Tuesday, February 10, 2026
Once again, the siren call of a Double Gameweek
Friday, January 23, 2026
More ways to SELF-DESTRUCT
The FPL forums have been awash with nutters talking about using their second Wildcard this week. Yes, in Gameweek 22, barely three weeks into the New Year! Does THE MADNESS know no end??!!
The reasons why this is an overwhelmingly BAD IDEA ought to be obvious to anyone who has played the game for more than a few years
They are as follows:
1) For any chip, there is more risk in using it earlier in its period of availability rather than later. During half a season, there will usually be at least a few, possibly several reasonable - perhaps pressing - occasions to potentially use a chip. And some of these may crop up unexpectedly, at little or no notice: you don't know they're going to happen until they happen. Thus, the later you can leave it to play a chip, the more confident you can be that there won't any longer be a better occasion to use it arising later on.
2) The general 'leaving it later' principle above is particularly true with the Wildcard because it is a 'rebuild chip' which allows you to make substantial and lasting changes to your squad, rather than just a one-off switcheroo to allow you to earn extra points in a single gameweek like all the others. It is potentially so valuable that it really should not be thrown away lightly, at the first sign of any difficulty in your squad. You tend to accumulate need for a Wildcard over time, as drop-offs in form and injuries and suspensions progressively weaken your squad. If things look bad this week, they might be even worse in another week or two!
3) A crisis requiring a Wildcard to rectify it can also arise very suddenly: it is not uncommon to pick up 4, 5, 6 or even more injuries (or suspensions, or fallings-out-of-favour with the manager) inside a week or two. That is the kind of catastrophe for which you may need your Wildcard. And they can occur at any time (although they tend to become more common in the final third of the season...).
4) Although this threshold will decrease slightly later in the season, you don't really want to be considering a Wildcard unless you have a case for making at least 5 or 6 urgent changes to your squad. If players aren't unavailable - through being injured, dropped, transferred out, suspended, etc. - it's never absolutely urgent to replace them, it's simply 'elective'. You should be able to carry under-performing players on your bench for a week or three, while you stock up more Free Transfers for a 'mini-Wildcard' shake-up. You can even sometimes take a chance on leaving a few 'holes' on your bench (hang on to non-playing assets) for a little while. And if an immediate change seems likely to be particularly valuable to you, it's OK to take a 'hit' - spend the extra points on it - a few times a season. Blowing a Wildcard for only 3 or 4 - non-urgent! - changes is A COMPLETE WASTE.
5) At the moment, no-one should have such an urgent case for multiple squad changes. Although there have been a lot of injuries over the past month or so, mercifully, so far none of these have affected any of the really 'big' players: Josko Gvardiol is the only high-owned FPL asset who's been ruled out for a long spell. Moreover, we all just enjoyed an extra 'mini-Wildcard' this year, with the unnecessary additional transfers doled out for AFCON barely a month ago. If you used those sensibly to strengthen your squad during December (or saved at least some of them to allow yourselves a few extra transfers during the injury-ravaged month of January...), there should be absolutely no need to consider multiple squad revisions - or any at all! - just now.
6) You don't want to be using a Wildcard at a time where there is more than usual uncertainty about what's going on in the Premier League, and perhaps an imminent possibility of significant changes in the FPL player-comparison landscape. And that is very much the case at the moment, in late January. The mid-season transfer window doesn't close for another 11 days, and there's usually a late rush of activity right before the final deadline (this year, on the evening of February the 2nd); some players might yet leave the Premier League altogether, some new big names might join from overseas. And even if you don't fancy any of the new arrivals themselves, you need to be mindful of the disruptive effect they can have on team selections and playing styles, of the possible knock-on consequences for players you do own, or might like to own. These impacts will not make usually themselves fully felt until at least a few weeks after a new player has joined - or left - a club; so, for this reason alone, it is utterly, utterly DAFT to consider using the Wildcard before the second half of February, at the very earliest.
7) Quite apart from the upheaval of the transfer window, we are deep in the 'midwinter doldrums' now: almost every team is suffering poor or fluctuating form, most players are obviously getting tired or jaded, and many are probably carrying some sort of niggling injury. A crop of new more serious injuries is arriving every week. If you use the Wildcard now, there is an elevated risk that most or all of your new selections might lose form or become unavailable altogether within a few weeks: that is why you shouldn't use it in January.
8) There are also some more particular factors affecting the overall player-comparison landscape just at the moment. The five main ones are: a) additional upheaval caused by the turnover of managers around this time of year (Maresca and Amorim have just been replaced; Glasner had looked likely to go, but might survive; Frank looks under extreme threat, Dyche, Espirito Santo, and possibly even Howe also at some risk); b) the immediate and dramatic improvement displayed by Manchester United on being freed from the shackles of Ruben Amorim; c) the upturn in form and fighting spirit starting to be shown by all the clubs at the bottom of the table, making relative 'fixture difficulty' much more difficult to assess; d) the return of AFCON players (most of the more popular FPL choices went deep into the tournament and have only just rejoined their clubs; Senegal and Morocco were in the final last Sunday, and it is not clear if - probably rather unlikely that - their players will be back, or able to be immediately reintegrated into their club sides this weekend); e) the conundrum of Cole Palmer (and perhaps also of Mo Salah and Ollie Watkins); he's playing again at last, and faces a short run of fairly 'easy'-looking fixtures over the next month or so; many FPL managers are bringing him in just because of this enticing fixture-run - but that's almost certainly dangerously premature. He's still being troubled by recurring muscular discomfort, and is obviously a long way short of full stamina and match sharpness (he looked absolutely exhausted at the end of last week's game against Brentford, and he hadn't even been all that 'busy' in it - compared to his usual all-action standards); he isn't yet anywhere near his best, and looks like he might take at least a few more weeks to get there. If/when he does, he'll almost certainly be worth having; but because he's so expensive, that's probably going to require at least three or four transfers - not just one - to accomplish, to reallocate budget around a squad. The only other 'premium' players this season - Salah, Watkins, and Saka - might present a similar dilemma; we know they have the potential to make an enormous FPL contribution - but they haven't been doing so thus far; as soon as that changes, we may want them again,... and we may need to make multiple changes in one gameweek to achieve that. (You don't necessarily need a Wildcard to make these changes; in fact, you really shouldn't. But the point here is that there are a number of likely circumstances that might make you want to make substantial changes to your squad again in the near future - and these might undo many of the changes you've just made with your silly, premature Wildcard.)
Now do you see???
And, oh gawd, some people are talking about using their Bench Boost too. There's a much simpler argument against that. With so much injury, fatigue, and important European and domestic Cup games cramping the schedule at the moment, and thus a heightened rate of unpredictable player rotations - you can't count on anyone being a guaranteed starter at the moment; and thus it's very unlikely that all 15 of your squad will start (which is the bare minimum criterion for considering a Bench Boost play). Also, just about no-one has a really strong bench at the moment (you usually have to use some saved transfers or a Wildcard to 'set up' an optimum squad to get a really good Bench Boost return). And, even if this weekend's games were happening in less unsettled February or March, it still wouldn't be a good gameweek for a Bench Boost: there just aren't that many attractive fixture match-ups!!!
People considering either of these chip plays this week (or, good grief, yes, the Triple Captain or Free Hit too), are just BORED, IMPATIENT, or DEPRESSED (taking the recent run of terrible gameweek returns too personally: wake up, people, it's been SHIT for everyone lately!!), and looking to cheer themselves up with a whacky and impulsive move. All you are doing, my friends, is shooting yourselves in the foot. You'll get no decent advantage from these chips this week; and you will soon be ruing your choice when an obviously much better - or more necessary - occasion to use them comes along.
Tuesday, November 25, 2025
Always risky to play a chip after a break
Well, certainly one of the 'bonus' chips (and as I said yesterday, the Free Hit should really be regarded as one of these too). Though, in fact, even a Wildcard play is a bit of a shakey proposition directly after an international break, as you really want your new selections to return good points for you straight away.... and in these gameweeks, there is too much uncertainty about that.
WHY? Because the disruption of the usual club routines for the better part of two weeks tends to have a negative impact on team and individual form, and makes game outcomes more unpredictable.
Certainty, of course, is impossible in a game like FPL; but if you're going to risk one of your valuable bonus chips, or implement a major rebuild with the Wildcard, you want to have a high degree of confidence that all of your players are likely to have good games. And you just can't have that level of confidence about likely performances in the gameweek straight after a break, just as you can't in the early weeks of the season, after the summer lay-off.
Even if players aren't physically fatigued by long-distance flights and heavy game-minutes, and haven't picked up some injury niggle that hasn't yet been publicly announced, they can often be emotionally depleted by a particularly high-stakes game (especially in this most recent break, where World Cup qualification was on the line for many teams). But more importantly, their usual routines have been broken: they've been playing with different teammates, working with different coaches, implementing different game tactics and set-piece routines to what they're used to with their clubs. And when they return, they have limited time to get back in the swing of things, with only a day or two of training before their next league match; detailed tactical preparation, in particular, can be very difficult on such a tight schedule. And even the players who stayed at their clubs, while they should be feeling fresh and well-rested, will also have missed out on full training with their regular teammates for 10 days or so.
This is why we get so many wild fluctuations in form, so many 'unexpected' results straight after a break - and thus, why it's such a big, and probably unwise, gamble to play one of your FPL chips in such a gameweek.
[I'm here trying to kick off a new series, where I aim to sum up a key idea about FPL rather more pithily than usual (though I don't have the knack of brevity, I know!), with the main point being stated in the post title. I realise at least some of the entries in my other attempt at a more concise series of posts, 'In a nutshell', may also qualify for this new category. I may have to ponder on whether there's any value in having two labels.]
Saturday, November 15, 2025
Upcoming prospects for Bench Boost (and Free Hit!)
Now, of course, the best time to play the Bench Boost chip will vary for each manager - probably more so than just about any other aspect of FPL 'strategy', as it depends on all 15 members of your squad (whereas, for the Triple Captain, the options are pretty much the same for everyone - especially at the moment this year!). However, as I pointed out the other day, the Bench Boost is a chip whose value derives from the collective return of the full squad: you not only need to have all 15 players starting their matches, you want to have as many of them as possible playing weak opponents.
And sure, you will focus mainly on the fixture-difficulty for your 'usual' bench players. But the fixtures for the starting eleven can be very relevant also: if some of them are facing especially tough fixtures, you might not really want to start them that week (you probably don't want to bet on your Arsenal and Liverpool players, for instance - or not all of them, anyway - when they're playing each other). And there may be opportunities to tweak your squad - with a splurge of saved Free Transfers, or perhaps even a Wildcard rebuild a week or two beforehand; or, this year, with the over-generous award of additional Free Transfers for the start of AFCON in Gameweek 16 - to take maximum advantage of an unusually appealing set of fixtures in a particular gameweek.
This year, for the first (and, hopefully, last!) time, we are getting an additional Bench Boost chip, which has to be played in the first half of the season - before the end of December. Some people were so befuddled by this surprising and unnecessary rule change that they spent the chip very early (many even in the very first week of the season - which was completely NUTS!)
It has always looked to me as if the most promising gameweeks for this first Bench Boost would come in the latter part of its eligible window, over the coming month or so.
In fact, this coming Gameweek 12 might look especially appealing - with Villa playing Leeds, Bournemouth playing West Ham, Chelsea playing Burnley. Palace playing Wolves, Liverpool playing Forest, and Manchester United facing a recently out-of-sorts Everton. That is one of the most 'lopsided' sets of fixtures we'll see all season. But I am a little wary of it, because it comes straight after an international break, when there are increased uncertainties about players' form and fitness: travel fatigue as much as game weariness can take the edge off players' performances (South American internationals, in particular, are often rested for the first game back, just because they've had to endure such long return flights), and minor injury problems may not have been disclosed. Also, the disruption of usual club routines, and especially the shortage of time to conduct tactical preparation, means that almost all teams will be something below their best this coming weekend - and some match outcomes (more than usual!) may therefore be surprises.
Gameweek 13 is also promising, with Villa playing Wolves, Brentford playing Burnley, Liverpool playing West Ham, City playing Leeds, and Spurs playing Fulham - although Arsenal being drawn against Chelsea may give pause to managers with a lot of representation from those two teams (surely everyone now has 3 Arsenal players; but it's quite easy, at the moment, to get by with 1 or 0 picks from Chelsea!). And City against Leeds is probably a prime opportunity to chance the Triple Captain on Haaland, so that's a tricky dilemma.
Gameweek 14 doesn't look so hot, with a lot of quite finely balanced match-ups, and only United against West Ham, City against Fulham, and Palace against Burnley looking likely to be really one-sided.
Gameweek 15, though, might be another fairly good prospect: Brighton playing West Ham, Newcastle playing Burnley, Liverpool playing Leeds, City playing Sunderland (certainly not a gimme, but Haaland will probably fancy it...), and United playing Wolves. However, Arsenal away to Villa, Chelsea away to Bournemouth, and Brentford away to Spurs might perhaps go either way, and if you have a lot of players from from those teams, the Bench Boost might look a bit too risky. But if you've managed to save up a few transfers over the preceding weeks, you mightt have the opportunity to optimize your squad this week with a 'virtual Free Hit' (being able to immediately undo any changes that you want to, with the 5 Free Transfers being made available in the following Gameweek 16).
Gameweek 16 is a bit less enticing: although Arsenal, Villa, and Brentford have soft opponents, a lot of matches in this batch - United/Bournemouth, Liverpool/Brighton, Burnley/Fulham, Palace/City, and the Sunderland/Newcastle derby - might all be very tight,
The fixtures in Gameweeks 18 and 19 include a lot of top-of-the-table clashes, where most FPL managers will have too many players pitted against each other to be able to expect a really good overall haul. And I'd tend to avoid those gameweeks anyway, because the matches are crowded together in the Christmas holiday week: family distractions, more limited preparation, and usually abysmal weather tend to hamper performance in these games, and you rarely see the best of anyone; and a lot of players may be getting rationed minutes, or be rested altogether for one of the games.
Moreover, that's a bit far away to plan for - so much might have changed with form and injuries by then. And, especially with something like the Bench Boost, which requires all 15 players to be fit, and starting, and at their best, it is too much of a risk to leave the chip until the very end of the available window for use: if a rash of late injuries suddenly renders the ploy invalid, you might have only one more week in which to play it, or..... no remaining alternative at all.
That last point also argues against leaving the BB until Gameweek 17, but bold managers might be tempted to give it a try, if they fancy Arsenal against Everton, Bournemouth against Burnley, Brentford against Wolves, and City against West Ham (although that could be possibly the strongest opportunity of the season for a Haaland Triple Cap!). However, Villa/United, Brighton/Sunderland, Newcastle/Chelsea, and Spurs/Liverpool will be rather harder to call.
And of course, all of these gameweeks with an unusually large number of one-sided fixtures - and/or some close match-ups where you might want to avoid having several of your best players facing each other - are also prime candidates for playing the Free Hit chip.
You don't want to be playing any chips early in the season, if you can possibly help it, because tactics and selections, team and individual form take a month or two to settle down - after the dust of the summer transfer window has settled. And this year, the pattern of the fixtures definitely creates a heavy bias towards using them at the very end of the available window. Heck, some lucky people haven't even used their Wildcard yet; and most people with any sense will still have all the others. Hence, we're faced with the challenge of how to make the best use of 3 or 4 chips within the space of just 7 or 8 weeks. This kind of 'overcrowding' is not an enhancement to the game. The introduction of the additional chips this year was yet another stupid idea from our FPL overlords.
NB: You can't rely on FPL's 'Fixture Difficulty Rating' (as in the screencap at the top of this piece) as an indicator of likely outcomes. It is only, at best, a very crude guide to the relative status of clubs. It seems to take no account of factors like the form or fitness of key players, only 'expected performance' based - initially - on last year's results. It is ludicrously slow to update its assessments, doesn't appear to have much, if any, weighting towards recent results (as it ought to), and maintains an entrenched prejudice against promoted teams, even if they're doing well (4th-placed Sunderland are still considered an 'easy' opponent for almost everyone?!). The FDR grid is a handy reminder of what the fixtures are; but you have to use your own knowledge and judgement to decide which games are actually likely to be very one-sided or very tight, and which team will be the more probable winner.
Thursday, November 13, 2025
How much is a Bench Boost worth?
Friday, August 8, 2025
This season's 'early MADNESS'
Every year in FPL, we seem to get one or two particularly common 'ideas' floated in the last days of pre-season that are.... little short of BATSHIT INSANE.
This year, the front-runner seems to be the bizarre notion of dropping the Bench Boost chip in Gameweek 1. That would most definitely be popping the cork.... prematurely.
I discover that some folks in FPL-land think this is not so bizarre, and indeed a 'legitimate tactic' that you might contemplate in any season. (FPL actually rounded up a bunch of its so-called 'experts' to discuss this, and they nearly all claimed it was at least an option worth considering; but the reasons they gave were all so daft that they inadvertently made the case against perhaps even more strongly than I will now attempt to do.)
Now, OK, there are two unusual factors this year which might make the idea superficially tempting, for a moment.
The first is that we've just been given TWO Bench Boost chips for the year, for the first time - one of which has to be used in the first half of the season. Faced with this unfamiliar and unexpected bonus of an 'early' Bench Boost, a lot of FPL managers are completely bamboozled as to what it might be any good for (most have always bought into to the not-unjustified but dangerously overestimated benefits of playing the Bench Boost in one of the Double Gameweeks at the back-end of the season, and have no conception of how to take advantage of it in any other circumstance), and are being tempted to just get it out of the way.
The other is that the opening weekend's fixtures do look somewhat enticing for a few of the top clubs and players: Arsenal face nearly-relegated-last-year Manchester United (although United have always remained capable of springing the occasional upset, and they are at Old Trafford for this one), Liverpool are at home against a Bournemouth who've had almost their entire defence poached from them over the summer, newly crowned Club World Champions Chelsea have a moderately enticing home fixture against Crystal Palace (although they've had a limited 'pre-season', and might still be a bit knackered from playing in that big tournament only a month ago), Spurs are at home against promoted Burnley (but they had much the best defensive record in the Championship last year; and a lot of promoted sides make a spirited start to their EPL careers, even if they usually then soon slump towards certain relegation), City are up against Wolves (but again, that's away, and Wolves can be a very dangerous side; while City are in a bit of a rebuild, and still looked hopelessly vulnerable to the counter-attack against Al Hilal last month). Forest are at home to transfer-ravaged Brentford, Newcastle meet defensively shakey Villa (though that's away, and Villa usually enjoy a big home advantage; and the painful Isak transfer saga has blighted the Toons' pre-season), while Everton and West Ham face the other two promoted sides (but those fixtures really might go either way: the established sides are both away from home - and they're hardly the pick of the Premier League crop; both, in fact, might be in relegation trouble again this season...).
So - that's an OK set of fixtures, perhaps, but not a really great one.
But there are more important reasons why it's plainly bonkers to blow the Bench Boost chip in Gameweek 1:
1) It's one of the most uncertain gameweeks in the entire season. Major transfer activity at a number of clubs means that, even more than usual at this time of year, it's a real toss-up as to what the opening lineups are going to be (some players might still be in the midst of transfer discussions as the first FPL deadline passes, and be omitted from a squad because of that, even though they're still at their current club; while recent arrivals probably haven't trained with their new teammates enough to get an immediate start). And increased rotation/shorter minutes for top players is also a much greater risk, when players are not yet quite back to full competitive fitness for the season. Injuries are also far more common at the start of the season, as some players push themselves a bit too hard, when still well short of optimum fitness; so, the risk of last-minute dropouts is perhaps slightly higher in Gameweek 1 than at any other point in the season. Having all 15 squad members looking certain to start is the first essential for a successful Bench Boost. In Gameweek 1, it is very, very unlikely that you will have all 15 players start.
2) As well as the questionable match-fitness issue (almost no-one is likely to be at their best on the opening weekend, even if they do get a start), we don't really get any reliable indications on team or individual form from the mostly very uncompetitive pre-season games. So, we're all betting blind on the opening set of Premier League games: we really don't know what's going to happen with any degree of confidence - and there are often a few big surprises on the opening weekend of the season.
3) Budget is so tight at the start of the season that no-one can afford a really strong bench. After just two or three months, shrewd FPL managers have usually managed to grow their squad value by 4 or 5 million pounds, at least 2 million of which might go to the bench. Also, quite often, you'll find that you can do without one or two of the premium picks you wanted at the start of the season - suddenly expendable because of form or injury issues - and that can give you a huge amount of extra money to redistribute through the rest of your squad, including the bench. In Gameweek 1, you probably haven't got more than 17 or 18 million pounds' worth of talent on your bench; but quite soon, you could conceivably have 20 millions' worth, or even a little bit more. Which of those benches is likely to earn more points?
4) Even if there weren't all these uncertainties about form, fitness, and lineups - the first weekend's fixtures just aren't that good.
And, as I just observed to one of these poor Bench Boost nutters on a forum: "Knowledge of how a gameweek is likely to play out is crucial to achieving a good Bench Boost (along, of course, with a high degree of confidence that all 15 players will start). Thus, literally EVERY gameweek after the first is a better week to try the Bench Boost."
There are obvious, incontrovertible benefits to waiting on the first Bench Boost a while - until you've built a slightly stronger bench, until you're more confident who's going to start and who's in the best form, until you come upon a really good set of fixtures. There are no conceivable benefits - and many likely, almost inescapable hazards - to gambling it in the opening Gameweek.
DON'T DO IT!!!
Thursday, April 10, 2025
The Double Gameweek that never was....
Or..... the Double Gameweek that isn't now going to be!
FPL enthusiasts have been brimming with excitement all year about the prospect of late-season Double Gameweeks - which have traditionally (though wrongly) been viewed as the best and only option for playing the bonus chips (an excitement exacerbated - and complicated! - this year by the appearance of the 'Assistant Manager' as a third bonus chip...).
But really, Double Gameweeks are only a big deal when there are a lot of teams with double-fixtures. And that would only ever happen if all, or very nearly all, of the games rescheduled from the FA Cup Quarter-Final weekend were placed in the same gameweek. Since this year, for the first time, the League programme was suspended on that weekend, and thus no fixtures were lost that week and needing to be rescheduled,.... there was never going to be a BIG Double Gameweek this season.
Sunday, November 17, 2024
BONUS CHIPS - who needs them?
I dislike FPL's 'bonus chips' - for me, they are an unncessary gimmick, just a further randomising element in a game that is already plenty random enough.
And they are a relatively recent innovation, only being introduced into the game for the first time in the 2015-2016 season.
Even the best players won't manage a double-digit haul much more than once every three or four games on average across the season; and they'll probably 'blank' (i.e., produce nothing beyond basic appearance points), or only return a very low score, at least one game in every three. So, you won't get a really good haul from your regular captaincy pick more than one week in three (unless you're very, very lucky). And even when you do, it's unlikely to be your best haul of the week - because, if you have a good squad, there are usually at least 5 or 6 potential candidates for the captaincy (and very often one of your other squad players will surprise you with an outstanding week, while all the 'usual suspects' falter....). So, even getting the captaincy choice 'right' for an individual gameweek is largely a matter of luck, something that only comes good for you perhaps 20% to 30% of the time.
Now, there are certain fixtures where you might reasonably expect your star player to have a particularly high chance of a big score (and a particularly low chance of a poor score); but in practice, it doesn't often work out like that. I don't think the 'soft fixtures' actually produce significantly better outcomes most of the time. The odds in your favour are, hopefully, slightly enhanced if you choose your fixture to play the Triple Captain chip wisely, but you're still probably more likely to be disappointed than pleased with the outcome; and things can go very badly wrong. (Last year, I bet on Haaland against Bournemouth. The Viking was in smokin' form, and Bournemouth had started the season dreadfully, were deep in the relegation zone and conceding goals every week. This week, of course, was the week they suddenly began to turn things around. And our Erling apparently picked up an injury mid-way through the first half, and didn't reappear after the break - although it looked very much as if he might have been carrying some problem from the start, as he was completely off his game. The most in-form player in the league at the time faces one of the weakest defences.... and comes away with 1 point! Shit like this happens in our game all too often....)
And yet, at the other extreme, you might once-in-a-blue-moon (I mean, once every decade... or two....) happen to pick the week in which your favourite captaincy choice produces a monster haul for your TripleCap!! Even more galling, there are some people who seem to play the chip completely randomly on some not particularly fancied player... who produces a blinder out-of-the-blue - like Noni Madueke in Gameweek 2 of this season. Yep, it all too often happens that someone can take a wild punt on a frankly idiotic choice for the chip, and come away with 50, 60 or 70-odd points. There's little skill in it, little justice, just a huge amount of randomness.... and LUCK!
The Bench Boost chip isn't much better. You can identify gameweeks which seem auspicious to play it because of their heavy density of unbalanced fixtures, and perhaps even a good number of double-fixtures ('big' Double Gameweeks can indeed offer a significant lift to your Bench Boost return; but there aren't many of them to aim for - well, only ONE this year! - and it's a risk to wait until the very end of the season for this chance to play the chip); and you might even carefully 'set up' for them, with judicious use of transfers in preceding weeks - or perhaps the deployment of the Wildcard - to try to ensure that you have a stronger bench than usual, and a full bench. But that's the main problem with this chip: you really need to be absolutely sure that all 15 squad members are going to start in order to take advantage of it - and that hardly ever happens. It has been as rarely as 3 or 4 times in the entire season for me (and not on weekends with many 'good' fixtures!). Last year I was geared up to play my Bench Boost 3 or 4 times,.... and every time I found myself undone by one or two last-minute injuries, unable to go ahead with using the chip on a bunch of good fixtures because I suddenly had huge gaps on the bench.
Even on a Double Gameweek, it is quite possible for all of your bench players to disappoint in both games and leave you with a single-digit return for the chip. If you have to use it on a Single Gameweek, you can easily end up with next-to-nothing. And a haul of 15-20 points is really about the best you can reasonably hope for; most of the time, you'll probably come out with a bit less than that. But, again, some people can get absurdly lucky with the chip, racking up 30 or 40 points or more on it.
It's just a roll of the dice! Why do we need this extra gambling element in the game?? We DON'T.
But gambling, alas, is addictive. Too many FPL managers enjoy this additional thrill of uncertainty, and would be loath to give it up.
At least these chips are still tied to the regular points-scoring structure of the game, still rewarding shrewd choices of players for the current fixtures. This season the game's controllers are threatening us with a further novelty, an as yet undefined 'Mystery Chip'. There has been much speculation online about what this new chip will turn out to be. There are a number of possibilities that aren't too wacky, such as additional points for one week for defenders or for forwards (encouraging you to switch to a different formation for that week). And I'm quite fond of the Super-Captain chip they have in Fantasy World Cup, which retroactively assigns your double-points captain bonus to your highest-returning player in the Gameweek (a rare example of a de-randomising chip; I like that!). Even the 'Limitless' chip they usually have in the international competitions (a Free Hit with the additional benefit of an unlimited budget) is harmless fun.
But I have a foreboding that the FPL overlords may be plotting something far more extreme for this new chip - something far more randomising, and far more remote from the normal structure of the game. I do hope I'm wrong; but I get a sinking feeling in my stomach every time I think about it. They're supposed to be announcing it just before it becomes available for use in the second half of the season, so we'll find out in a month or so. Let's keep our fingers crossed!
It is obviously too much to hope for that FPL would scrap the Triple Captain and Bench Boost chips. But we really don't need ANY MORE 'bonus chips' like this added to the game.
This time, IT MATTERS
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