I ran through the other big changes to FPL this season a couple of days ago, but this is the really HUGE one, and I thought it needed a post of its own.
In the first change to the basic scoring system since the game's inception 20-odd years ago, FPL is all-of-a-sudden proposing to give additional points for defensive actions: players will now earn 2 points if they register 10 or more clearances, blocks, interceptions, or tackles in a game. (Midfielders and forwards are eligible for these points too, but very unlikely to qualify [apart from your ball-winning monsters like Caicedo and Rodri!] - even with the token lift of gaining credit also for ball recoveries.)
There are more than a few things wrong with this.....
1) All change is unwelcome, because it disrupts continuity
Especially changes to the fundamental points structure of the game! We like to have ready comparability of data - for ourselves and for players - between the current season and previous ones. That goes out of the window as soon as you start tinkering with points allocations. (This was a principal objection to the introduction of the 'Assistant Manager' option last season - a three-week 'bonus chip' that offered the prospect of perhaps 80 or more additional points in the season.)
2) All change is unwelcome, because it confounds predictability
Tinkering with the points system skews the fundamental dynamics of the game. FPL has suddenly realised that the game's points structure is 'unfair' to defensive players?! But it - and every other similar game - has had this 'problem' for decades now, and it has shaped our entire approach to Fantasy management. This is why defenders (and defensive midfielders) are priced so much lower than other outfield players, why we don't allocate so much of our budget to them, why we usually only ever start three of them, why we're content to have one or two weak (occasionally even non-starting) defenders on our bench at the start of the season to stretch the budget.... Is all of this now going to change?? If it is, we need more information about the possible impact of the changes,... and more warning of their implementation. [See further below]
3) 'Cumulative' actions as a basis for points are clunky
At present, all direct points awards are made for single - obvious, relatively straightforward - game events (well, apart from goalkeeper 'saves', where the counting is highly dubious, and you only get 1 point for every 3 'saves' credited). There may occasionally be problems of attribution (especially with 'assists' and 'own goals'), but essentially you know when one of your players has scored direct points (rather than 'bonus points', which are vexingly opaque). Awarding points on a ticker, where your guy only qualifies for them after reaching an arbitrary total of (multiple different) game actions is going to be a completely opaque process: we won't often have any idea when our players have earned these points - we're just going to have to take it entirely on trust from FPL (and Opta, or whoever). That in itself is fundamentally unsatisfying. But it is also rife with the potential for controversy over 'miscounting': how vexing will it be if your star centreback or midfield stopper is only credited with 8 or 9 'defensive actions' when you feel quite sure he racked up substantially more than that? Even more vexing, perhaps, when a powderpuff player owned by one of your arch-rivals gets credited with 10 'defensive actions' out of nowhere, while your much more robust defensive choice is unaccountably spurned... (We have far too much of this already with the impenetrable eccentricities of the Bonus Points System!!)
4) Completely unclear how this is going to be tallied
No definitions are offered for any of these actions (much less illustrative examples); so, many of them are inevitably going to be ambiguous, contentious. There is a lot of scope for overlap between the four (five) different varieties of eligible action: is a player to receive double, or even triple credit if an action falls into more than one category - if, for example, a 'tackle' also results in a 'clearance'; or where an 'interception' leads to a 'ball recovery'? At the moment, we have no clue. (And one suspects the FPL bigwigs haven't even thought about this...) Do you suppose they'll even share with us the 'defensive contributions' total for every player in the Gameweek (fully itemised for the different eligible categories)? They bloody well ought to, but I fear they might not...
5) A perverse points structure
Why is the threshold for earning these points set so high? Why do we immediately move from 0 points to 2 points, making that threshold even more crucial? Why is the 'defensive points' award capped at ONE per game?? (A player who registers 22 eligible actions in a game is only going to get the same reward as someone who dubiously scrapes over the line with a supposed count of 10? How is that fair??) Surely - if we were going to start acknowledging defensive contributions in this way - it would have made far more sense to offer 1 extra point for every so many elgible actions (6 or 8, perhaps)?
6) Uncertain impact
From similar experiments in other tournaments (points were awarded for 'ball recoveries' in Fantasy Euros last summer, for instance), it had appeared that very few players were ever managing to register more than 3 'defensive actions' (as mysteriously 'defined' by the game's rulers) in a single game, and it thus seemed that achieving a game total of 10 - even for a broad range of such actions - might be nearly impossible. However, FPL has revealed that a few players, at least, managed to do it 20 times last season! That could represent a seismic shift for FPL. But, so far, the game's authorities have only shared with us token 'top ten' lists of the defenders and midfielders who would have performed best under this points regime last season. We need far more information than this to guide our selections this season: we need to know every player's projected performance for last year (and, ideally, for a few years further back than that - maybe even for every season that they've played in the Premier League). Where this change is likely to have most impact is with cheaper defenders who score particularly well on this metric, and may possibly have a 10-15 point advantage on it over some of their more expensive colleagues, or at least over their same-priced peers. But we have no idea who those players might be!
7) Abrupt introduction, lack of adequate preparation (consultation, trials!)
As I mentioned in my post on the other new changes this season, FPL really ought not to introduce any changes - certainly not one as major and as massively disruptive as this - without careful pre-planning. Ideally, that should include extensive consultation with its community, and also some public trialling of the new points rules. It is not enough to provide a few gobbets of selective information about their impact for a handful of players; we need to have been able to watch those potential impacts unfolding in real time, for every player - over at least the second half of last season.
8) No thought given to the knock-on effects through the rest of the game?!
If this change is really going to mean that substantial numbers of defenders and defensive midfielders (30 or 40 of them, maybe more?) might be capable of earning at least 30-40 additional points per season, that is a very substantial change to the dynamics of the game - and it ought to be reflected in the pricing. Thus far, it appears not to have been. This could be an unmerited windfall for FPL managers this season, offering us unexpected value in some players we'd usually spurn (but FPL hasn't given us enough information to make shrewd choices about this in our initial squads; we're going to have to keep our eyes peeled in the opening weeks of the season, to see where the most appealing bargains might be). But I don't think that can be sustainable going forward. Player prices - and the points potential represented by your squad budget - are inextricably tied to the total points potential in the game. If you increase the points potential by changing the scoring system, that must have an inflationary impact on player values. And unless you can pull off some chicanery with 'resetting' the relative values of players, pruning prices elsewhere to compensate for the rise in value of top defenders and defensive midfielders (though that too is likely to be value-distorting, making some players exaggeratedly more attractive because 'underpriced'), you're going to have to increase the budget cap too. FPL doesn't seem to have given any thought to any of this yet.
My hunch is that these new 'defensive points' will, for the most part, prove to be nothing but a costly distraction. The main drawback in them is that players are likely to score highest on these new metrics in games where their team is under the cosh - and thus they're very unlikely to pick up clean sheets (or any attacking contributions) at the same time. That trade-off means that, in any given run of games, they probably won't in fact score better than the players you would more likely have selected in the past.
They might, however, represent 'better value' - for the last one or two spots in your starting eleven, especially early in the season when budget is tight - over an extended run of games, if they can chip in these extra points with a dependable regularity. The top performers in this category look like they could be getting into contention for your final budget picks to fill out the initial squad. Or perhaps rather, the top value-for-money defensive choices - buoyed by this addition to their points haul - could be appealing choices for the squad-filler places; those might well be not the highest total points-producers, but cheaper, generally quite unfancied players who unexpectedly pick up 10 or 20 points more than most of their defensive peers from the new rule.
But, in the midfield, regular goalscorers are certainly going to continue to offer far more points. And even in defence, despite the the sharp shift in the past couple of seasons away from having full-backs link up with the wide attackers and make frequent overlapping runs into the final third, players who pick up frequent clean sheets and/or offer a significantly higher chance of attacking contributions are still likely to be higher points producers.
These new 'defensive points' might ultimately prove to be just a bothersome irrelevance. But it's the uncertainty I can't stand. There was NO NEED to introduce a change like this. It's just thrown a spanner in the works!
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