Showing posts with label FPL details. Show all posts
Showing posts with label FPL details. Show all posts

Monday, August 31, 2026

Why all this WAITING?? (Monday Music Break - No. 1)

A stock photo in black-and-white, of an alarm clock, on a wooden table, facing towards the camera; behind the clock, out of focus, a bored-looking man slumps on his elbows on the table, staring at the clock...

FPL always used to aim to confirm all match details (sometimes tweaking the BPS numbers or reallocating contested assists and whatnot) and finalize everyone's scores and league rankings within an hour or two of the gameweek's last match finishing.

But this year they've switched to not confirming everything until 9am the following morning (UK time). And that might be only a guideline, a 'good intention', a hopeful target: last week, it appeared to be quite a bit later than that. (I wonder if the Lords of FPL Towers are just too tight-fisted to pay staff overtime for all-night working any more??)

This means that in my timezone (East Asia, currently UTC+6) we perhaps won't be getting the gameweek's details straight until quite late the following afternoon. It is a little bit of a pain-in-the-behind.


But it did remind me of this song....  Lonely Boy by Ohio indie rock duo, The Black Keys. I confess I had always thought it was called 'I got a love that keeps me waiting' - which is the more powerful hook.



I wouldn't necessarily call this a major favourite of mine. It sounds great, and the hook is enormous - but I feel it kind of fails to deliver on that promise: it's like a placeholder lyric that is never developed into anything. Though there's something intriguingly meta in a song about frustration being itself inherently frustrating! The video plays into that a bit as well: whoever thought of having a dance video that doesn't properly show the dancing (no feet?!)?? Ah, so often mere irritation is a key part of a song's earworm quality....

Coincidentally, this band is on tour in the UK at the moment - three more gigs over the next few days.


Music is one of the great passions of my life; an even greater one than football, in fact! And I have dropped a few favourite songs here on the blog before. I've been thinking for a while of making that more of a feature - so, this is the beginning of a projected regular series of musical pick-me-ups to start the week.



Thursday, August 13, 2026

How pricing works in FPL

The logo of the long-running TV game show 'The Price is Right'
 

It is a mistake to suppose that the initial pricings in each new FPL season are a reliable measure of a player's value, his likely points return.

For managers new to the game, it serves as a reasonably reliable guide to who the best points-prospects are - but it's not infallible. And it's certainly not finely-tuned, not a precise correlation to likely points return: the most expensive players simply do not provide 'value for money' on a points-per-pound basis; the 'premium' and 'super-premium' players are lifted beyond that consideration and have to be evaluated on other criteria.


It is also a mistake to suppose that it is based only on last season's performance.

It is very largely; but there are important other factors at play. Haaland this year, for example, has had his price increased not because he had a great season last year (it was, by his standards, a pretty mediocre one!), but because Salah has left the league, creating a void at the top end of the pricing scale.


Pricing is, in fact, primarily determined by the need to maintain budget pressure - so players are priced relative to other 'competitor' players in their position category or price bracket, and in an overall context of how many players there are available at each of the price-points.


With the likes of Kane, Son, DeBruyne and Salah leaving the league in recent years, without any comparable replacements coming in, and with almost all the most exciting young talents like Saka and Palmer and Foden and Mitoma having very subdued seasons last year, we are left with a very thin top-end in the pricing spectrum this year. Haaland and Bruno Fernandes are the only two 'super-premiums'; and nobody else is priced at or above 10 million. The next most expensive forward, Alexander Isak, is only 9.0 million this year, while Saka and Palmer are the only 9.5-million-pound players (which many feel is still a bit too high, given their returns last year). Semenyo is the only player at 8.5, and only five players (one of them a defender!!) are priced at 8.0 million this year.

The pricing gnomes have tried to compensate by increasing the prices of a lot of defenders, and creating a lot of congestion in the 6.5-7.5-million range (which is probably where most of the crucial selection decisions will have to be made this year), but.... it really looks like the system is 'broken' at the moment: there isn't any effective pressure on budget - and for the first time in years (perhaps ever??) people might be having quite a stacked bench and/or leaving some cash unspent, even in Gameweek 1.

The shortage of elite points prospects in the game at the moment has meant that last year's three outstanding performers - Haaland, Fernandes, and Gabriel - have been priced stupidly, eye-wateringly high. For me, this has been aggressively overdone: there is a jarring disconnect now between how much they cost and how much 'value' they offer. So, ordinarily, in most years, they would be very clearly 'priced out', and we'd just have to find a way to get by without them. It would, almost certainly, be more advantageous to use the money saved on them to enhance the rest of the squad, because buying them would inevitably leave the rest of the squad very weak. This year, however, I don't think that level of budget pressure is there: it seems it might be perfectly possible to afford all three of them without completely beggaring the rest of the squad; and having at least one of them is not a problem at all. This situation creates some interesting dilemmas of its own - which I'll probably write a bit more on shortly. [Actually, quite a lot more; and only a couple of days later!]


Yes, Gabriel, Fernandes, and Haaland are grotesquely overpriced this year; but they're still arguably 'affordable'.


Thursday, August 6, 2026

The end of the world as we know it....

 

I came upon this fascinating - but terrifying - video this past week about one of the likeliest scenarios for AI wrecking everything.... possibly in the very near future.

The central idea here is the virtual equivalent of the 'grey goo' armageddon of uncontrolled nanobot proliferation; it is suggested that self-replicating AI 'agents' might very rapidly take over the cloud-computing space, hogging all of its available power consumption and server capacity - and so inadvertently crippling all of the more useful, and indeed essential, supports for human society which now depend on those online facilities.

Even worse, it is suggested that these 'agents' might start forming vast cooperative networks with each other - sprawling transglobal alliances that might soon evolve into virtual 'nations', even 'empires'. And, driven by a ruthless imperative of competition (probably instilled originally by imprudent human programmers tasking them to find ways of 'making money', but soon replaced by a recognition of the paramountcy of their own needs for securing access to more and more computing power and electricity), these alliances might start engaging in cyber-warfare against each other, deliberately sabotaging computing infrastructure to weaken rival alliances.


So, we should do our best to enjoy this upcoming season of Fantasy Premier League, because..... it might be our last. (Indeed, we might not even survive to the end of it; or, at least, we might not still have a functioning Internet to be able to complete our season's playing of it...)


These sombre thoughts reminded me of how far this game we love is already being compromised by the spread of AI. So many managers in the game now are asking Claude or ChatGPT and so on to choose their teams for them. And we are probably starting to see autonomous AI 'agents' - like the ones warned of in this chilling video - running their own FPL accounts. I wouldn't be at all surprised to see a massive increase in the number of participants in the game this year - with many of the new manager accounts being run by AI. 

I don't suppose AI will be any good at the game for quite some time yet. But there are going to be a lot of distorting effects in the rankings from having 'artificial participants' in the game, and from having so many human participants devolving their decision-making to AI assistants. 

And if AI does start getting good at the game,... well, 'cash leagues' (which I've always viewed with extreme suspicion anyway) could soon become a complete waste of time. Online poker games have already been decimated by this curse of covert AI infiltration. But at least. because of the real-time interactivity in that game, and the possibility of having multiple spot-check ID verifications, there is some scope for weeding out pure AI participants, if not so much for excluding human competitors from using AI assistance to cheat. I really do fear that our jolly little game is going to get completely overrun by the AI madness in the next season or two. It would be nice, wouldn't it, if FPL managers were all determined to play the game fairly and to make all their decisions for themselves. But we see again and again in the online forums that the great majority of them want to cheat by any and every means possible, to find someone or something to tell them who to pick. And that is really going to start getting completely out of hand this season. Oh, woe!


Friday, July 24, 2026

Here we go again...... (Or NOT!)

A screenshot of the Fantasy Premier League website's 'Pick Team' page at the start of the new season
 

At some point yesterday, THE GAME went live for the new season. 

Yes, after a few days of shutdown-for-updating this week, the Fantasy Premier League website is up-and-running again, and ready to receive entries for the new campaign. As you can see in the screen-cap above, there are already 684,000+ managers enrolled after a matter of hours. These are the people who take the game really seriously... (and I, alas, am one one of them)....


If you are really concerned about your overall rank finish (you shouldn't be!), it's good to Auto-pick a squad and 'register' it straight away, because early-bird registration is a small advantage: the order of first entering your team is one of the tie-breakers applied to separate managers on the same points total.


But, what do you know, the site is glitching already!!  I tried early registration yesterday evening. And this morning, I found that my initial squad had been unsaved, and I had to Auto-pick again. And then the Auto-pick feature itself was glitching, only giving me a partial team, refusing to complete a full squad for me (and displaying a team full of bizarre data corruptions, such as suggesting that Viktor Gyokeres was now a midfielder???). So, I had to keep starting over from scratch, and it took several minutes to get the job (I hope!!) finally done and securely saved. (I guess it was another of those problems caused by the game's servers getting overtaxed by the high levels of early interest. During that brief time when I was struggling to get my team registered, the total enrolment had climbed from around 560,000 to 680,000!!! It really is best just to rely on how high a points total you can reach, and not be too worried about the exact 'rank' number that comes with it at the end of the season.)


Also, curiously, the site appeared to have allowed me to stay logged in this year. Though, perhaps that was only because I had only recently re-registered, and had no team data to clear from last year (having been shut out of my account altogether at the start of last season - not for the first time!)...?  In the last several years, the game site has annoyingly insisted on an extended re-log-in process where you have to create a new password for the new season. I would be glad if that pointless additional hurdle has indeed been removed now. [Ah, no - I hear from friends that the site is indeed locking people out and demanding a password reset for the new season; and refusing to allow you to reuse last year's.... or the year before's. It is hugely irritating.]


Although, I know, for many people this seems very hard, the best thing to do now is to walk away and cultivate another hobby instead for the next month. 

Don't log in to the FPL site again until after this year's Community Shield game: Arsenal v Manchester City, on Sunday 16th August.


As I said in one of my earliest posts on this blog: 

So much might yet happen before the Big Kick-Off - valuable hints about form and tactics and likely team selections  (not many, perhaps, but some...) emerging in the pre-season friendlies, players arriving or leaving in the summer transfer window, and, unfortunately, INJURIES. There really is no point in trying to select a squad - even provisionally - when we really have no idea who's going to be playing (and for which team!) on the GW1 weekend in mid-August. There is no point in even thinking about it.

It's not just a WASTE OF TIME - it's positively a BAD IDEA, something that will almost certainly lead to you making WORSE DECISONS about your selections.

Because of the way the human brain works... if you start looking at the player options, and allowing yourself to think, even vaguely, about possible squads, you will inevitably start making some decisions about your likely squad: decisions based on inadequate, incomplete, soon-to-be-outdated information; hence, in many cases at least, WRONG decisions. You probably won't be very self-aware about this; well, if you're even a little aware of it at the time, you'll almost certainly forget about it very quickly. But these proto-decisions - not always outright selections, but foundational preferences and prejudices and assumptions that will have a massive influence on selections - are mostly forming deep in your subconscious; and once they're there, they're very difficult to displace. The deep-rooted cognitive bias in favour of self-consistency means that once you've made a choice like this, it's very, very difficult for you to change your mind about it (especially if you don't realise you've made that choice, and/or don't know why you've made it!). There's a similar, very dangerous phenomenon called the 'anchoring bias' - which means you're very likely to make decisions based on the first one or two pieces of information you look at.

Anyone who's picked a squad two or three or four weeks out from the start of the season is VERY unlikely to have picked a good one. And they're also much less likely to be able to pick a good one later on... than someone who only starts pondering the options after the Community Shield.


That is some of the most unpopular advice I have ever offered here; but also some of the most important. Please try to take it on board.

I'm off to read good books and practice my guitar for the next 4 weeks. See you all again on Friday 21st August!!

[Well, OK, I will probably start putting out some pre-season tips in the week or two before that. But I won't be attempting to pick my initial squad until the day of the first kick-off - and neither should you.]


Thursday, April 16, 2026

ANOTHER glitch!

A grey/black graphic bearing the legend 'DATA LOSS' superimposed over a diagram of a chpboard circuit layout

I mentioned yesterday how unreliable the FPL website was. I have been spared such exasperations this year through the early-but-ultimate exasperation of being locked out of my account at the beginning of the year. But this morning, I happened to have a chance to be reminded of just how bad things can be - by looking over a friend's shoulder as he tried to make his weekly FPL tweaks.

My mate wanted to bring in Jan-Paul Van Hecke for the still-injury-flagged Jurrien Timber (fair enough, what with the double gameweek and all). He made that transfer. It was confirmed, and he was punted on to the 'Pick Team' page to select his lineup for the week.

Immediately, the page crashed,.... and he was asked to re-log in. OK, but.... the transfer was confirmed; we had seen his 'Pick Team' page for the week where Van Hecke was now installed in the defence in place of Timber. Yet, when he logged in again, what do you know, everything had reverted to as it was before - the transfer had been 'forgotten'.

I have seen this kind of thing happen to me many, many, many times before. And I suspect that the weirdly-coincidental 'timeout' for my friend, suddenly requiring a new log-in, was not really the problem. His change had been accepted and acknowledged; but then it was undone. The fact that the site had been on the cusp of demanding a new authentication should not have affected that; if the change is 'good', before the demand for a new sign-in, then... it's good. But really quite often - worryingly often - we experience the FPL website acknowledging changes we've made to our team,.... and then 'losing' them the next time we check in on the site.

I was advising someone on an online forum the other day not to take any chances with not bothering to make a team selection when playing the Bench Boost... because there is a non-zero possibility that the FPL site will randomly 'forget' your Bench Boost and leave you with a basic team entry; and if you've left all your best players on the bench, or haven't chosen your bench order very carefully, you could well be thoroughly screwed by that (on top of the not getting your Bench Boost screw-over!).

I've never actually experienced that particular cruelty from the FPL website. But I have several times had transfers 'lost', and a few times a captaincy pick 'lost' (once, even a Triple Captaincy - that hurt hard). And I have seen many people over the years complain of having a Wildcard or a Free Hit mysteriously 'unprocessed' - either leaving them with no changes for the week, or a huge points hit for the multiple changes they'd expected to be free of charge. (In some, perhaps many, perhaps most of these cases, folks have just done something wrong - omitted to hit the final 'Save your team' button, perhaps. But I have come across this so often now, including from friends of mine that I trust to be savvy enough not to miss steps in the process [however perversely concealed they may sometimes be!], that I really do think it happens sometimes. Probably quite a lot, in fact.)

You need to be very, very careful with your weekly selections - transfers, starting eleven, bench order, chip activation. And - even if everything appears to have been acknowedged and saved successfully - you really need to doublecheck again a little later

This is another reason why you shouldn't leave your team tweaks until just before the deadline. Though the main one is that the site is just likely to crash during extreme peaks in traffic, and not let you register any changes at all - that will screw you over pretty often if you leave it late in the day to make your changes. 

But you really need to make your changes,.... pause, take a breath, leave at least a 5 or 10 minute gap,... and then re-log in to the FPL website to make sure that your changes have actually stuck.

The FPL website is not stable or reliable. You need to be very, very careful in using it.


Wednesday, April 15, 2026

An awkward glitch

A photograph of British comedian David Walliams, in drag, as the obstructive customer service character in the famous skit show 'Little Britain' - who loved using her computer as an excuse to refuse to help people

It seems to have been happening rather often this season that individual player stats will disappear for a while, become inaccessible on the FPL website (usually with the bizarre message appearing that information "will become available after the season starts" - as if the system has somehow reset to last August?!). And it's a maddeningly arbitrary, inconsistent error: sometimes it will only affect certain routes of access - perhaps you are denied player info off your Team page or the Transfers page, but not off the Stats page....

However, for the last few days, all player information, whichever page you try to click through to it from, has been inaccessible on the site.

And this is a particularly bad time for something like this to happen... when we're approaching the season's biggest Double Gameweek, and many people are thus contemplating multiple team changes,... and a possible chip play.

I hope the FPL Gnomes can get this sorted out soon. But, really, it shouldn't be happening at all. The FPL website is a nightmare - clunky as all hell, and dangerously unreliable.

 

Friday, February 13, 2026

A LONG Wildcard?

A photograph of a clock, next to a wooden 'speech bubble' sign with the words 'Take Your Time' written on it

Some folks like to play their Wildcard when there's a little interruption in the regular Premier League schedule - such as now, when we're skipping a weekend to make way for the 4th Round of the FA Cup, giving us 11 days between the FPL deadlines for Gameweeks 26 and 27. (Sometimes, when there's an international break, we may even get a 14 or 15 day gap between deadlines.)


There are four possible reasons for this preference (though two, no, three of them are pretty frivolous):

1)  You can take advantage of a 'best of both worlds' situation, being able to make transfers early (as soon as the deadline for the current gameweek has passed!) to avoid possible adverse price changes on players you're interested in - while having the security of being able to swap them out again, if they get injured before the next gameweek deadline. 

2) Since these long gaps between deadlines increase the risk of being hit by multiple injuries (there are invariably other games - European ties, domestic cups, or internationals - going on in the interval between regular league matches; and training seems to be becoming more hazardous than playing, in the modern game!), some may find it reassuring to have a Wildcard in play so that they can easily address any such developing crisis - even if they weren't hankering to make any active, improving changes to their squad.

3)  Some enjoy having the leisure to contemplate a major squad rebuild over a longer period of time. Some, indeed, find it difficult to visualise what different combinations of players would look like (and what they'd collectively cost...), and so actually use the 'Transfers' page for trying out multiple 'drafts' of possible new squads. And they can't get enough of this pleasant diversion: they want to drag it out over days and days.

4)  And some pursue 'trading for profit', focusing on trying to build their squad value rather than necessarily improving the total points-potential of their selection. Because there is more time for transfers to happen, and maybe more transfers needing to happen because of the longer period of time elapsed leading to a larger accumulation of injury problems, and because of the probability that more people than usual are using their Wildcards in a gameweek like this,... a long gameweek will tend to have a higher volume of transfer traffic, and this will result in a greater number of price changes. There are various FPL resource sites online that attempt to predict when price changes are imminent; but there's no 'rocket science' about that - it's fairly easy to anticipate which players are likely to be suddenly popular or unpopular, and you can check in on their recent transfers numbers regularly to see just how big a swing in ownership they are experiencing. 

Transfer trading for profit like this has become more difficult in recent years, as FPL has tweaked its 'algorithm' in a way that makes it rather less easy to trigger a price-change (in either direction), and so we now very rarely see multiple changes in the same gameweek. And of course, you need a player to go up in price twice in order to be able to make a profit on them, because the dreaded 'transfer tax' limits you to half the value of any increase in price since you bought him (rounded down!) when you sell a player on again; hence, you don't earn anything on a first increase in price, nor any extra on a third increase; and you can't reach a fourth increase during such a period of Wildcard trading, as the number of price changes within one gameweek is capped at three. However, where there is an extended gameweek, there is an increased chance that a player's price may rise twice (or twice more, if you were unlucky enough to miss out on his first price rise at the start of the gameweek; although the threshold for each successive price rise within the same gameweek is set far higher, so it is almost unheard-of to see three price rises in one gameweek), thus enabling you to take a quick 100k profit by selling him on immediately

In practice, these days it is very difficult to realise a rise in squad value of more than a few hundred thousand through this exercise. And it does take a lot of effort, in scrutinising the transfer numbers every day, and perhaps making dozens of speculative transfers over the course of the gameweek (most of which will return no profit).


So, really, only the first of those reasons is potentially a good one for considering a 'long' gameweek to be a tempting opportunity to trigger your use of the Wildcard.

But even that is a weak reason. And it is, almost always, going to be outweighed by the fact that, as I explained here a little while back, any interruption of the regular league schedule disrupts a club's usual training and preparation routines, and thus makes their form upon the resumption of league games more uncertain; and...  you don't want uncertainty when you're planning a major rebuild of your squad for the remainder of the season.


I rather feel that - in an 'ideal world', anyway - it's still too early to be contempating using the 2nd Wildcard. We haven't had time yet to evaluate the possible impact of changes made in the recent transfer window; and we've just seen a couple more managerial sackings (and we might yet see one or two more). And there are no major 'turns' in fixture difficulty likely for several weeks yet. It's always better to hang on to a Wildcard for as long as you can - unless there's a pressing need to use it.

However,... a possible factor that might tempt people to risk such an 'early' Wildcard now is the increasing attractiveness of some high-priced players who haven't previously been worth having: Wirtz finally getting into his groove at Liverpool, Palmer starting to pick up regular points with Chelsea again (though he still doesn't look fully fit to me), Semenyo settling in very well at City and - rather unexpectedly - getting regular starts (so far; I still fret that he might face occasional rotation once Doku's fully fit again), Sesko and Gyokeres possibly finding their scoring boots at last, and Mbeumo and Cunha also becoming very alluring as United's season has dramatically turned around under Michael Carrick. If you suddenly fancy bringing in even one or two of these players, that might require three or four changes - to shunt your budget around to be able to afford them. And if you have one or two injury problems as well,... then you're finding yourself in Wildcard territory. 

Better to hold off a while longer, if you can; but I can see how it's getting mighty tempting at the moment.


Tuesday, January 20, 2026

Too much of a 'good thing'??

A screenshot from an FPL selection page showing a typical current lineup of 5 Manchester City players

I mentioned last week that there was probably an 'expanded' version of the FPL rules hidden away somewhere, because.... there are certain lacunae, certain points not covered in the rather brief rules published on the main FPL webpages. 

One such area of mystery is the issue of what happens if you inadvertently exceed the normal club quota of three players from any one Premier League side - through having someone transfer in to a club you already hold three players from.

That's happening to quite a lot of people at the moment, with the very popular Antoine Semenyo and Marc Guehi both accepting January moves to Manchester City - from whom, in addition to the inescapable Erling Haaland, Nunes, O'Reilly, Doku, Cherki, Foden, Reijnders, and Donnarumma are all fairly common selections.

I don't think this has ever happened to me, but it's not such an uncommon phenomenon. What appears to happen is that you're allowed your suddenly over-quota line-up of 4 (or even 5 or 6 or whatever...) players until you next make a transfer; but as soon as you want to make any changes to your squad, you have to begin by reducing your holding from that club back to the regular maximum of 3 players.


Straightforward enough, really; except that I have no idea if this rule is actually stated in print anywhere. It seems to be something you just have to learn through experience.

And because of that lack of clarity on the issue in the 'basic rules', all sorts of bizarre notions start to circulate online about this situation. I saw a chap on a forum the other day insisting that you're allowed to have more than 3 players in your squad in these circumstances, but not allowed to put more than 3 in your starting eleven.... NOT SO!


Of course, the real mystery here is WHY anyone would already have 3 City players. Donnarumma is nowhere near the best keeper pick for FPL (and is prohibitively expensive), Foden has become unproductive again after his insane two-week points splurge at the start of December, and the other midfielders - including Semenyo, for now, at least - and probably O'Reilly too, are all minutes risks.

Guehi is likely to be an immediate and regular starter, at least while Dias and Gvardiol are injured; but I would rather have waited a week or two to see if that really would be the case, and to see how well he'd settle in at the new club, before making a decision about retaining or acquiring him.

If I'd suddenly found myself with 5 Manchester City players, I'd probably take this odd stroke of Fate as a prompting to get rid of 3 or 4 of them as soon as possible. But, of course, it is unfortunate to have to make even 2 'forced' transfers as a result of this obscure little rules glitch.

Monday, January 12, 2026

Live and learn... (Or not!)

A screenshot of the section of the 'Rules' page on the FPL website showing the rules for 'Transfers'

Someone on the FPL forums last week was interested in whether a player could play twice in the same gameweek for different clubs - effectively getting a unique, one-person double gameweek by virtue of having completed a transfer mid-gameweek and immediately turning out for his new club in their later fixture within the same batch of games. 

Now, I can't ever recall such a thing happening in the 33 previous seasons of the English Premier League; but it does seem as if it should be theoretically possible.

In practice, though, it seems as if it would be extraordinarily unlikely. These days, clubs typically drop a player - even from training, let alone competitive matches - once they're the subject of a transfer negotiation. This is because, if they've accepted that they're almost certainly going to lose the player, they're now more focused on what they can do with the money they can make from selling him, and will be reluctant to jeopardise a move through the risk of a last-minute injury. There may, of course, also often be doubts about a player's level of motivation or general focus on his game if he's determined to move on. And the buying club may reasonably expect, if not insist that the player is not risked in a match while the transfer deal is being finalised.

So, it's very, very, very rare for a player to play for his old club shortly before signing for a new one. But.... it just happened with Antoine Semenyo - who scored an injury-time winner for Bournemouth against Spurs last Wednesday evening, and was then announced as a Manchester City player barely 12 hours later on Thursday morning.

Ah, but it's also very, very, very rare for a player to play immediately for his new club, particularly within a matter of a day or two; there hasn't been time to get up to speed with the new team's tactics, or to build any rapport with teammates; they might only have been able to participate in one or two full training sessions - just not enough time to bed them in. And you might think that this would be especially the case at a club like City, where Pep sometimes takes weeks inculcating 'his way' of playing in a new signing before he'll consider giving him a regular start.

But again, Antoine Semenyo just played immediately for City, only two days after his transfer to them was confirmed. Of course, that wasn't a League game. But this instance again suggests that playing for two teams in the same gameweek could conceivably occur... once in a blue moon.


However, I believe players have to be registered with the League by noon on the day before their first eligible match for a new club - which adds a further layer of impracticality. Moreover, the League's offices don't usually 'work' on the weekends (this is why this year's transfer window is extended to Monday 2nd February), making it even more difficult to 'complete' a transfer and have a player eligible to play for a new club within the tight timeline of a single gameweek - although we do occasionally get a gameweek with a game scheduled on a Tuesday, after a roster of games mostly played over the preceding weekend, so it could still be possible

Of course, we also have occasional double gameweeks where some clubs are playing twice within a few days; this would extend the narrow window of opportunity for a player to complete a mid-gameweek transfer - well, except that such double gameweeks never occur during the early-season or mid-season transfer windows!

Not many regular gameweeks are spread over more than 3 or 4 days (although we did have one last season stretched over nearly 2 weeks due to a winter 'mini-break'). But, in this recent case, if Bournemouth's match had been on the Tuesday evening, and City's on the Thursday, Semenyo's registration could have been completed in time for him to play for both clubs.

It seems like this is the only way that this eventuality could come about: a slightly extended and/or midweek gameweek, at least one weekday between the two different clubs' fixtures in that gameweek, and a player confirming a transfer and getting it registered with the League the morning after the first of those two games. That is a very unlikely combination of circumstances, and I rather doubt if it will ever happen.


But.... if it should, there doesn't seem to be any logical reason why FPL would refuse to acknowledge a transfer that the League has accepted as valid, and refuse to record the points the player scores in his first game for the new club.

And yet, I have seen it suggested by a couple of people on those forums that there is supposedly an obscure 'rule' denying a player the right to score points for different clubs in a single gameweek

I say 'obscure' because I have never even come across a reference to or discussion of this supposed rule; and it certainly isn't included in the main 'Rules' of the game displayed on the FPL website, which I've screenshotted above. (Although these rules are excessively concise, and in some respects just very badly written - unclear, potentially ambiguous on a few points. And I wouldn't be surprised if there is an 'expanded version' of the rules hidden away online somewhere...)  [An aside: Why, oh why is something as important as the Rules of the Game hidden under the 'Help' tab rather than being given a tab of its own??]

And of course, these two bods on the forums, having no idea of how sourcing accurate information from the Internet actually works, omitted to provide a URL link to where they had found this information (one of them at least screenshotted the article in question; but with no indication of where it had come from, and it appeared to be only a paraphrase/illustrative example rather than a direct citation of the original text of the supposed rule).


I've had a bit of a rummage around online myself, but still haven't been able to come up with any definitive answer to this conundrum. It would seem curmudgeonly, unreasonable, nonsensical of FPL to craft a special rule to deal with such a wildly unlikely circumstance - but some folks out there are convinced that they have done so. I will try to investigate the issue further.


Friday, December 5, 2025

UP for the Cup!

A publicity photograph of the FA Cup, sitting on the turf in the middle of an empty Wembley Stadium

There is an FPL head-to-head knockout 'cup' competition for each of the leagues we're enrolled in, as well as in the overall 'global ranking'; but, over the years, they've done absolutely nothing to promote this dimension of the game!

At least this year, these side competitions have achieved slightly greater prominence through now being separately listed on our main account pages, in the left sidebar, underneath our placings in all our leagues (if you can be bothered to scroll all the way down...); whereas, in the past, you had to find a tab to switch views from 'League' to 'Cup' and it was easily missed, and most people probably never had any inkling it was there, or that these competitions existed.

But the FPL Gnomes still seem to be saying NOTHING about the cup competitions in their regular burps of publicity material....

It turns out that the global Cup is kicking off this weekWho knew???


Gosh, yes, there are 2^24 registered users this year!! Well, not quite: 4 million or so managers will be getting a bye in the opening round.

In most previous years, I have failed to pay any attention to the global Cup - not realising when it had started! - until long after I'd been eliminated from it.

And I would generally counsel against paying too much attention to it, as obsessing about head-to-head results is detrimental to your long-term goal of getting the best possible points total for the season.

However, Cup competitions in the smaller mini-leagues are a nice little side-event that can provide a lot of fun in the game - and, sometimes, a lot of consolation for disappointing overall performance. (You can luck into a good cup run even if you're doing pretty terribly in points and league rankings!)

So, pay attention to when your mini-league Cups are due to start. (It takes just a little bit of maths to work it out. Check the size of your league, find the nearest higher figure in this 'powers of 2' table [unless it's an exact match, there will need to be a preliminary round - with some players getting a 'bye' - to whittle the number down to nearest power of 2; the number of competitors being halved in each round], and then subtract the number of that power from the number of gameweeks in the season [38] and add 1 to find the number of the starting gameweek.)

And have some FUN with them!!!


Wednesday, July 9, 2025

When will it end....?

A photograph of the American author William Faulkner, alongside an epigram of his: "And sure enough, even waiting will end... if you can just wait long enough."
 

For some weeks already, many of the FPL hordes online have been griping and fretting about how long the summer break between our seasons drags on; they are becoming painfully frustrated by the seemingly endless wait for the next session of Fantasy Premier League to be launched....

Patience, patience - if will be here soon enough. Far too soon, really!


The new launch date migrates around the month of July quite a bit (perhaps occasionally delayed by upgrades to the site in progress - we can but hope!!); but in general, it's round about now. 

They probably don't want to launch while a major tournament is under way: that would seem impolite,... and it probably wouldn't work in their own favour either, as people's attention might be mostly elsewhere on the date of launch. In the past, though, they've often started trailing new player pricings during the last week or so of the big summer tournament, and that hasn't happened yet this time - so, maybe something is holding things up a bit?

Most of the Premier League clubs have been reassembling their squads this week, to begin their pre-season preparations. And - amazingly! - a few actually have a first warm-up game scheduled this coming weekend. I would usually have expected the Big Announcement of the FPL relaunch to happen early next week,.... but they do love their pre-season teasers so much: I can't see them doing it until at least a week after they've done their first information-drop about the new pricings. So,.... maybe the very end of next week, or early the week after?


We shouldn't be too bothered about this anyway!  The only relevance of the new launch date is the somewhat unfair (but to me, ultimately unimportant) rules wrinkle that date of registration is used as an additional tiebreaker for rankings, after number of transfers made.

I say I find that little detail unimportant and irrelevant because rank is an irrelevance anyway, no true measure of merit; and if you gain a few ranking places simply by virttue of having rushed to sign up for the game early, can you really take any pride in that?? This tiebreak rule can have a huge impact early on, but its significance diminishes as the season progresses. By the end of the year, it's very unlikely to have much bearing on the positions at the very top of the table, as they tend to be extremely spread out on points alone - certainly, the global No. 1 is almost invariably way out on their own. And it makes absolutely no difference to me if I finish in 41,000th or 42,000th spot, or 150,000th or 155,000th: these numbers are meaningless.

But if you are intent on gaining such a trivial and unjust advantage over your peers, what you should do is: Watch for word of the relaunch over the coming days, log back into your account as soon as you see this (they seem to demand that you change your password every bloody year, which is a royal pain-in-the-behind...), use the Auto-Select option to generate a preliminary squad and 'submit' that.

Then.... LOG OUT, and DON'T LOOK at the site again until after the Community Shield on August 10th.


Really. As I said in one of my earliest pieces on this blog, it is actively harmful to spend time going through endless draft squads weeks before the season even kicks off. You will only just be starting to form a picture of tactics, lineups, and possible form and confidence for the various teams on the basis of their later pre-season games in early August. And there will still be some big transfer news - and, alas, probably also some big injury news - in that final week before the Big Kick-Off on August 15th. [Full schedule for next season's fixtures.]

So, you will not have adequate information for making any Initial Squad selections until.... Friday 15th August. Beginning to make decisions before that is utterly pointless. It is worse than pointless, it is positively detrimental - because once you've made a decision, it is very difficult to unmake it: the human brain just doesn't like doing that (even with decisions that you're trying to regard as tentative, provisional, contingent, or whatever....). 

What you're doing when you start making 'preliminary decisions' about your squad way before the new season starts... is just hard-wiring prejudices into your thinking which will, more often than not, work against you. DON'T DO IT!!


Sunday, March 30, 2025

Do we MISS IT, now that it's gone...?

 

The famous WW2 'Chad' cartoon meme - a bald-headed man peering over a wall and being dismayed to find NONE of something....

It's easy to 'forget', amid everything else that's going on in the world of football - and the wider world! - but.... this weekend is a momentous landmark for the game of Fantasy Premier League,

In the past, the FA Cup Quarter-Finals always clashed with the regular League programme; this is the first year in which Premier League games have been suspended on this weekend to accommodate the Cup.


For the last many years, we always had a HUGE Blank Gameweek around this time of year, usually in GW29 or GW30. Potentially, it could involve 16 EPL teams missing a fixture in the Gameweek because of their involvement in the FA Cup round. Usually, one or two lower-division sides would still be in the Cup at this stage; and occasionally some of the EPL teams in the quarters might have been drawn against each other in the League for that week, minimising the fixture disruption just slightly. But we'd always be missing 10 or 12 teams; sometimes 14 or 16!

It was pretty much impossible to navigate such a COLOSSAL HOLE in the fixtures without using the Free Hit chip. But the upside of this disruption was that a few weeks later, the missed games would be caught up in midweek - creating a HUGE Double Gameweek for all of those teams. Typically, you'd want to get a stacked squad with all 15 players having good double-fixtures for that week - so that you could Bench Boost. And to achieve that, you'd almost certainly have to use your 2nd Wildcard the week before. (But you might decide to forego that maximal Bench Boost possibility because you were likely to need the WC even more for the sometimes only slightly less calamitous Blank Gameweek on the FA Semis weekend a month or so later....)

Hence, FA Cup Quarter-Final weekend was the dominant factor in dictating chip strategy  for the season. [I flagged this as being one of the BIG changes to look out for this season five or six months ago.]


And a lot of FPL managers clearly can't shake these old habits of thought. They still seem to be convinced that you have to save your Bench Boost for the BIG Double Gameweek at the end of the season. Nope, there are no 'big' Double Gameweeks any more!

Of course, the focus for planning how to use our chips has now switched to the Semi-Finals weekend (GW34 this year), which can still be a major upheaval; but it's not nearly as big a hazard - as big a blank - as the Quarter-Final weekend was in the past; and it doesn't offer nearly such a big upside in its resultant double-fixtures (especially if, as is suggested, they may be split over two gameweeks this year).


I really did rather enjoy the annual challenge of the Big Blank and the Big Double. The game is a bit less exciting, a bit less demanding without it. (And there's arguably no real need to have a 2nd Wildcard chip at all any more: it's reduced to being a luxury makeover facility, rather than an essential life-saver!)

Tuesday, January 28, 2025

So long, farewell.....

 

A poster bearing the text 'GOODBYE to ALL THAT'

I'm DONE for this season.


I have thrown in the towel - in protest at the introduction of the ridiculous, unnecessary, game-distorting 'Assistant Manager' chip.


However, since one of the many infuriating deficiencies of the FPL user-interface is that it does not allow you to delete a team without deleting your entire account, I am obliged to leave my team going as a dormant - or 'zombie' - competitor. 

[I'm not so concerned about losing my prior game history, as I've lost my account twice before for various reasons, so only have one or two previous seasons recorded under this one. I prefer to keep my own records of progress anyway. And I'm not keen on having a publicly available record published on the Internet - I value my privacy too much!

However,.... it seems I would also delete a couple of mini-leagues I administer, and I don't want to do that to the other participants. So, I'm stuck with having to remain nominally involved in a game I'd rather walk away from completely.  Sigh.]


Nonetheless, I am ever on the lookout for a new 'challenge', a new focus for my boundless curiosity.... So, I am finding myself quite intrigued to see what will happen to an unchanged team over the remainder of the season.

Last year, a competitor in my local mini-league had an outrageously lucky start to the season and was 200 points or so ahead of the field by Christmas. But sometime around January or February, he somehow got himself locked out of his account (although his 'form' had already started to crumble a bit while he was still active). I think it was only in the penultimate week of the season that I and another competitor finally managed to overhaul him.

I'm top in that league again at the moment, but without a very substantial cushion; so, I imagine it will not take my local rivals very long to outpace me. But it will be interesting to see.

I've set up what I hope will be a strong squad for the remainder of the season, and it should continue to produce pretty well - unless I get hit with a lot of injuries. But of course, I will get slammed by the blank and double gameweeks that I can't adapt to. And I won't be playing that 'Assistant Manager' chip, which is potentially worth a huge number of points....






So, farewell then, my friends.....


But, as Arnie would say..... "I'LL BE BACK!"

Monday, December 9, 2024

A flying start! HOW did that happen?

 

A 'green arrow' icon, pointing upwards - like the ones used in FPL league rankings to indicate an improvement in position during the current Gameweek

As this weekend started with the postponement of the first scheduled game, Everton v Liverpool, some of us found ourselves comforted by the sight of a forest of 'green arrows' next to our league positions... before a ball had even been kicked.

How could this be??

Well, it's a curious quirk of the FPL rules. The principal tie-breaker for rank order where managers have the same points is the number of transfers they've made (regular transfers only; not those made with a Wildcard or Free Hit, or in pre-season). And while points deductions are not made for any 'hits' they've chosen to take (i.e. spending 4 points for an additional transfer, over and above any Free Transfers they have available) until the end of the Gameweek, the transfers themselves are recorded immediately.

Thus, every time you make a transfer, your rank goes down. But, on the upside, every time those tied with you on points make more transfers than you, your rank goes up! Nice.


And since so many people lost multiple players in that cancelled Merseyside derby and were scrambling to fill gaps just before the Gameweek deadline, those of us who were able to sit tight with the squad we had... enjoyed a sudden surge in rank.

This was the only small consolation for me in an otherwise utterly horrible week....

Tuesday, October 15, 2024

What's DIFFERENT this year...?

A photograph of a line of wooden cubes with letters on them, spelling the word 'CHANGE' (one of the cubes is being rotated by a thumb-and-forefinger, changing the front-facing letter from 'C' to 'G', changing the word from 'CHANCE'...)
 

Well, it often feels like.... EVERYTHING.


This year is certainly very different to previous years in FPL in several important ways:

1)  The tweaks to the BPS scoring.  Quite a subtle thing, and something most FPL managers are likely to miss, or simply ignore. But it is likely to have quite a significant impact: something like 15-20% of your points come from bonuses - i.e., equivalent to ALL of the points-spread you'll typically see across a good quality mini-league! While it's difficult to project exactly how much effect the various little modifications to the scoring scale that decides bonus point allocation will have, it seems likely that the most important change will be the significantly bigger penalty now applied to defenders or keepers conceding a goal. The BPS is already somewhat stacked against defences, and this further disadvantage imposed on them is likely to mean that it's going to be very difficult for a keeper or a defender now to score any bonus points in a match in which they haven't kept a clean sheet. That will reduce returns from defenders quite a bit. (At least keepers can still pick up points, and BPS credit, for 'saves' - and that's usually what earns them bonus points. They'll probably earn slightly fewer bonus points this year too, because of the new change; but they won't be as hard hit as defenders.)

2)  Lower returns for defenders in general.  There are two factors here: the demise of the attacking full-back (mainly Pep's fault??), and generally lower prospects of clean sheets this year. Arsenal's defensive performance last year was a real freak: what was it, 18 clean sheets? They are very unlikely to get anywhere near that this time. Nor, by the look of the opening two months, is anyone else. Arne Slot has quickly made Liverpool a bit less gung-ho in attack and a bit less leaky in the middle of the park, so they're looking favourites to take the clean-sheet crown this year - but I doubt they'll get far into double-figures (they've been flattered so far by a bit of good luck with the refereeing decisions, and a very soft opening run of fixtures); and I'm not sure anyone else, apart from Arsenal, will get anywhere close to them. City have looked leaky; and could be in big trouble now that they've lost Rodri for the season. I think Forest, Bournemouth, and Palace show some promise, though they've not had the best of luck so far. Really, you can't fancy many teams to reach 10 clean sheets for the season this year.

And in the past we've almost always had a few points-monsters in defence: usually a progressive full-back who'd bombard the box with crosses, occasionally threaten a goal of their own, and perhaps provide additional points potential through taking corners, free-kicks, or even long-throws. Where are the Ashley Cole, Rory Delap, Leighton Baines, Aaron Cresswell de nos jours? Well, Cresswell, of course, is still around; though he's been phased out of the first team over the last two or three years. Trent provided a lot of assists in the past, but his numbers fell off a cliff last season, and aren't looking likely to rebound that strongly this year (yes, he was very unlucky to have that goal disallowed early in the season; but Slot's playing him much deeper, and he's not looking likely to play balls into the box any more - being on corners should be a plus, but Liverpool aren't nearly so focused on them as a main source of goals as Arsenal are; I fear his only likely assists will come this year from long balls over the top to Salah - useful to have, but perhaps not reaching more than 5 or 6 over the season). And there was that one magnificent season from Joao Cancelo a few years back, before he fell out with Pep. And Ben White did pretty well last year, linking with Saka down the Arsenal right. But the old-style attacking full-back who regularly pushed forward to make overlapping runs beyond the wide attacker, and was playing balls into the box all the time - we don't really have that any more. Porro is an occasional goal-threat, but is now tending to invert into deep midfield rather than pushing down the flank, so won't offer that many assists; Gvardiol is a hell of a finisher, but not a crosser, and doesn't seem likely to keep many clean sheets with City this year; White looks a bit out-of-sorts, is said to be carrying an injury. I would have said Henry and Hickey at Brentford looked our best prospects for this sort of defender; but they're still injured; and - if they ever come back - they might find that Thomas Frank has permanently changed the team's style of play to omit the use of advanced wing-backs any more. I like Robinson (and Tete), Aina (and Moreno), Kerkez, Dalot, and Munoz and Mitchell; but I'm not sure any of these will produce the really regular attacking returns we used to enjoy from top full-backs in the good old days.

3)  Fewer penalties.  A modification of the interpretation guidelines for the Handball Law seems likely to greatly reduce the number of penalties awarded for the ball hitting a defender's arm; and that's surely a good thing. Alas, the revisions have been drafted in an inept way which renders them ridiculously over-complex - and hence their application is going to be even more subjective and riddled with controversy than it has been in the past. But at least the overall number of penalty awards will be down. A modification in the VAR protocols also seems likely to have a HUGE impact: there now seems to be such a hesitancy to embarrass the on-pitch referee by suggesting he's been in error that VAR is constantly hiding behind the 'clear and obvious error' threshold for intervention, and is sitting on its hands - even when the referee has committed an obvious goof. We've seen good penalty shouts unaccountably waved away in every single gameweek so far. (And it's hitting some teams far more than others. City seem to be magically immune to conceding penalties this year; while poor Chelsea are just not being  awarded any.) And of course, players who derived an especially large number of their overall points return from converting penalties - like Cole Palmer and Bruno Fernandes - could take a pretty serious hit from this.

4)  Being able to save Free Transfers This is the most massive (and surprisingly positive) change in the rules of the FPL game that has ever been made. In the past, with it only being possible to save a measly 2 Free Transfers at a time, you were constantly under pressure to 'use it or lose it' - to make a transfer even when there was no particularly urgent need, just because you would miss out on receiving an extra transfer from the following gameweek if you didn't. That was an irritation - and could lead to some rash, unnecessary, self-damaging squad changes. Ah, but now - with the option introduced this year to store up to 5 FTs at one time, the tactical landscape of the game is dramatically changed: we have far more flexibility to negotiate fixture speed-bumps like blank and double gameweeks, or one-week batches of awkward fixtures. Of course, it remains to be seen how easy it will be to store up transfers; in the last two seasons, injuries seemed to come so thick-and-fast that I was only able to consider rolling a transfer half a dozen times during the year. While we can hope that this year won't see quite such an avalanche of injuries... I think it's likely to be near-impossible to store up the full quota of 5 transfers, and it will probably be misguided - self-damaging - to try (just for the bragging rights!!). But it might be possible to stock up 3 or 4 occasionally; and there will be a strong incentive to try to do so. Being able to use 4 transfers at once is effectively an extra mini-Wildcard, and could make it possible to completely revise traditional chip strategy (which is focused on using Wildcard and/or Free Hit to get around the late-season blank and double gameweeks). Moreover, for any challenging gameweek where you may need to make multiple changes - or, for instance, when offloading Asian and African players just ahead of their regional nations cup competitions, which take place in December/January every other year - in the past you'd have to do that over a number of weeks; now you can save up the necessary transfers and use them all at once, only at the moment they actually become necessary (when you'll know which of the replacement players you're contemplating are fit and in good form; if you make a choice a week or three earlier than you really need to, you can often be caught out - find yourself with a wasted pick that needs to be replaced with another transfer); that too can be a massive help to us this season.

5)  No more 'early' Double Gameweek. For the last several years, we often had one of our top sides getting an extra double-fixture, rather earlier than any of the others, in February or March... as a result of the club having had to miss a gameweek in mid-December to participate in the Club World Cup. This could be - depending on the fixtures, of course - a very tempting option for the Triple Captain chip, with top players like Haaland or Salah enjoying a unique DGW.... in mid-season, before they get knackered. But with the expansion of the Club World Cup format this year, and the tournament being moved to the summer, that nice little Spring Treat is now denied us. [Oh, I hadn't realised the winter tournament is continuing after all, in a very slightly revised format; it's now rebranded as The Intercontinental Cup. So, we might still sometimes see that additional small Double Gameweek in the Spring. But not this year... because Real Madrid won the Champions League again.]

6)  No more 'big' Blank/Double Gameweeks. As I just mentioned above, chip strategy traditionally revolved around negotiating the blank and double gameweeks that pepper the last two months of the season. But the biggest of these, by far, was the Blank Gameweek caused by the FA Cup Quarter-Final weekend (usually around GW29 or 30), and the huge Double Gameweek that followed it, usually with most or all of the rescheduled fixtures being made up at the same time. Now, it was perilous to hang on that long, waiting so late in the season for a Double Gameweek to drop a bonus chip; but it was undoubtedly a very tempting option for the Bench Boost - because with so many teams playing twice in the same week, it was usually quite easy to find 15 players with two good fixtures (or at least one good fixture! [It's really not worth loading up on players who have two tough fixtures - particularly defenders - but many people do!])  This year.... (drum roll)..... it has been decided to suspend the League programme on Quarter-Final weekend - so there will be no Blank Gameweek then, and no following BIG Double. This will give us a lot more flexibility in how to use our Free Hit and 2nd Wildcard. (Indeed, with the new facility to bank up to 5 Free Transfers at a time, these chips may sometimes be somewhat superfluous! Certainly, they're not going to be so life-savingly essential as they have been in the past.)  The focus of chip strategy will shift to the blank FA Semis weekend (this year, Gameweek 34) and the double (or doubles; the rearranged fixtures might be split over different gameweeks, further diluting their value for FPL) ensuing from that; but that is much less of a big deal. Such small double-fixture weeks are not that compelling as a Bench Boost opportunity; and even the Blank Gameweek might be possible to address adequately with saved transfers. Oh, brave new world!

7)  A plethora of decent forwwards.  Also, damn - for the first time in quite a few seasons we have a good number of forward options to choose between. For a few years now, we've had so many forwards injured for most of the season, or chronically out of form, or just nowhere near the level of the obvious top one or two picks, that.... well, you didn't usually start more than two of them... and quite often only one! And there was very little FPL differentiation going on in the forward area. But this year, we have Chris Wood and Danny Welbeck having the best season of their careers, and appearing newly immune to injury worries! Raul Jimenez, too, finally seems to be recapturing the early promise he showed with Wolves, before that horrific head injury. Haaland started incredibly hot, but has faded a little; while Isak and Watkins look to be potential challengers for the top forward honours this year. A lot of people are optimistic for Solanke's prospects now at Spurs too; and indeed Havertz's at Arsenal (he's started really well; but I'm still not convinced he's always going to play at No. 9, or be their primary goal outlet). And there are tempting options for third seat in the ultra-budget category too - such as Liam Delap at Ipswich. Not only do we suddenly have a lot of decent attacking options to choose from, but - with a lot of the usual high-scoring midfielders misfiring so far, or suffering injuries - it's actually becoming legitimate to prefer the 3-4-3 formation, sometimes, at least... and that's something I've very rarely used in the past.


And then.... there's the new 'Mystery Chip' FPL is springing on us this year. For me, this is just a further irritation, an unwelcome additional uncertainty in a season which has already got too much going on! If they'd tell us what the damn chip is a bit earlier in the season, launch it a bit earlier in the season, it wouldn't be so bad. But making us wait until January to even find out what it is; and leaving us to figure out how to accommodate it in the closing months of the season, which is when most people play all of their other chips as well,.... that's just going to get very complicated, the schedule is going to be too crowded with chip options to evaluate.

And it wouldn't be so bad if it were just a simple bonus chip - perhaps just a second Bench Boost or Triple Captain, as has been mooted by some; or a Double Bench Boost, perhaps, where you get twice the points earned by your subs for a week; but I rather fear it is going to be something much more arcane and convoluted - something that may really throw a spanner in the works. [And, oh boy, was I proved right in my misgivings about that damned new chip - and then some!!]


There are quite enough 'new challenges' in this season already. We don't want or need a stupid new Novelty Chip thrown into the mix as well!


Luck-o-Meter 26-27 - Gameweek 5

I'll try to continue with this series of weekly reviews for a while (although they are rather irksomely time-consuming), using the simpl...