Wednesday, March 12, 2025

To Free Hit, or not to....?

A painting of Shakespeare, as Hamlet (holding a skull - although that's actually the later "Alas, poor Yorick..." speech, not the famous "To be, or not to be..." soliloquy

 

A lot of people seem to be pondering resorting to their Free Hit chip this week. Is that a good idea?


NO.


1)  You keep your Free Hit (and the second WildCard) in reserve for as long as possible, in case you might need it to deal with an unexpected emergency like a sudden multiple injury/suspension crisis (can happen at any time, but becomes more likely as the season wears on) or a last-minute postponement (of more than one game - because there are other ways of dealing with a loss of only 4, 5, 6 players...).

2)  If you're lucky enough to escape any such unexpected crises, the best use for the Free Hit - which most people plan for - is to deal with the expected crisis of a 'big' Blank Gameweek. (However, this year there is no longer a really big blank, since the FA Cup Quarter-Finals - which could potentially wipe out up to 8 EPL fixtures - no longer clash with the EPL schedule. And the newly introduced facility to store up to 5 Free Transfers also gives you much more flexibility in addressing occasional fixture speed-bumps. Hence, for many people, it might be possible to get around even Gameweek 34 - the FA Semi-Final weekend, when 3 or 4 EPL matches could be missing, and hence the occasion when most FPL managers have provisionally planned to use their FH chip - without needing the Free Hit.)

3)  If you find you don't need the Free Hit for a Blank Gameweek, or any less expected emergency, there can also be a case for using it to 'optimise' a squad for a Double Gameweek. (Indeed, many managers in the past have asserted that this is a preferable approach to using it on a Blank Gameweek; but that is a perverse delusion.)  However, as with the Blank Gameweeks, there are no longer any really 'big' Double Gameweeks in the calendar; and any Double that is 'big' enough to be worth optimising the entire squad with doubling players is more worth playing the Bench Boost on - so, the better strategy is to optimise the week before with the 2nd WildCard (if you can't do it adequately just with regular free and paid transfers). But NOTE that a Double Gameweek is really only valuable for good players/teams with good fixtures; there's no point loading up the squad with weaker players who are likely to lose twice (just because they'll get double 'appearance points'....?!).

4)  If you don't hit any unexpected crises and are able to negotiate the only two Blank Gameweeks left in the regular schedule simply with transfers... it can be quite useful to hang on to the Free Hit (and the 2nd Wildcard) to 'optimise' a team for one of the last few weeks of the season (particularly if that might help you progress in one or more of your Cup competitions).


Thus, the Free Hit is almost certainly likely to be more needful and useful in the much larger Blank Gameweek of GW34.... or the Double Gameweek(s) that spin off of that, GWs 36 and/or 33. Even those might very well be able to be navigated without needing to use a chip; in which case, it's still useful to hang on to the Free Hit for a possible emergency that may come up in the last 9 gameweeks of the season... or simply to have some fun with as a late-season 'smart bomb'.  There is NO WAY anybody should be considering using the Free Hit this early in the season, for a Blank Gameweek that involves only 4 teams.

 

Moreover, these aren't even 4 very good teams for FPL. Even Liverpool, with too much rotation in midfield, too many injuries in attack, and an overpriced defence, don't have any obvious picks apart from Mo Salah; few people have had more than two of their players at a time, and most were struggling to think of a third to bring in for their recent successive Double Gameweeks (most went for Cody Gakpo, who'd suddenly hit form; but he got injured again, so could have been relinquished before this blank weekend). Newcastle have had alarmingly yo-yo form all season, and again Isak is looking like their only must-have at the moment; Gordon's returns have been slightly disappointing this season, especially over the last few months (when he's been struggling with a few knocks, and has often looked rather tired; and now he's picked up an extended suspension....); Hall has done surprisingly well at full-back, and became a popular FPL pick... but got a season-ending injury a couple of weeks ahead of the Blank Gameweek. Palace have only recently started to come good, and still don't look strong enough to be trebled up on. And Aston Villa have struggled in the league this season, look a pretty unconvincing mid-table side (doing much better in the Champions League!): there are really none of their players that have been worth having - even for that recent Double Gameweek!

So, there was really no excuse to have ever had more than 6 or 7 players from the affected clubs; and a number of the likeliest picks have already been eliminated by injury or suspension in the last weeks before the Blank. You can carry 2 or 3 players (even 4, if one of them's a keeper) on the bench for a week (well, assuming you haven't got a terrible bench: this is why you need to keep a good bench, to give you the easy option to switch out players who are going to miss a week or two - or just face one tough fixture - without needing to burn through transfers, and possibly lose a lot of squad value on 'transfer tax' with short-term sell-and-buy-backs): and of course you'd like to hang on to players like Salah and Isak, because you'd probably lose A LOT of money on them if you sold them and immediately bought them back. Any remaining essential changes, you should be able to comfortably deal with using saved Free Transfers. 

If poor forward planning leaves you in a situation where you still have more blanking players (and other absentees through injury/suspension) than you can carry on the bench or replace with stored Free Transfers, then you have to bite the bullet and take 'hits' - pay points for extra transfers - to get around the problem. You might compromise, and consider putting out a team of only 9 or 10 players, to keep your transfer points-spend down, (It can be difficult for defenders to earn you more than 4 points.... unless you're really, really confident in their clean-sheet prospects - and that's a very precarious hope to bank on. In all other positions. however, good picks should be capable of earning you at least 4 points, hopefully 5 or 6 or more - so, taking a 'hit' to replace a non-playing first-team member, except perhaps in defence, should always be worth it.)


If, somehow, you find yourself in a really deep hole this week, you might consider instead using the 2nd Wildcard to get out of it. This chip is a bit of a luxury, something that can be held on to for emergencies, but doesn't have any compelling 'tactical' use in the way that the Free Hit does. So, although it would be preferable to be able to save it longer, there's not as much risk with using it early as there is with the Free Hit.


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