Sunday, November 17, 2024

BONUS CHIPS - who needs them?

A photo of Monopoly's Community Chest card 'It's your birthday....'
 

I dislike FPL's 'bonus chips' - for me, they are an unncessary gimmick, just a further randomising element in a game that is already plenty random enough.

And they are a relatively recent innovation, only being introduced into the game for the first time in the 2015-2016 season.


Even the best players won't manage a double-digit haul much more than once every three or four games on average across the season; and they'll probably 'blank' (i.e., produce nothing beyond basic appearance points), or only return a very low score, at least one game in every three. So, you won't get a really good haul from your regular captaincy pick more than one week in three (unless you're very, very lucky). And even when you do, it's unlikely to be your best haul of the week - because, if you have a good squad, there are usually at least 5 or 6 potential candidates for the captaincy (and very often one of your other squad players will surprise you with an outstanding week, while all the 'usual suspects' falter....). So, even getting the captaincy choice 'right' for an individual gameweek is largely a matter of luck, something that only comes good for you perhaps 20% to 30% of the time.

Now, there are certain fixtures where you might reasonably expect your star player to have a particularly high chance of a big score (and a particularly low chance of a poor score); but in practice, it doesn't often work out like that. I don't think the 'soft fixtures' actually produce significantly better outcomes most of the time. The odds in your favour are, hopefully, slightly enhanced if you choose your fixture to play the Triple Captain chip wisely, but you're still probably more likely to be disappointed than pleased with the outcome; and things can go very badly wrong. (Last year, I bet on Haaland against Bournemouth. The Viking was in smokin' form, and Bournemouth had started the season dreadfully, were deep in the relegation zone and conceding goals every week. This week, of course, was the week they suddenly began to turn things around. And our Erling apparently picked up an injury mid-way through the first half, and didn't reappear after the break - although it looked very much as if he might have been carrying some problem from the start, as he was completely off his game. The most in-form player in the league at the time faces one of the weakest defences.... and comes away with 1 point! Shit like this happens in our game all too often....)

And yet, at the other extreme, you might once-in-a-blue-moon (I mean, once every decade... or two....) happen to pick the week in which your favourite captaincy choice produces a monster haul for your TripleCap!! Even more galling, there are some people who seem to play the chip completely randomly on some not particularly fancied player... who produces a blinder out-of-the-blue - like Noni Madueke in Gameweek 2 of this season. Yep, it all too often happens that someone can take a wild punt on a frankly idiotic choice for the chip, and come away with 50, 60 or 70-odd points. There's little skill in it, little justice, just a huge amount of randomness.... and LUCK!


The Bench Boost chip isn't much better. You can identify gameweeks which seem auspicious to play it because of their heavy density of unbalanced fixtures, and perhaps even a good number of double-fixtures ('big' Double Gameweeks can indeed offer a significant lift to your Bench Boost return; but there aren't many of them to aim for - well, only ONE this year! - and it's a risk to wait until the very end of the season for this chance to play the chip); and you might even carefully 'set up' for them, with judicious use of transfers in preceding weeks - or perhaps the deployment of the Wildcard - to try to ensure that you have a stronger bench than usual, and a full bench. But that's the main problem with this chip: you really need to be absolutely sure that all 15 squad members are going to start in order to take advantage of it - and that hardly ever happens. It has been as rarely as 3 or 4  times in the entire season for me (and not on weekends with many 'good' fixtures!). Last year I was geared up to play my Bench Boost 3 or 4 times,.... and every time I found myself undone by one or two last-minute injuries, unable to go ahead with using the chip on a bunch of good fixtures because I suddenly had huge gaps on the bench.

Even on a Double Gameweek, it is quite possible for all of your bench players to disappoint in both games and leave you with a single-digit return for the chip. If you have to use it on a Single Gameweek, you can easily end up with next-to-nothing. And a haul of 15-20 points is really about the best you can reasonably hope for; most of the time, you'll probably come out with a bit less than that. But, again, some people can get absurdly lucky with the chip, racking up 30 or 40 points or more on it.


It's just a roll of the dice!  Why do we need this extra gambling element in the game??  We DON'T. 

But gambling, alas, is addictive. Too many FPL managers enjoy this additional thrill of uncertainty, and would be loath to give it up.


At least these chips are still tied to the regular points-scoring structure of the game, still rewarding shrewd choices of players for the current fixtures. This season the game's controllers are threatening us with a further novelty, an as yet undefined 'Mystery Chip'. There has been much speculation online about what this new chip will turn out to be. There are a number of possibilities that aren't too wacky, such as additional points for one week for defenders or for forwards (encouraging you to switch to a different formation for that week). And I'm quite fond of the Super-Captain chip they have in Fantasy World Cup, which retroactively assigns your double-points captain bonus to your highest-returning player in the Gameweek (a rare example of a de-randomising chip; I like that!). Even the 'Limitless' chip they usually have in the international competitions (a Free Hit with the additional benefit of an unlimited budget) is harmless fun.

But I have a foreboding that the FPL overlords may be plotting something far more extreme for this new chip - something far more randomising, and far more remote from the normal structure of the game. I do hope I'm wrong; but I get a sinking feeling in my stomach every time I think about it. They're supposed to be announcing it just before it becomes available for use in the second half of the season, so we'll find out in a month or so. Let's keep our fingers crossed!


It is obviously too much to hope for that FPL would scrap the Triple Captain and Bench Boost chips. But we really don't need ANY MORE 'bonus chips' like this added to the game.


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