Showing posts with label Free Hit. Show all posts
Showing posts with label Free Hit. Show all posts

Tuesday, April 15, 2025

The great CHIP Dilemma

A graphic bearing the words 'Wildcard vs Free Hit', in white font on a coloured background


This conundrum presents itself every year - In what order should we play our Free Hit and 2nd Wildcard chips?


In general, the Free Hit would seem better suited to helping you dance around the problem of a big Blank Gameweek - when many top teams, and hence many of your best players, may be missing from the action for one week only.

And the Wildcard is traditionally preserved for use just ahead of the big Double Gameweek, which usually follows close after it,... but this year, oddly, is going to precede it. (You might, of course, use your Wildcard in the Double Gameweek; but a big Double is usually a good opportunity to get the most out of the Bench Boost chip - and, since you can only use one chip per gameweek, people tend to use their Wildcard to 'set up' their squad to optimise all 15 players with the best fixtures the week before the Double so that they can use Bench Boost the following week.)

However, there's no hard-and-fast rule: you always need to stay flexible in your approach to chip play.

The optimum use of the chips in any given year will depend on how the fixtures break on those crucial weekends (do the blanks/doubles involve a lot of your players, or not?), and on the subsequent run of fixtures (do you actually want to keep most of your doublers for more than that one gameweek?).

For Gameweeks 33/34 this year, with only a small number of teams involved, and mostly not the most popular ones in FPL at the moment - it was really looking as though, for most FPL managers, you'd probably only want additional players from the doubling teams in GW33, but not thereafter (indeed, you might even want to reduce or eliminate your exposure to those teams by removing some of your long-term holds from them, because their form was stuttering or ther run-ins looked a little shakey). In contrast, many of the players you were loading up on in the subsequent Blank Gameweek 34 were not just one-week makeweights, but players coming into form and/or facing a promising final month of fixtures, players you would want to keep for the remainder of the season.

And thus.... playing the Free Hit for the double in GW33 and the Wildcard for the blank in GW34 was probably the more sensible option this time around.


It can work out either way. But it's usually very much better one way than the other - and that can be a tricky choice to make.... And the answer could be different in each year. [At least, that's how it is now - since we no longer have any truly big Blank/Double Gameweeks to worry about, as the FA Cup Quarter-Final weekend has been removed from the League programme from this year. In the past, with a really huge Blank and Double resulting from up to 8 rearranged fixtures, the case for using Free Hit to survive the BIG Blank was pretty overwhelming...]


Wednesday, March 12, 2025

To Free Hit, or not to....?

A painting of Shakespeare, as Hamlet (holding a skull - although that's actually the later "Alas, poor Yorick..." speech, not the famous "To be, or not to be..." soliloquy

 

A lot of people seem to be pondering resorting to their Free Hit chip this week. Is that a good idea?


NO.


1)  You keep your Free Hit (and the second WildCard) in reserve for as long as possible, in case you might need it to deal with an unexpected emergency like a sudden multiple injury/suspension crisis (can happen at any time, but becomes more likely as the season wears on) or a last-minute postponement (of more than one game - because there are other ways of dealing with a loss of only 4, 5, 6 players...).

2)  If you're lucky enough to escape any such unexpected crises, the best use for the Free Hit - which most people plan for - is to deal with the expected crisis of a 'big' Blank Gameweek. (However, this year there is no longer a really big blank, since the FA Cup Quarter-Finals - which could potentially wipe out up to 8 EPL fixtures - no longer clash with the EPL schedule. And the newly introduced facility to store up to 5 Free Transfers also gives you much more flexibility in addressing occasional fixture speed-bumps. Hence, for many people, it might be possible to get around even Gameweek 34 - the FA Semi-Final weekend, when 3 or 4 EPL matches could be missing, and hence the occasion when most FPL managers have provisionally planned to use their FH chip - without needing the Free Hit.)

3)  If you find you don't need the Free Hit for a Blank Gameweek, or any less expected emergency, there can also be a case for using it to 'optimise' a squad for a Double Gameweek. (Indeed, many managers in the past have asserted that this is a preferable approach to using it on a Blank Gameweek; but that is a perverse delusion.)  However, as with the Blank Gameweeks, there are no longer any really 'big' Double Gameweeks in the calendar; and any Double that is 'big' enough to be worth optimising the entire squad with doubling players is more worth playing the Bench Boost on - so, the better strategy is to optimise the week before with the 2nd WildCard (if you can't do it adequately just with regular free and paid transfers). But NOTE that a Double Gameweek is really only valuable for good players/teams with good fixtures; there's no point loading up the squad with weaker players who are likely to lose twice (just because they'll get double 'appearance points'....?!).

4)  If you don't hit any unexpected crises and are able to negotiate the only two Blank Gameweeks left in the regular schedule simply with transfers... it can be quite useful to hang on to the Free Hit (and the 2nd Wildcard) to 'optimise' a team for one of the last few weeks of the season (particularly if that might help you progress in one or more of your Cup competitions).


Thus, the Free Hit is almost certainly likely to be more needful and useful in the much larger Blank Gameweek of GW34.... or the Double Gameweek(s) that spin off of that, GWs 36 and/or 33. Even those might very well be able to be navigated without needing to use a chip; in which case, it's still useful to hang on to the Free Hit for a possible emergency that may come up in the last 9 gameweeks of the season... or simply to have some fun with as a late-season 'smart bomb'.  There is NO WAY anybody should be considering using the Free Hit this early in the season, for a Blank Gameweek that involves only 4 teams.

 

Moreover, these aren't even 4 very good teams for FPL. Even Liverpool, with too much rotation in midfield, too many injuries in attack, and an overpriced defence, don't have any obvious picks apart from Mo Salah; few people have had more than two of their players at a time, and most were struggling to think of a third to bring in for their recent successive Double Gameweeks (most went for Cody Gakpo, who'd suddenly hit form; but he got injured again, so could have been relinquished before this blank weekend). Newcastle have had alarmingly yo-yo form all season, and again Isak is looking like their only must-have at the moment; Gordon's returns have been slightly disappointing this season, especially over the last few months (when he's been struggling with a few knocks, and has often looked rather tired; and now he's picked up an extended suspension....); Hall has done surprisingly well at full-back, and became a popular FPL pick... but got a season-ending injury a couple of weeks ahead of the Blank Gameweek. Palace have only recently started to come good, and still don't look strong enough to be trebled up on. And Aston Villa have struggled in the league this season, look a pretty unconvincing mid-table side (doing much better in the Champions League!): there are really none of their players that have been worth having - even for that recent Double Gameweek!

So, there was really no excuse to have ever had more than 6 or 7 players from the affected clubs; and a number of the likeliest picks have already been eliminated by injury or suspension in the last weeks before the Blank. You can carry 2 or 3 players (even 4, if one of them's a keeper) on the bench for a week (well, assuming you haven't got a terrible bench: this is why you need to keep a good bench, to give you the easy option to switch out players who are going to miss a week or two - or just face one tough fixture - without needing to burn through transfers, and possibly lose a lot of squad value on 'transfer tax' with short-term sell-and-buy-backs): and of course you'd like to hang on to players like Salah and Isak, because you'd probably lose A LOT of money on them if you sold them and immediately bought them back. Any remaining essential changes, you should be able to comfortably deal with using saved Free Transfers. 

If poor forward planning leaves you in a situation where you still have more blanking players (and other absentees through injury/suspension) than you can carry on the bench or replace with stored Free Transfers, then you have to bite the bullet and take 'hits' - pay points for extra transfers - to get around the problem. You might compromise, and consider putting out a team of only 9 or 10 players, to keep your transfer points-spend down, (It can be difficult for defenders to earn you more than 4 points.... unless you're really, really confident in their clean-sheet prospects - and that's a very precarious hope to bank on. In all other positions. however, good picks should be capable of earning you at least 4 points, hopefully 5 or 6 or more - so, taking a 'hit' to replace a non-playing first-team member, except perhaps in defence, should always be worth it.)


If, somehow, you find yourself in a really deep hole this week, you might consider instead using the 2nd Wildcard to get out of it. This chip is a bit of a luxury, something that can be held on to for emergencies, but doesn't have any compelling 'tactical' use in the way that the Free Hit does. So, although it would be preferable to be able to save it longer, there's not as much risk with using it early as there is with the Free Hit.


Wednesday, December 11, 2024

Deadline brinksmanship - DON'T try to cut it too close!

A photo of a clockface cleaved in two by an axe

I mentioned the other day in my short post on the consequences of the Merseyside derby postponement this weekend that many managers who'd lost more than 1 or 2 players in that fixture scrambled to try to plug the gaps just before the weekly deadline. And it was this flurry of late transfer activity which enabled so many of us to start the Gameweek on a short-lived high, as our rank surged upwards on the number-of-transfers tiebreak rule.

I ddi subsequently see a few complaints on online FPL forums about managers being unable to complete their desired transfers, espcially if they were attempting to do so via Wildcard or Free Hit chiips, because the FPL website seemed to freeze up or crash on them, not letting them confirm or save their changes.

Now, this is not a problem that I've encountered myself for a few years - because I just don't take chances with the deadline any more. In my early years playing the game, though, (and in my first few times playing the sister games for the World Cup or the European Championship) I ran into such bothersome glitches a lot.

And it's not really surprising - with a game of this magnitude (typically well over 10 million user accounts each season nowadays). However good the overal server capacity for the game is, it's bound to get a bit overstretched if a significant proportion of the game's players are all trying to make changes to their accounts at the same time. - and, in extreme cases, that may lead to the user-interface becoming slow, glitchy, unreliable.... or perhaps even to it breaking down altogether. And  I suspect this problem is likely to be exacerbated by any local shortcomings you may be suffering with the Internet architecture; if your connection to the Web is already a little bit slow or unstable, then the chances of your connection to the FPL servers breaking down are going to be even higher during times of peak demand on them.

And of course, the FPL site traffic tends to be highest just before the deadline for team changes each gameweek. So, if you try leaving your team changes until the very last minute.... you are always running the risk of having a 'technical issue' prevent you from completing them. I really don't think it's SAFE to leave your team changes to the last half-hour before the deadline. And I don't usually even try to do them any later than 1 hour before.


And yet many managers persist in this crazy brinksmanship - kidding themselves that there may be late, late 'team leaks' that might give a better clue to a manager's selections for the upcoming game.... perhaps a rumour that this or that player is a late dropout because he woke up with a cold or stubbed his toe in the shower...

Frankly, I can't remember the last time a piece of news like that broke (that was actually reliable or useful). And if it doesn't emerge until the last couple of hours before the first kick-off, there's really not much you can do about it anyway - unless, like FPL's vapid anonymous pundit 'The Scout', you are prepared to use  unlimited transfers to optimise your squad each week, regardless of the cost in points. This is why it's IMPORTANT to always have a proper bench: so that 1 or 2 - or perhaps even 3! - last-minute dropouts from your starting eleven can be readily replaced. 

And if you lose even more than that, because of some strange circumstance.... well, that's just a disaster there's really no way to deal with; you just have to suck it up. As I counselled in regard to this weekend's postponement, if you did lose a lot of Merseyside players, and you had no decent back-up on your bench, it was probably better to just accept your ill fortune for this one gameweek... rather than resorting to a bunch of transfers, possibly at a cost of valuable points, and then face the prospect of wanting to undo most of those transfers the very next week, and have to spend even more points to do so. [Some people apparently thought their Free Hit might be the answer to their troubles on this. But that is a topic for another time, I think. In brief, it was impossible to be missing more than 5 or 6 players as a result of this lost fixture; there will be at least one gameweek later in the season when we will all, almost certainly, lose at least 1.5x to 2x that many players; and that is when you will NEED your Free Hit. Playing it now might have saved you some points this weekend; but it will cost you far more further down the line - when you no longer have it available when a far more needful occasion for it arises.]

Too close for comfort...

  Darn - well, much as I expected , this 'Round of 16' stage in the new Club World Cup has been very finely balanced so far. I supp...