Moreover, most of the statistics you might want to refer to for help (see further point below) cover the entire season (or a series of seasons), and if you're only interested in a shorter run of games, or you need to adjust for the fact that a player you're considering had a long injury absence, you often have to work out per-game averages or recent form figures for yourself. It really is a big, big help in FPL if you can do these sorts of calculations swiftly and accurately in your head - or, sometimes, if you simply have an instinctive (accurate!) awareness of what these figures are, how they relate to one another, and hence what they mean. That's not an ability that many people have. Some specific mathematical knowledge - especially in the areas of statistics and probability (and also in the understanding of odds: the bookmakers aren't a completely accurate and reliable guide to past form or upcoming results, but they are a very useful resource) - is also a significant advantage.

8)  Do you understand statistics, and how to use them?  Sadly, I think almost no-one in the FPL community does - certainly not the majority of online 'gurus' out there. There is a lot to be said about statistics, and how to use them. For now, I'll just caution that statistics - even if used appropriately - are of limited value, because they just don't capture the fine detail of games, the intricacy of real-time interactions between multiple players; the 'eye test' - so long as you're a shrewd, experienced, and careful observer of the game - is always far more valuable. Statistics can be useful - if you know what you're looking for in them,... and always take them with a grain of salt, staying very conscious of their flaws and limitations. It is important to be able to recognise patterns, to have an awareness of which figures might or might not be statistically significant, and in particular to be alert to how far exceptional players are diverging from the mean level of performance. But most of the time, you just see self-styled 'experts' cherry-picking one or two stats in isolation to support a preconceived opinion - you should always be very wary of that. (I think of it as the "Underlying Numbers" Fallacy.)

9)  Are you fully up-to-date with relevant football news?  It really helps to be pretty thoroughly immersed in what's going on with the English Premier League. And that's a big challenge if you're not actually living in England; it is very difficult to stay on top of breaking team news, transfer gossip, injuries, fallings-out between players and managers, scandals and legal problems, etc., etc. if you're in another country (as I am). You have to do your best with the Internet - but that's a time-consuming and often unreliable resource; it's not really any substitute for being readily able to pick up all the latest tidbits of news several times a day through... free newspapers left on the subway, hourly bulletins on the TV or radio, water-cooler conversations at work, bumping into one of the Arsenal physios at Pret-A-Manger...

10)  Do you spend enough time on the game?  If you're going to do well at FPL, you really do have to put in quite a lot of time on it: watching games, checking fixtures, seeking out team news. And it really helps to have disciplined habits about this - to make sure that you're not occasionally skimping on certain key elements of preparation or overlooking key facts,.... or - horror of horrors! - forgetting a Deadline sometimes...! But equally, 'life balance' is important: you should not be spending too much time on the game either - that easily becomes counter-productive, leading to you becoming mired in 'over-thinking' (stop that, Pep!). There is a 'right' amount of time and effort to devote to this game, a happy medium: try to find that sweet spot.

11)  Are you self-aware?  In this early post on the blog, I outlined the main reasons why people tend to be bad at FPL. We all have cognitive biases, personal prejudices, sentimental impulses, non-rational superstitions, etc. which lead us to be unduly indulgent towards some players and teams, but resistant to recognising the merits of others. We can't ever expect to completely eradicate these natural, inevitable human flaws in our thinking and decision-making, but we can at least strive to be aware of them and to fight against their influence over us. One of the greatest of these universal weaknesses is the reluctance to recognise that we've been wrong. If you can become more open to the fact that you are fallible, to recognising and accepting your mistakes, and trying to learn from them - then, you can get better at FPL,... rather than just making the same kinds of mistakes over and over again (which is, alas, what most people do - in FPL, and in Life...).

12)  Are you relentlessly eager to improve?  This is not the same as competitiveness; in fact, it is somewhat antithetical to that. Competitiveness tends to be externally focused, concerned simply with attaining some arbitrary target - whether that is reaching a points goal or defeating a particular individual. A genuine desire for constant improvement has no end-goal, it is focused internally, it looks at the activity or process itself, rather than its interim outcomes; there is no 'end goal' because the activity has no end. Such a desire to strive towards an unattainable 'perfection' is intrinsic to a certain personality type, and it is very difficult to cultivate if it is not naturally in you; but it is not impossible, and you can make progress with dedicated effort. And this, I believe, is THE MOST IMPORTANT factor in becoming a 'successful' FPL manager. People who just say, "I want to win my mini-league,... and that's enough for me." or "I want to finish in the top 100,000,.... and that's enough for me." or "I want to reach x points for the season,... and that's enough for me." will never become truly great managers in the game because their motivation is too limited, too weak, the fire does not burn strongly enough in them, the will to excellence is not there.


If you can honestly answer YES to all of these self-directed questions,.... then you are a GOOD FPL Manager - regardless of your current points total or rank.

But it's extremely unlikely that anyone can truthfully tick all of these boxes with absolute assurance (I know I sometimes come up short on a few!!). What this LIST is actually seeking to show you is that you're not 'good' yet - but this is what you need to do to become better.


Thursday, March 6, 2025

The main PROBLEM with FPL

A placard with the words 'BIG PROBLEM' in bold red all-caps lettering, on a white background


People want to measure their success in the game of Fantasy Premier League. But there is no reliable gauge of your success


Your points total is primarily a measure of how lucky you've been.


Your rank is primarily a measure of how lucky everyone else has been, in relation to you.


The aim of the game should be to exercise and develop your skill in making the best squad selections (and 'chip strategy' decisions, etc.). But your points returns are not an accurate reflection of your skill and good judgement: they depend very largely on pure luck. (And, as I pointed out the other day, with the help of Youtube science educator Derek Muller, the effect of even small amounts of luck on final outcomes can be HUGE...) Very bad FPL managers can sometimes do extraordinarily well. Very good FPL managers can often fare very badly.... It is a cruel and unjust game.


We need to find other ways of gauging our progress in the game of FPL, other ways of taking satisfaction in it.

Perhaps a useful place to start is..... focusing less on how good you think you are, and concentrating instead on pursuing constant improvement in your decision-making process.

A little bit of Zen (99)

  "Intuition is cosmic fishing. You feel a nibble, then you've got to hook the fish." Richard Buckminster Fuller "We are ...