Showing posts with label Assistant Manager. Show all posts
Showing posts with label Assistant Manager. Show all posts

Saturday, June 7, 2025

Last chance to BANISH the AssMan!

A screenshot of the FPL email advertising its end-of-year manager survey
 

As I've mentioned, often, I absolutely HATED the silly innovation of the 'Assistant Manager' chip, which I think RUINED the game for everyone this season.


If you're signed up for the regular FPL updates, you should have received an invitation in the last few days to participate in their End-of-Year Survey.

It includes questions about what you thought of the 'Assistant Manager', and whether you'd like to see it again next year (please, God, NO!!!!). PLEASE, EVERYONE, fill this in, and make sure to be as negative as possible about the dratted AssMan chip!!!

A screenshot of the FPL Survey, with examples of appropriate answers to questions about new chips in the game

How to answer the FPL survey


If we don't all complain about it vociferously, there's a very real danger that it (or something even worse...) will be included in the game again next year - and RUIN IT FOREVER. This may be our one chance to make our displeasure with the chip heard.



There is also a space at the end of the questionnaire for you to address any other areas of complaint. I would suggest throwing in some criticisms of the AWFUL 'Player Info' screen, or various other aspects of the data presentation in the UI, the lack of any ready way of reviewing the player-by-player contribution to your team performance over the season, or, of course, the urgent need to revise the bloody 'BPS'....


#DownWithTheNewChip


Friday, April 11, 2025

Picks of the Week - DGW32

 

A cartoon drawing of a huge black cauldron, overflowing with gold coins

Just a quickie this week, to run through the possible Double Gameweek picks....


As I often warn, double gameweeks are not the magical pot of gold so many people suppose they must automatically be - and this next one, GW32, is really a bit shit: two above-average but well below-the-best teams facing pairs of non-straightforward opponents, games whose outcome is hard to predict... but very possibly - likely - not going to go the doublers' way.

People are probably only going for Palace players (apart from Munoz, who's been excellent for a while; and Mateta who has shown some strong goalscoring form since the turn of the year, at least up until his recent injury) because they have another double next week (though that one's arguably even tougher than this week's!). Since their two games this week will be hard to win, and they almost certainly won't be able to keep a clean sheet in either, I'd suggest passing on any of their defence - even Munoz! And if you were going to go for one, I'd favour Dean Henderson, since at least a keeper can pick up some useful 'saves' points, even when his side take a battering. Mateta's sharpness and confidence are likely to be undermined by his sore ear for a while, so I'm not sure there's much value in him either (particularly with budget options like Evanilson and Strand Larsen, and the similarly-priced Marmoush doing so well at the moment). And Ismaila Sarr I have expressed my scepticism about before: good player, but not a great player, and not a regular goalscorer. For me, Eberechi Eze is the only attacking asset - and probably the only player at all - one ought to be taking from Palace for these two double-fixtures.

Newcastle have slightly better fixtures in the double, both at home, where they do tend to be much more formidable; and then a not-too-bad run over the next few weeks - including a strong prospect for a clean sheet against Ipswich in GW34. So, picks from their defence are rather more viable than from Palace's. It would be nice if we could be confident that Trippier was back to his best; but, alas, we can't. A lot of FPL managers are getting over-excited about Tino Livramento having just scored a goal; but history suggests that will be the last time he does that for a year or two! He has been playing superbly of late, but Fabian Schar and Dan Burn carry a much more regular goal-threat, so they would be my suggestions. Nick Pope I would pass on; his form hasn't looked that convincing to me this season - quite a few big saves, yes, but also far more errors than usual.

Alexander Isak is the only other strong pick from the Geordies at the moment; and everyone ought to have him already, because he's been the Striker of the Season. Anthony Gordon might be in contention for some, although it looks like he's still a big injury doubt, for the first game at least; and his form has been a little disappointing over the last few months. The recently excellent Jacob Murphy - again, quite widely owned already (now in over 17% of teams) - is also a tempting option; but, given the fixtures, I'm not sure he's tempting enough to be worth bringing in just for this week, if you don't already have him.


People flock greedily to a Double Gameweek for their 'Assistant Manager' chip as well. Some favour Newcastle and Eddie Howe, because they look the likelier to pick up two wins. But I don't think those wins are by any means guaranteed, and I certainly don't see either of them being big wins. And neither of them can earn the crucial table-bonus extra points.

Palace's Oliver Glasner would be more tempting for me, as the high-risk/high-reward option with two table-bonuses on offer: if he gets a draw against Newcastle, he'll probably do as well or better than Howe over the double; if he can get something against City as well, he'll slaughter him. But even if he does rather less well than Howe this week, he's still the better pick if you have more weeks to run on the chip, because there's also the chance of an elevated return for him next gameweek (with another double, and one table-bonus opportunity); being able to keep the same AM pick for successive gameweeks - not having to burn a transfer to swap them out, maybe at the cost of a 'hit' - is a huge plus.

But I think Everton's David Moyes or Brentford's Thomas Frank have really good chances of getting upset results against recently faltering and injury-hit Forest and Arsenal; with the huge lift of the table-bonus, these two look much more promising 'Assistant Manager' picks for this week.


Monday, March 31, 2025

The AssMan cometh....!

The word(s) 'AssMan' in bold RED Comic Sans font, representing the ridiculous and obnoxious 'Assistant Manager' chip introduced into the FPL game this season

 (Sorry. I just couldn't help myself; I've been waiting to use that line for months...)

Now, while I absolutely detest the gimmicky novelty and incongruousness of this new bonus chip that the FPL Gnomes, in their unwisdom, have foisted on us this year, and advocate strongly for everyone to BOYCOTT using it (or indeed, to quit the game altogether - as I myself have done), I understand that the majority of FPL managers are willing to accept it (at least as a one-off experiment....), can't resist the curious challenges it poses. Hence, since I endeavour to be generally helpful to other players of the game in these posts, I have been willing to set aside my antipathy to the chip and offer some observations on when and how to use it in my weekly rundowns of selection issues, and also in this comprehensive guide to the so-called 'Assistant Manager' (though it's actually got bugger-all to do with managers and is simply a 'Team Results' chip).

And so, I will now proffer some additional thoughts on this new chip - as ITS HOUR appears to be nigh.


As I mentioned at the weekend, traditional 'Chip Strategy' has been thrown into turmoil by removing the usual clash between the FA Cup quarter-finals and the regular Premier League programme this year. However,... most people are still alarmed about the semi-big Blank Gameweek for the FA Semis in GW34 and - wisely - fear that they will need their Free Hit (or their 2nd Wildcard, if they've somehow used their Free Hit already...) to get through that. The likely Double Gameweek following on from that in GW36 or 37 could still be a strong option to punt the Bench Boost chip, if you've still got that; and even if you don't go for that ploy, it's probably the best time to use the 2nd Wildcard, to set yourself up as well as possible for the final few gameweeks of the season (which often get a bit eccentric, with some teams getting overcome by their nerves in struggling to achieve their season goals, while many others.... just have nothing left to play for) and to 'optimise' the first eleven as far as possible for that final double.

Hence, since you can only play one 'chip' at a time, for most people it's simply not going to be possible to play the Assistant Manager chip after Gameweek 33. (And FPL hasn't actually specified if you'd be allowed to choose to play it for less than 3 gameweeks at the end of the season - because you forgot about it, or felt too constrained by your plans for the other chips to play it any earlier; it's quite possible that it will cease to be available in GW37, if you haven't already activated it.)


But, fortuitously enough, it is looking as though the next few gameweeks could be the most appealing window to try to make use of the chip anyway.

Manchester United now have a run of 3 successive table-bonus opportunities - and those are HUGE for this chip: a draw with the table-bonus is worth as much as a win without one; a win with a table-bonus is enormous. Now, with United's form under Amorim, that still looks like a massive - and perhaps unnattractive - gamble; but it is worth considering as an option. If they can't pull off a good performance against Forest this week, you could switch to another manager/team for Gameweek 32. Brentford, always dangerous going forward, even though their defence occasionally falls apart, could have a good chance of getting something from their trip to Newcastle - also a table-bonus. And Everton could well manage another upset against their cross-town rivals Liverpool, at least to the extent of holding them to a draw perhaps - again, a table-bonus. And Marco Silva's already pulled off some table-bonus surprises: the chance of Fulham getting something from their London derby match-up with Arsenal shouldn't be written off. Spurs, even away from home, should be fancied to pick up a few goals against floundering Chelsea; and while they're probably not anywhere near favourites for a win, it's not too remote a prospect. And - although I admit it seems ridiculously unlikely - I would piss myself laughing if Leicester managed to get anything off City!! All in all, this is a very interesting week for the Assistant Manager.


However, things may get even better next week(end); and I think most FPL managers have planned all along that GWs 31-33 would probably be the best slot to try to use for this new chip.

Brighton might still be 5 places above Palace going into that week (though that's a bit touch-and-go); and then the following week, of course, Palace will have a table-bonus double bill against City and Newcastle (both away; quite likely to lose both - a double gameweek isn't always infallible magic, but... it's still somewhat tempting, three table-bonus fixtures in two gameweeks is the kind of mother-lode you look for with this chip). West Ham at home against Bournemouth in GW31 might perhaps be a more tempting option, quite a strong possibility of a table-bonus draw (and if they get some form going, perhaps they could even discomfit Liverpool at Anfield the following week?? Nah....!). Brentford away to Chelsea, or Villa playing Forest and Everton playing Arsenal at home could also be handy table-bonus prospects in GW31. Wolves at home to Spurs (maybe, if the gap widens), or Brentford away at Arsenal, and Everton away at Forest could also be tempting table-bonus punts for GW32.

And then in GW33, of course, there's always the possibility that there could be another Double Gameweek (probably for City and Villa [unless they both lose; I'm writing this on Sunday, so don't know yet]: not very attractive teams at the moment, and not with very good fixtures in that week - but if they can get some scoring form going between now and then, perhaps they could make the AM punt worthwhile with goals alone. There aren't too many obvious table-bonus opportunities that week - Everton hosting City and Spurs hosting Forest, perhaps. However, it's too far away for us to have much idea of how the table gaps might have evolved by then; maybe some of the mid-table battlers will have pulled apart, giving a few more options.


Even more than with most aspects of FPL, this is sheer bloody ROULETTE: because the chip's life is extended over three weeks, there are just too many imponderables to try to assess, it's a complete shot in the dark.

However, it does now seem incontestable that you HAVE to activate the 'Assistant Manager' chip in Gameweek 30 or 31.

The final fuck-you from FATE and the FPL Gnomes (possible band name??) is that the decisive factor in choosing between these two possibilities ought to be the possible double-fixture(s) in Gameweek 33; but we almost certainly won't have those confirmed before the Gameweek 30 deadline on Tuesday evening, so..... just got to flip a coin, and keep your fingers crossed. (I think I'd probably go for the GW30 deployment, just because I like the already-known fixture options over the three gameweeks a little more. Also, if Gameweek 33 turns out to be the bigger - or only - additional Double Gameweek, you might want to use your Bench Boost in that.)

It's ANNOYING, yes. The better path would be to refuse to use the damn chip.


#DownWithTheNewChip


Thursday, February 13, 2025

Return of THE CULT??

A photograph of Aston Villa coach Unai Emery dramatically pointing at himself: hands raised in front of him, extended index fingers pointing downward and inward towards his feet
 

Early in the season, I bemoaned how the FPL 'Sheep' had been ridiculously over-enthusiastic about Aston Villa and their players, with picks like Konsa, Martinez, and Duran, in particular, being owned in numbers that were completely counter-rational. (Morgan Rogers you could at least make some sort of case for; but - strong admirer though I am of his talent - I've always felt that his attacking contributions in the Premier League have been too intermittent to justify his FPL selection...)  I described this phenomenon humorously as a 'Cult'!! 

And sure enough, Villa this season have been a pale shadow of the over-performers we marvelled at last year. 

Well, they weren't able to bring in any new talent over the summer, to strengthen their squad depth ahead of their first Champions League campaign (it didn't even exist the last time they qualifed for the senior Eutopean competition in their early '80s glory days; it was still the European Cup) - apart from Ian Maatsen (who's barely earned a game for them) and Rogers (who can't really carry the side on his own, although he tries); while they lost one of their most influential players, midfield stalwart and penalty-taker Douglas Luiz, to Juventus. And in this latest window, they've let go two of their most talented players, Emi Buendia (who'd barely been given a start since returning from a long injury) and Jhon Duran. Also, almost all of their defenders seem to be perpetually injured. And even World Cup-winning goalkeeper Emi Martinez has recently started occasionally looking a bit wonky....  

Teams almost invariably flounder a bit with their first season in European commpetition, failing to adapt to the disruption of usual preparation routines caused by regular midweek football, and lacking the squad depth to rotate enough to cope with the additional toll of injuries and fatigue. That phenomenon has hit particularly hard with Villa this year. They appear to have been saving their best efforts for their Champions League games; but their form in the League has been very up-and-down - and, over the past couple of months, just downright poor.... and recently getting worse. The only reason they're still in the top half of the table, just, is that so many teams who should by rights be above them - Brighton, Brentford, Spurs, Manchester United: perhaps even Everton and Wolves - have also been having a dreadful time for much of the season.

And now - they're without almost all of their preferred starters in defence (Konsa, Pau Torres, Mings, Cash) going into Gameweek 25. And their star striker Ollie Watkins has only just tentatively re-entered training after nearly two weeks out with a worrying hamstring strain.

So,.... no-one with any sense would touch any Aston Villa 'asset' with a bargepole at the moment....


And yet....  Villa players have been some of the most transferred-in over the past two weeks, and their coach Unai Emery is perhaps the leading pick to bet the 'Assistant Manager' chip on this week!

It's purely the mystical allure of the Double Gameweek, of course. The naive assume that having two games must automatically ensure a higher points return. But it does nothing of the kind; the returns are fixture-dependent - and if the fixtures in a double aren't good, plenty of Single Gameweek alternatives will out-perform the doublers.

Villa's GW25 is effectively a 'Single Gameweek', because you can't realistically expect them to get anything against Liverpool - even playing at home, even against a very sub-par Liverpool (and there's no reason to suppose there's anything too wrong with Liverpool's form, just because they unluckily dropped points to a freak late goal in an even more-emtionally-charged-than-usual Merseyside derby last night). And Ipswich - greatly strengthened in the transfer window, and fighting for their Premier League survival - probably won't be a pushover either... not for a team struggling as badly as Villa have been lately.


I think Emery is unlikely to reach 10 points for the 'Assistant Manager' chip this week; and might not reach 5!

Meanwhile, Marco Silva, Vitor Pereira, and - yes - Ipswich's Kieran McKenna have an opportunity to earn the hugely lucrative table-bonus for getting something out of a game against a higher-ranked opponent. The most promising option on that front, though, must surely be Brighton's Fabian Hurzeler - who hosts a recently very flakey-looking Chelsea (who've just lost their star centre-forward to a hamstring injury) on Friday evening: he actually looks to have decent prospects of a table-bonus win, rather than just a very hopeful and speculative chance of a draw....


I don't even want to play this damned new chip, though; I think it ruins the gameI am taking the high road on this by quitting playing the game for the rest of the season. Please consider joining my Boycott.  Or, if exiting the game altogether is too much for you, at least think about refusing to use the Assistant Manager chip - and criticise and complain about it online as much as possible.

#QuitFPLinGW23         #DownWithTheNewChip

Friday, January 31, 2025

How to use the Assistant Manager chip

FPL's advertisement for the new 'Assistant Manager' chip, featuring a logo with the chips name, against a background with EPL managers Unai Emery, Ange Postecoglou, Marco Silva, and Ruben Amorim
 

Setting aside my profound antipathy towards this silly new gimmick chip for a moment... I thought I'd put together a few key thoughts on what you need to consider if you are going to use this chip.


1)  Since the adoption of an 'assistant manager' involves paying a transfer fee, you may have to use one or two transfers to juggle your squad to free up the money (it's not very much money; but it has the potential to be a bothersome inconvenience). Because an 'assistant manager' is treated as part of your per-club player quota, you may also need to make transfers to get rid of a third player from a club that you want the manager from. And you will almost certainly need to give yourself the flexibility of changing your manager during each week that the chip is active, potentially costing you 2 more transfers. Thus, you really ought to try to get as many Free Transfers as possible saved up (under a new rule this season, you can now bank up to 5 FTs at one time) to help you deal with these issues when you decide you want to use the chip. It is also probably worth trying to avoid using the 'Assistant Manager' chip in the run-up to one of the season's two expected 'blank' Gameweeks (GW29 and GW34, when a number of League fixtures will be cancelled because of Cup ties on the same weekend), since you might also need a lot of saved Free Transfers to negotiate those. Similarly, for a major 'turn' in fixtures, when the difficulty of the upcoming fixture sequence shifts drastically for a number of teams at around the same time, you may want to have as many Free Transfers in hand as possible to be able to make multiple squad changes in a short space of time.


2)  The so-called 'table bonus' (for obtaining a result against a side ranked 5 or more places above you in the League at the start of the Gameweek) is HUGE: it is the most important aspect of the 'Assistant Manager' rules, and has to be the main focus of strategy for this chip. (It's worth 10 extra points for a win, 5 extra points for a draw. Absent that bonus, you only get 10 points for a 2-0 or 4-1 win. Even a 0-0 or 1-1 draw with a 'table bonus' can be worth as much as a win without one. So, one successful use of the chip to obtain this bonus is likely to be worth as much as or slightly more than backing a top manager for two wins in a double gameweek. If you can pull off the 'table bonus' twice in a double gameweek, that can be some very big points.)


3)  Unfortunately, it's impossible to know exactly which teams are going to be 5 or more places above your target 'Assistant Manager' team until the end of the preceding gameweek; particularly so this season, when the majority of the table is so tightly packed together that it is very possible for most teams to rise or fall several places in only one or two weeks. With the 'Assistant Manager' being in play for three weeks, you can't expect to know which teams/managers will be most likely to produce good returns in its 2nd and 3rd weeks when you first activate it (and, of course, there may be changes in form or injury troubles affecting the picture too). Also, it's rather easier for players to maintain consistent form over an extended period, and sometimes to do well even when their team isn't. Team form, by contrast, can lurch very suddenly from one extreme to the other, sometimes even from week to week (ahem, Newcastle). But even more importantly for this chip, team form is much more fixture-dependent; a good, in-form attacking player can score goals against almost anyone, but teams mostly settle at a level - where they're likely to beat certain teams and likely to lose to others. Moreover, the fixtures rarely or never line up obligingly - so that you have a run of three fixtures that all look like likely wins (and include a double gameweek, and a few likely opportunities to earn a 'table bonus') for the same club. Unlike our best players (most of the time!), the same manager can't be expected to have anything like the best chance of the best return in successive gameweeks. This is the reason why it is almost certainly going to be essential to change your 'assistant manager' every week in order to derive maximum value from the chip - or at least to be able to keep open your option to do so.


4)  There is also an 'opportunity cost' involved in choosing a manager from a top club. You might well be trebled up on players from that club. And whenever you choose to take three players from the same club (something better avoided, if possible, because it does expose you to a risk of very heavy impacts from occasional bad results or an unexpected postponement), it's because you regard all three of them as extremely valuable. If you're picking a manager who cannot earn a 'table bonus' in that gameweek, the most he can earn for you with this chip is 10-12 points (and, of course, it can be much less); that is likely to be not much better - and potentially rather worse - than you might hope to get from any of his players. At the very best, his advantage over one of those players is likely to be uncertain and only fairly marginal. Plus, of course, there's the possible inconvenience of having to sell a player from that club to make room for your manager, and/or the disadvantage of losing the opportunity to bring in a third player from that club while you have that manager; and the fact that this can cost you additional transfers (you'll probably want to get that third player straight back in when you finish using this manager....). By contrast, choosing a manager from a club from whom you'd never want more than 1 or 2 players - if any - represents a 'pure profit' on the use of this chip; there are no concerns about needing to use up extra transfers to make room, or worries about a player you've been forced to drop or go without potentially out-performing your manager. (Of course, you won't have lost all of the dropped player's points, because you will have brought someone in to replace him, who might have done very nearly as well; but having to drop a key squad player to accommodate your manager pick does undercut the manager's value to some extent - particularly in a double gameweek [when these players may be part only a small number having the advantage of playing twice, and are thus likely to outscore almost everyone else]. To correctly identify the true value of the 'Assistant Manager' chip's return, you should calculate if there's a surplus of points earned by the third player from the manager's club who you might have chosen over the points you got from the player you have instead of him.... and deduct that points difference from the AM score for the gameweek.)  For these reasons, managers from top clubs do not represent 'good value' for this chip.


5)  Because, like the other bonus chips - Triple Captain and Bench Boost - the 'Assistant Manager' chip can potentially gain a big points-lift from being played in a Double Gameweek, there is a further 'opportunity cost' to be evaluated when you decide on a DGW chip use. In the upcoming DGW24, for instance, many people are currently favouring playing their Triple Captain on Mo Salah; if this works out, it could well be worth 20-30 extra points for the gameweek. However, setting up a bench with doubling Everton players and playing Bench Boost could potentially bring you 30 or 40 extra points, or even more. It is very unlikely that either of this week's double-fixture managers, Arne Slot or David Moyes, can reach 20 points (though Moyes at least has the theoretical chance to pick up a 'table bonus' against Liverpool, which would boost his return substantially; and he may have the better prospect of a comfortable win against Leicester).


6)  Because the 'Assistant Manager' chip has an extended activation period of three gameweeks, rather than just the usual one gameweek, you need to be very wary of playing it at any period when you might potentially want to call on one of your other chips. This would certainly include any likely blank and double gameweeks (until you've finalised a desired 'chip strategy' for making the best use of all your bonus chips, in the light of the likely Double Gameweek opportunities), when you might need Free Hit or Wildcard in order to put out a full eleven for a week with a lot of postponements, or want to use the Triple Captain or Bench Boost to take advantage of extra fixtures in a gameweek. Arguably, you might also want to steer clear of using it in February, while there is still an elevated risk of sudden postponements due to bad weather.



In summary:

Focus on the possibility of extra points for the 'table bonus', not just secure wins; look for managers/teams and fixture runs that look like they could offer good opportunities to win some of these bonuses.

Consider fixture runs for multiple clubs, not just one, within the period of possible chip activation - and be prepared to change your manager selection every week, if necessary.

Be ready to take risks. You're going to have to bet on low-ranking clubs, clubs who've performed poorly and/or inconsistently for much of the season, to have the chance of getting these 'table bonuses'. There's a very good chance they'll often let you down. But if they don't, it will be worth it!

Beware the managers from the top teams. It might be easier to predict their results, but missing out on the 'table bonuses' is a massive disadvantage. And there are further risks involved in having to go without one of their players - who has the potential to score more points than the manager (and very probably will at least slightly outscore another player you have instead of them, especially in a Double Gameweek - which will detract from your 'Assistant Manager's contribution).

Carefully weigh up the merits of the Double Gameweek opportunities for each of your bonus chips: Triple Captain or Bench Boost will be better options for some of them.

Try to stock up as many Free Transfers as you can, to make activating and using the 'Assistant Manager' chip as painless as possible. (And try to avoid using the chip when you need to save up Free Transfers for other reasons, such as a big 'turn' in fixture difficulties for several teams, or a looming Blank Gameweek.)

Be careful about using the 'Assistant Manager' chip in a period when you might want to use one of the other chips instead - particularly around the Blank and Double Gameweeks. (You might have chosen to use it to take advantage of a Double Gameweek; but if you've played the chip a week or two ahead, you can't change your mind if circumstances relating to the attractiveness of that Double Gameweek change. And remember that using the chip may create an extra drain on your stock of saved transfers - something you'd like to avoid in the last few gameweeks before a Blank or a Double.)


This damned new chip is, of course, in play now. But, rather than playing it,.... I urge you all to quit the game in protest as soon as possible; or at least commit to refusing to use the chip. And please also criticise and complain about it online as much as possible.

#QuitFPLinGW23         #DownWithTheNewChip

Tuesday, January 28, 2025

A-glitching we will go!

A GIF of iconic '80s CG television host 'Max Headroom'

 

The new 'Assistant Manager' chip (AssMan to its friends - though I don't think it has many of those...) has been available since the close of the Gameweek 23 deadline last Saturday.


Many FPL managers are rushing to use it straight away - partly because the Double Gameweek for Liverpool and Everton next week offers an opportunity to extract more points from it (though also from the other two bonus chips, so it might be a slightly tough call as to which is the best to go for),.... but also because - as I gather from all the grumping on the forums - a lot of them regard the damn thing as so insanely over-complicated, and so problematic to fit in alongside plans for your other chips, it's better to use it at once..... simply TO GET IT OUT OF THE WAY.


And a lot of these early adopters have been discovering that IT DOESN'T WORK!  Well, it seems that on the mobile app version of the game, activating the new chip seems to freeze up the rest of the game... making it impossible for you to carry out any other needful tweaks to your team, such as making transfers or substitutions or swapping your captaincy around. Awkward.

It seems there's probably a software update you have to install to get the game working properly again on your phone.  And the web-based version of the game does not seem to have had these problems, so if you can log into your accounnt through a browser, you should be fine. 

But BE WARNED: it would be unfortunate if you left it until just before the Gameweek deadline to make your weekly team tweaks,.... and suddenly found that you couldn't do anything.


It is really not unexpected that the introduction of this new chip might cause a major snafu. It is a very complex addition to the game - lasting longer than any previous chip, introducing a completely new set of points rules, and introducing the major new element of 'managers' (who nevertheless still operate in some ways like - and interact with the game interface for - players: they cost a transfer fee, changes of manager use up a transfer, and they count as one of your quota of three 'players' from any one club). That is an awful lot of new stuff to assimilate into the game.


The FPL Gnomes really should have done some beta-testing on the idea first, but..... Ooops.  Oh, no: they were in such a headlong rush to get this damned thing out, they probably didn't even do any alpha-testing....!


They ought to have done some public consultation on such a major and disruptive change to the game format too. (If they had done, I think they would have got very substantial negative feedback on the idea; not from the majority, probably; but a significant amount from the more intelligent and committed players - enough, hopefully, to make them realise that this idea should have remained part of the dumb-but-innocuous 'Fantasy Challenge' side-game series, and not been incorporated into the main game.)


I absolutely bloody HATE this stupid new chip - and I am urging everyone to please consider quitting the game, or at least refusing to use the damn thing. 

And if you can't bring yourself to do either of those things, please do criticise the Assistant Manager chip as vigorously as possible on any relevant social media channels you use, raise objections to it with any football or media figures you know how to contact, and - if possible - try to find a way to protest about it directly to the FPL hierarchy (and let me know how, if you manage that!).


#QuitFPLinGW23         #DownWithTheNewChip

Monday, December 30, 2024

BOYCOTT the New Chip!

The famous British WWII poster 'Keep Calm, and...' with white upper-case lettering on a bold red background; but here with the slogan completed not by 'Carry On', but by 'Just Say No'
 

I have written before about why I think FPL's silly innovation of the 'Assistant Manager' Chip is a terrible idea in principle (and also about why it's badly thought out, and severely impractical, difficult/dangerous to use...).

And I mentioned in those posts that I was so appalled by it that I am inclined to quit the game in protest - when the new chip becomes available, after Gameweek 23 (You could just refuse to use the chip; but I don't think that will be a sufficiently clear and emphatic denunciation of its introduction into the game. Others - probably the great majority - will use it. And since it is likely to be worth far more points than both of the other bonus chips combined, it will effectively determine overall rank outcomes for the season on its own. If you soldier on in the game without using the chip, you'll have to suffer a really terrible end to your season....  I'd rather just not bother.)


You might perhaps find this new chip merely a tolerable irritation for this one season only; maybe even you're intrigued by the challenge it poses.

But if you like 'challenges' you can do Bridge problems or Sudoku. The game of Fantasy Premier League already presents a well-defined challenge - and this innovation falls utterly outside of that existing definition. It is a completely new game, grafted on to the old one - and spoiling it.


And the danger is that if we tolerate it now, it will become a permanent feature of the game, and RUIN IT for all time. (With the further - horrific - possibility that, additionally or instead, other bizarre new rule changes will now be introduced every year.... to keep up a continual 'novelty factor'!!)  I DON'T WANT THAT; and I don't think anyone with any sense, anyone who truly loves the game of FPL, does either.

So, I'd like to propose that we start trying to organise a boycott. Denounce The New Chip online at every opportunity. And if you, like me, decide it's appropriate to quit the game in protest - do so straight after the close of Gameweek 23. And make sure EVERYBODY knows why you've done it.


We can beat this thing. But it's going to take a lot of effort....


#QuitFPLinGW23         #DownWithTheNewChip


Sunday, December 22, 2024

The biggest PROBLEM with the 'Assistant Manager' chip

A cartoon rendering of the 'Soup Nazi', a celebrated character in the '90s sitcom 'Seinfeld' - together with his stern slogan: NO SOUP FOR YOU!
 

I've already explained why I so dislike this vile novelty chip the FPL powers-that-be are foisting on us this year - briefly here, and in elaborate detail here.


There are a number of irksome obstacles to deploying the damn thing at all (which may perhaps be enough to dissuade some people from bothering to use it). 

Many on the online forums have been bitching most about the 'transfer charge' for your selected manager for the chip, complaining that it overstrains an already inadequate player budget. I think that's a greatly overstated complaint: the sums are relatively trivial, and shouldn't have much of an impact on your squad strength. But the initial purchase of your manager is likely to necessitate you having to sell at least 1,... maybe 2 or 3, or even 4 players in order to free up the necessary cash; and that is a substantial irritation.

A rather greater irritation, to my mind, is the restriction of your per-club player quota - meaning that you will be denied the opportunity to bring in a third player from the same club as your selected manager.


However, both of these annoyances pale into insignificance beside the three-week duration of the chip - coupled with the prohibition of using more than one chip at a time (it was not originally specified that the new chip would be bound by this old rule; but that point has now been clarified - to everyone's disadvantage). Being blocked from the possibility of using any other chip for three whole gameweeks is a HUGE handicap - one that should perhaps make all of us question whether we want to use this chip at all. Its potential rewards are indeed enormous (game-distorting, unfair), but the risks attendant upon it could also prove to be quite disastrous.


There are TWO 'blank gameweeks' in the latter part of the season (when some teams will miss their scheduled league fixtures because of the League Cup Final or the FA Cup Semi-Finals), followed by a pair of Double Gameweeks, in which the clubs who had games postponed will make them up by playing twice in a few days, within the same gameweek. There will now be an additional Double Gameweek, just for Liverpool and Everton (replacing the fixture cancelled a couple of weeks ago because of Storm Darragh). There may yet be others added to the schedule, because of more severe weather or other unexpected events.

Blank Gameweeks can affect multiple teams, and can easily wipe out half or more of your squad. And so, you really want to try to keep your Free Hit available to help protect you from the potentially devastating consequences of a big - and perhaps quite unexpected - Blank Gameweek.

Double Gameweeks are prized as particularly good occasions to try to take advantage of the game's regular bonus chips, the Triple Captain and Bench Boost. And it is often desirable to 'set up' for the Bench Boost by playing the second Wildcard a week or so before the target Double Gameweek, to optimise the squad (getting in as many players with double-fixtures as possible, and as many players as possible with the best fixtures) and to try to ensure that you will have a full bench for that week (which is the first essential for a successful Bench Boost).

Rescheduled fixtures typically only have their dates confirmed a fairly short time ahead. At the moment, there is still no date fixed for the postponed Everton v Liverpool match. It seems likeliest that it can be slotted into Gameweek 25 or Gameweek 28, or perhaps even as late as Gameweek 33.  But it is very possible that we still won't know when it is to be played when the 'Assistant Manager' chip first becomes available (after the deadline of Gameweek 23). Since almost everyone who hasn't yet used their Triple Captain chip is now hoping to play it on Mo Salah in that unique Double Gameweek for Liverpool, those people will probably feel precluded from trying to use the new chip until a new date for that missed Merseyside derby is announced.

Having the Free Hit available to help negotiate the Blank Gameweeks in GW29 (League Cup Final) or GW34 (FA  Cup Semi-Finals) is probably even more valuable - if not essential

And the 'BIG' Double Gameweek following the postponements for the FA Semis (probably in GW36 or 37, but possibly earlier; GW33 also looks like an 'available slot') is the prime opportunity this season - the only obviously good one - to use the Bench Boost chip.

Because we don't know exactly when these Double Gameweeks will be - and we might not know for sure until just a week or two beforehand! - it's pretty much impossible to plan how to use the 'Assistant Manager' chip..... either to take advantage of them with that chip, or to avoid them so that we can use other chips instead. The bloated three-week duration of the chip makes it completely unmanageable.


So, many managers would probably have preferred to use a multi-week chip straight away in January. After that, there are few if any convenient gaps in the schedule that would allow you to play it without messing up your plans for your other chips. But the churlish FPL gnomes have strangely decided to delay the launch of the new 'Assistant Manager' chip until the beginning of February - so, it is now really difficult to identify good opportunities to use it without compromising, or completely abandoning, your original chip strategy. Most of us are looking at trying fit 7 weeks of chip play into just 15 gameweeks - and that's a huge headache.

Now, as I mentioned the other day, the 'Assistant Manager' chip is going to be worth far more than either of the two existing bonus chips - and probably far more than both of them combined - so it might be worth sacrificing your previous plans for these other chips in order to try to maximise your return from the new chip. Some folks have conjectured that it could be worth more to play the 'Assistant Manager' chip in a Double Gameweek (although I think it would probably not yield as much as a good Bench Boost return from a DGW; and perhaps not even quite as much as a really good Triple Captain return, unless you manage to successfully exploit the bonus for a result against a much higher-placed team in at least one of the two fixtures).

But this all becomes insanely complex to try to calculate. Because.... there are very limited opportunities to get a good return from any of the bonus chips; and so, where it seems that the 'best' week for two (or now, all three) of them might be the same, you have to try to estimate whether 'Chip A in Best Week' + 'Chip B in Second Best Week' is likely to be worth more or less than 'Chip B in Best Week' + 'Chip A in Second Best Week'. That's plenty hard enough with just two bonus chips that both benefit from Double Gameweeks; adding in a third - which has a longer duration, and might conceivably wipe out two opportunities (two Double Gameweek opportunities!) to play the other chips - makes it close-to-uncomputable.

Moreover, it can be really valuable to stay flexible - and opportunistic - in your approach to the bonus chips. It may be that at a certain point in the season, you find yourself with an unexpectedly strong bench, and suddenly - for the first time in ages -  everyone appears to be fit and likely to start.... in a week (though only a regular Single Gameweek) where almost everyone has a really good fixture. When circumstances come together for you like that, it's probably going to be your best chance to use the Bench Boost chip - much better than gambling on getting good fixtures in a Double Gameweek (because you don't know for sure who's going to be playing who until very shortly beforehand) and that you're going to have everyone still be fit for it (even if you 'set up' with a Wildcard in the week before, you can still be hit by a rash of last-minute injuries); this is particularly so when, this year, there's seemingly only going to be ONE 'big' Double Gameweek, and it doesn't fall until the very end of the season.

Something similar might happen with a Triple Captain opportunity. Although it's obviously much more difficult to get 15 fit players in your squad in a week when nearly all of them have good fixtures than it is to ensure that one of your handful of star players is fit to play in one of his most promising fixtures, and there are thus usually several tempting opportunities to risk the TC chip in a season,.... nevertheless, unexpected shifts in team form can suddenly make it appear that your best player's best chance of a big haul is in a different game to any of the ones most anticipated in the early part of the season.... perhaps it may even be in the next game.

Thus, I would argue, ruling yourself out of being able to play either of your bonus chips for three weeks at a time may have an enormous - and perhaps quite unforeseen - opportunity cost.


But ruling yourself out of being able to play the Free Hit could be.... absolutely catastrophic. More widespread and serious 'extreme weather' events than Storm Darragh could very conceivably wipe out most or a weekend's fixtures (or, occasionally, even all of them; but at least that's the same for everyone; and we'll all later enjoy an extra - HUGE - Double Gameweek!). So could other forms of disruption, such as a major terrorist incident or widespread industrial action or another pandemic scare, or.... well, King Charles is 76 years old, and hasn't been in the best of health; as we saw with his mother's death two years ago, the passing of a monarch could lead to major fixture rearrangements over two or three gameweeks across a season. 

Such eventualities might be relatively remote, but they're extremely possible. And if such a thing were to occur in a gameweek where someone has their 'Assistant Manager' chip in play..... they are terminally screwed. Small though the risk may appear to be, it's not one I'm sure I'd be willing to take.


But I really don't want to spend any time even attempting to address these endless conundrums. For me, the 'Assistant Manager' chip is a game-ruining abomination - and, in order to make sure that FPL does not try to make it (or, god help us, perhaps some other innovation that's even worse...) a recurring feature of the game, we really need to protest against the idea as strongly as possible, in as many different ways as possible.

I like the idea of simply refusing to use the chip. But I fear it will not be an emphatic enough gesture to have much impact on the FPL hierarchy. (Many FPL managers might simply forget to use the chip, or be too daunted by its complexity; and more and more managers get disillusioned with their progress and drop out of the game during the later stages of the season. So - a mass refusal to use the chip would not become apparent until the last opportunity to deploy it [GW36] has passed; and it might be largely masked by all these other reasons why the chip might have gone unused by many people.)


No, if we are to make the FPL 'bosses' take notice, I think we need to encourage as many people as possible to drop out of the game at the moment that this horrendously gimmicky new chip comes into force - immediately after Gameweek 23. [I did so, quitting after GW23 in hopes of setting an example for others.]


#QuitFPLinGW23         #DownWithTheNewChip

Thursday, December 19, 2024

I HATE the 'Assistant Manager' Chip (EXTENDED version)

A photo of a joke plastic turd, with a little pointy Christmas hat on top of it

When the FPL Facebook page first announced the new chip last week, I was so appalled that I left a comment likening the revelation to.... waking up on Christmas morning to find a turd in your stocking.

I explained briefly the other day why I didn't like the newly announced addition to Fantasy Premier League this year - the 'Assistant Manager' Chip to be made available in the second half of the season.


Today I thought I'd take the time to enumerate my objections to it more fully:

1)  It is a radical departure from ALL previous chips introduced in this, or any similar game, or even just mooted for possible introduction.... or dreamed of in jest! Fantasy games for international tournaments have typically had a chip where you can get a doubled-points 'captain' bonus without needing to designate a captain, automatically receiving the addition for your highest-performing player in the gameweek (I like that one...), or a suped-up 'Free Hit' where you can remake your squad for a single gameweek with the additional advantage of having the budget cap removed (just a slight riff on the two 'squad makeover' chips we're familiar with in FPL). Over the past year, FPL has been running occasional 'side games' under the 'Fantasy Challenge' banner, which have offered novelty points systems such as defenders getting more points, or forwards getting more points, or players from particular clubs getting more points - inviting you to consider a major squad makeover for one week, to adapt to this modified points weighting. And this has prompted many FPL managers on the forums to joke about even wackier new bonus possibilities.... such as extra points for players with beards, or players with double-barrelled names (Definitional problem: Does a double-barrelled name have to be hyphenated? Sorry, Emile, yes it does!). But the point about all of these is that they are just small modifications to the existing structure of the game, simply allowing you to earn more points - for one week only - for things you already earn points for.

Sometimes, variations in the rules might allow you to earn points in slightly different ways, for different kinds of game actions. In the last Fantasy Euros tournament, additional points were awarded for 'ball recoveries'; although it was rather unclear how this was defined or tabulated, it did add an interesting extra wrinkle to the game, potentially giving a big boost to the points returns from defenders and defensive midfielders. And the popular Swedish Fantasy Football game, Allsvenskan, does something similar, wtih additional defensive points available for actions like this, and additional attacking points awarded for every 2 'key passes' (rather than faffing around with the obscure and often perversely erratic 'Bonus Points System' that FPL inflicts on us!). But again, these are just small modifications to the points structure: we're still getting points for defined game actions by individual players week by week.

By offering points for team results over a number of weeks, this new chip falls completely OUTSIDE the current scope of the game.


2)  By extending the duration of the chip far beyond that of 'normal' chips (which have until now, without exception, been effective for one gameweek only), by adding in 'charges' for it (a sum of money to be deducted from squad budget and an impact on your club quota for players!), by making it variable from week-to-week (this wasn't mentioned in the early posts about the chip, and I think might be part of a series of subsequent 'revisions' they've made to the rules: you can now change your choice of 'assistant manager' in each of the 3 weeks that the chip is in play). by awarding points for such a swathe of different things (wins and draws and goals and clean sheets.... and additional bonuses for getting a result against teams 5 or more places higher in the table!!), they have made the new chip absurdly over-complicated - needlessly difficult to understand, difficult to evaluate (this alone may, I suspect, put many people off using the bloody thing at all).


3)  The imposition of a 'transfer cost' for your chosen manager is particularly irksome. Although the sums of money demanded are relatively trivial (from 0.5 to 1.5 million), you will - if you're making as close to full use of your budget as possible (which you should always be striving to do!) - find yourself obliged to make at least 1 or 2 transfers to free up some extra cash before you can activate the chip... and make do with a slightly suh-standard squad of players while the chip remains active. Moreover, they've added in (this feature appeared to be absent in the first published version of 'the rules') the provision that subsequent changes of manager choice within the three-week period of the chip being active will cost you a transfer.... so, that's a bummer too.


4)  The additional bonus for team performances against clubs higher in the table seems to me to be a particularly unnecessary over-elaboration. Originally, there was no explanation offered of how the 5-place gap between clubs was to be defined. It might have been at the time of kick-off of the game in question, at the deadline of the Gameweek in which the match is played, or at the deadline of the Gameweek in which the chip first becomes active,.... or at the moment that the chip is played (all perfectly possible, and all potentially very different!!). 

It now seems that they intend that the gap is measured at the start of the Gameweek in which the indiviidual match is played (although the wording still isn't absolutely clear on that point: "at the start of the Gameweek" isn't enough, when a number of different Gameweeks mght be understood as relevant to the applicaton of the rule; they really need a few more words in there to specify what they mean with absolute precision). And the (late added?) ability to change 'assistant managers' from one Gameweek to the next potentially gets over the problem that it would be nearly impossible to predict where or how big gaps in the league table would be more than one week in advance (particularly with the middle of the table so congested as it is so far this year: there are currently only 8 points separating 3rd and 13th positions, and only 5 points between 4th and 12th!). However, I think most FPL managers were originally expecting - and probably hoping - that this would be a set-and-forget deal where you simply chose one manager for the chip for all three gameweeks. (The 'club quota' rule will restrict the extent to which anyone can take advantage of this facility: you're not going to want to waste transfers on removing someone from your squad when you happen to have three players from the club with the most promising manager for that gameweek; you'll probably rather pass on that manager option than use a transfer, and sacrifice a top player [when you treble up on a club, it's because you regard all three of those players as extremely valuable....]. Hence, most FPL managers will have at least one, maybe two or three clubs whose managers are effecively excluded from consideration for this chip.)

And one final potential problem on this: the league's ranking is occasionally determined on alphabetical order alone. Now, this is really just a formatting convention; I believe there are 'tie-break' rules in place - even if it's ultimately just a coin-toss?! - for deciding the crucial European qualification and relegation places at the end of the season. And in practice, everyone considers teams with equal points, goal difference, and goals scored to be in a tie - even though one of them will be listed higher than the other. It would seem rather unfair, for the application of this aspect of the chip, if two such clubs were not to be treated equally - i.e., that they're not both regarded as 5 places above your manager's team, even though one of them is listed only 4 places above. It might be an unlikely eventuality, perhaps one that won't arise this year; but it is something that the FPL gnomes ought to have considered and clarified in framing the rules for the new chip - and they have omitted to do so.


5)  There is, I feel, a dangerous lack of proportionality about this chip. It is potentially worth 2 to 3 times as much as the other two bonus chips combined! And since it is offering points for team results as well as game actions, and over a number of weeks rather than just one, its minimum return will certainly be far higher (as the other chips carry a significant risk of returning zero points, or close-to-zero; the 'Assistant Manager' chip clearly does not); its average return is likely to be far higher too. And it's difficult to gauge what its upper-end might be; but certainly far, far more - perhaps over just one week, and certainly over its full three-week span - than the Triple Captain chip... and substantially more than the Bench Boost (unless you manage to get a very, very good return from that in a Double Gameweek).

Thus, it will be the single biggest determinant of FPL rank outcomes this year. (Well, after terrible refereeing decisions, anyway....)  And that, to me, does not seem FAIR.


6)  There are still a number of lacunae in the 'rules', unexplained gaps about how things are supposed to work with this chip.

They seem to have now added in a gloss about a manager leaving a club having no impact on the chip: you will continue to get the points from that manager's (former) club, unless you select a new manager. (Thus, it's not really a 'manager' chip at all, but a 'club' chip.) That seems somewhat illogical and unfair: if you're supposed to be getting points for the manager, you would expect to stop getting points for him if he loses his job... or start getting points for him from a new club, if he switches clubs.

And this still doesn't address the issue that there can be a number of other ways in which the manager may not actually be 'managing' the club, without having left it. If his assistant has taken over because he's absent with illness or a personal problem - why should you still get points for your manager? If he's serving a touchline ban and not able to coach the team directly this week - why should you still get points for you manager?  If he's been suspended because of allegations of misconduct - why should you still get points for your manager?  Most people would surely feel that you shouldn't (just as you shouldn't - but apparently will - when he's been sacked by his club!). 

However, at the moment, I suppose we must assume that the intention is that this is really a 'club' chip, and you keep getting points from the designated club, regardless of the status of the manager - but this hasn't yet been explicitly stated. And I suspect this has the potential to cause some controversy later on - particularly if we had a manager suspended by his club in a 'Me Too' case.

Moreover, the rules also fail so far to specify whether you can choose to go without an 'assistant manager' during one of the gameweeks that the chip has been activated for (if you perhaps decided that you'd just much rather bring a more expensive player into your starting eleven than continue with a manager that week). I suspect that the interface won't let you remove a manager without adding a replacement; but they don't appear to have said as much (yet). 

In addition, the rules appear to remain silent thus far on whether there is any possibility to cancel the chip before its three-week span is up. As I went on to elaborate more fully here, a raft of unexpected postponements could be devastating if you're not able to to use the Free Hit to create a workaround squad. And if you had your 'Assistant Manager Chip' in play in such a gameweek, you'd almost certainly want to cancel it, if you could. And to me, it would seem fair that you should be able to do so - voluntarily giving up the benefits of the remaining weeks of the chip (perhaps even all three of them!) for some more immediate advantage. However, I imagine that the absence of provision for this in the rules is intended to mean that it won't be possible. [This point was subsequently clarified; but it had not appeared in the first published version of the 'rules' for the new chip.]

I think there's potentially also some doubt as to whether you could choose to use the 'Assistant Manager Chip' for less than the full three weeks by playing it right at the end of the season. Again, I suspect the chip will cease to be available after Gameweek 36; but this hasn't been specified as yet.


7)  There is also - as yet - no reference to whether the chosen manager would be subject to penalties for receiving yellow or red cards in a game. The commonsense answer would be YES, since the chip is represented as making the selection of a manager directly analogous to that of your players. But since the rules omit to say anything about this, we should probably assume that the answer is in fact intended by FPL to be NO.


8)  For some unstated reason, the launch of the chip has been delayed until Gameweek 24, at the beginning of February (originally it was said that it would become available at the beginning of the second half of the season - i.e. from Gameweek 20). Because of the chip's bloated duration, this actually leaves fairly little time in which to take advantage of it; and it will be difficult to juggle it around other priorities for using the other chips. [I discussed this problem much more thoroughly in a further post a few days later.]  

Also, of course, with the late-season reschedulings around the League Cup Final and the FA Quarters and Semi-Finals, we often don't get three weeks' notice of the new fixture dates. So, trying to plan how to use this new chip alongside the existing ones is just going to be horrendous.

Again, there was originally no explicit statement as to whether the new chip would follow the usual rule that only one chip may be played at a time. Since it is utterly unlike any of the other chips in any other respect, it was not unreasonable to suppose that it might not abide by the one-at-a-time rule - and that is what many FPL managers seemed to hopefully assume at first. But now there has been a clarification that other chips will not be available during the three weeks this chip is active. And that..... is a HUGE pain-in-the-arse.


This 'Assistant Manager' Chip is just a HORRIBLE, HORRIBLE, HORRIBLE idea - ill thought-out, clunkily implemented, unclear in its details, maddeningly over-complex, utterly divorced from the usual format of the game we so love. It actually threatens to ruin the game this year.

And I would strongly recommend people to boycott using this silly chip.... or to give up the game altogether, before it starts being spoiled by people using the chip - in Gameweek 23.  


#QuitFPLinGW23         #DownWithTheNewChip


Tuesday, December 17, 2024

I HATE the 'Assistant Manager' chip (Short version)

A photo of John Cleese, as a newsreader/TV announcer, in evening dress - his desk on a beach at the edge of the surf (a recurring Dada-ist linking scene in 'Monty Python's Flying Circus')
 

Last week, FPL unveiled its big innovation for the second half of this season: the new 'chip', previously identified only as a 'Mystery Chip', is now revealed as the 'Assistant Manager' chip.

In the intitial announcements on the FPL Facebook page, there was a terrifying lack of detail about how this - insanely complicated - new bonus was actually going to work. And although they rushed to revise and amplify the rules concerning it, I fear there are still a few holes in them. I think I will have a more extended rant enumerating the many insanities and inanities of this silly new gimmick soon; but I will try to keep this initial response to the news fairly brief.


What I love about this game of ours is its simplicity. It is closely tied to the game we love to watch every week, English Premier League football. It makes you a virtual 'manager', allowing you to assemble a squad of players and choose a starting eleven each gameweek, and to earn points for specified game actions by the individual players you've chosen within each gameweek.

I've said before that I don't particularly like the game's current 'bonus chips' (a relatively late introduction), as they are superfluous to the regular gameplay, and an irksome additional element of randomization (you only have about a one-in-three chance of getting much from them, and perhaps only a one-in-ten chance or less of doing really well from one of them). However, they do at least fit within the regular structure of the game: they simply give you more points for things you already earn points for.

This new bonus chip is something completely different, it falls entirely outside the points structure of the game as we know it. Instead of points for individual player performances in a single gameweek, it gives us points for team results over a run of gameweeks. So, it is essentially a completely separate side-game crudely grafted on to the game that we enjoy at the moment. 

Moreover, with the existing bonus chips that I don't like, there is at least some proportionality: the chips can be worth little or nothing if you get unlucky with them, and rarely yield much more than 15-20 points for each. This new chip is potentially worth such a HUGE number of points that it will completely distort the outcomes of the game - and will thus, alas, be impossible for most FPL managers to resist using (though I'd really love to see a mass boycott of this abomination).

To make things even worse, the new chip doesn't just offer points for one thing, but for a whole range of things: not just for wins or draws, but also for goals and clean sheets. And it offers yet a further set of potential bonus points for gaining a win or draw against a team currently well above your chosen manager's team in the league ranking. And, unlike any of the other chips that have ever been tried in this or any similar game, they want to impose 'charges' for it. You will need to give up a small amount of your player budget to play the chip, and also sacrifice part of your player quota from the club you pick for it - over-complication upon over-complication upon over-complication, all completely needless.


It might be an intriguing challenge, but... it has absolutely NOTHING TO DO WITH THE REGULAR GAME. It is a gimmicky side-game idea that would be better accommodated within the occasional 'Fantasy Challenge' series.

Nobody gets a double-digit haul FOUR times in a row!!

Well, OK, Phil Foden just did! But it almost never happens. Even really exceptional players won't often manage a double-digit return mo...