Showing posts with label Chip Strategy. Show all posts
Showing posts with label Chip Strategy. Show all posts

Thursday, July 9, 2026

Fantasy World Cup: What are the Booster Chips worth?

A graphic showing the symbols for the 5 different 'booster' chip available in FIFA's Fantasy World Cup 2026 game
 

I've said before that I think one of the main faults with FIFA's Fantasy World Cup game is that it has just too many chips - which it calls 'Boosters'. Subject to the same harsh limitation as in Fantasy Premier League that we can only use one of these at a time, it's really a bit of a struggle to get all 5 of them out of the way in a competition that only has 8 rounds (especially as you probably don't really want to be playing any of them in Round 1 or Round 3; and you may - like me - have occasionally found it impossible to play one when you wanted to because the game website mysteriously unsaved your selection of it!).


Sorry, I appreciate that this little note comes rather too late to be of any help to most people in planning how to use these chips - but perhaps it will still show up in search results in four or eight years' and be of some use in a future Fantasy World Cup game.


In planning how you might use these various chips, I think it's important to form a clear view of how they can be useful and how many points you can hope to make out of them.


Qualification Bonus - this is the most straightforward one: only available after the end of the group phase, it gives you 2 extra points for any points-scoring player in your final eleven who progresses to the next round of the competition. (However, for some bizarre reason, this is calculated as completely separate from all the regular points, and does not enjoy a doubling procedure for your nominated captain.)  Hence, the maximum you can make from this chip is 22 points, 2 points for every point-scoring member of your final eleven.

That actually makes it the most valuable of the chips, and the 'easiest' to realise full value from. However, in order to do this, you almost certainly have to play it in the 'Round of 32'. Thereafter, there are few if any badly mismatched ties, and it becomes harder and harder to correctly anticipate the outcome of all the fixtures in the Round. Correctly identifiying 11 (or 15!) players who will all qualify for the next round is relatively straightforward in the 'Round of 32', but increasingly less so thereafter.


Clean Sheet Shield  -  originally announced only as an additional 'Mystery Booster', we weren't even told what this chip was going to be until during MatchDay 3 (although there had been some accurate leaks online); and, like the Qualification Bonus above, it was only available for use in the knockout stage. This extends your chance to earn clean sheet points by treating a clean sheet as 'conceding no more than 1 goal' rather than 'conceding NO goals'. (It is very difficult to find a description of exactly how this is meant to work, since a description is still omitted from the official 'rules page'! I was pretty sure that the original description I'd seen had suggested that clean sheet protection was being extended to 'conceding no more than 2 goals'; but even if that is what they originally said or implied, that's not actually what's happening.)

Now, in theory this could earn you 5 extra points for a goalkeeper and up to 5 defenders, and 1 extra point for up to 4 midfielders (or 5, if you only field 4 defenders): so, the absolute maximum return is 34 points - very handy. But in practice of course, you're almost certainly going to want to play 2 or 3 forwards (in the 2026 iteration, anyway, it has been absolutely essential to play Messi, Mbappé, and Haaland or Kane in every MatchDay), so that will reduce the number of players who can benefit from the chip; quite probably, you'll only have 3/4 defenders and 3/4 midfielders who are eligible, reducing the reasonable maximum expectation to 24-28 points. (I think, as with the 'Qualification Bonus' above, they do not double this bonus for your captain selection - mean!). 

That's apparently slightly better than the 'Qualification Bonus', but.... you're choosing players, especially your keeper and defenders, because of the likelihood that they will win games comfortably and keep clean sheets; so, most of the time, most of your keeper/defender picks are keeping clean sheets anyway, and you're not getting any benefit from this chip - it's just a kind of 'insurance policy', in case one of your star defensive players unexpectedly concedes a solitary goal. You're only getting extra points for defensive players who concede 1 goal (rather than 0 goals or 2-or-more goals).

In practice, then, you'd be very lucky to make even 15-20 points off this chip. And it carries a very high chance of returning little or nothing (if all of your defensive players either keep a proper clean sheet or concede 2 or more goals...). [I played it in the 'Round of 16' this year and made a lousy 1 point off it - and that only because Bruno Guimaraes was subbed off shortly before Haaland scored his second goal against Brazil!!]

It would have been kinder to offer a bonus chip like this in the group stage, when clean sheets or low goals-against likelihoods are more predictable. Once we get into the knockout rounds, with higher stakes, more closely matched teams, and the possibility of extra time, it becomes more and more possible that matches will become high-scoring, with both sides conceding more than once. In 2026, there was only 1 goalless draw and 3 other clean sheets in the 'Round of 16', with only 4 of the 16 teams conceding only 1 goal (making their players eligible for the benefit of this chip); in the 'Round of 32', there were no goalless draws but 7 real clean sheets, while 12 teams conceded only 1 goal. 

This would suggest that the 'Round of 32' is probably the best round to play this chip in also, but.... it's really a bit of a lottery, just about impossible to predict which teams will concede 1 goal rather than zero.... and you might not want players from those teams (you have to think primarily about factors like how likely they are to score other points for you, and how far into the competition they are likely to progress; you can't just be including players because their fixtures look potentially favourable for this bonus!).

You should have more chance of picking up at least 1 or 2 players who concede only a single goal if you play this chip in a round where you have as many teams as possible represented in your Fantasy side. However, this is a truly random chip, not one you can really plan for; and it probably won't make a lot of difference when you play it. You could even leave it until the Final, when it would be an all-or-nothing play: there is a high chance that neither of the two Finalists will concede only a single goal in the game, but if either of them does, you might have multiple players picking up the useful extra points.

[Both the Qualification Bonus and the Clean Sheet Shield are treated as separate from a player's regular points: they are not doubled for your captain, and they do not count towards the 4-point threshold that a low-owned player needs to reach in order to earn his 'scouting bonus' points. This, to me, seems over-complicated, daft, and petty. And I do not recall seeing it explained anywhere in the rules; I just had to work it out for myself from bitter experience!]


12th Man - this bonus chip allows you to recruit an additional player for one MatchDay only: a 16th squad member who automatically counts as an extra member of your starting team (you can't choose to swap them out for one of your subs if they bomb!). The nice thing about this one is that it is free of any of the usual restrictions on country quotas or budget cap, so if there's a star player you can't quite afford, or an additional member of a top team like France that you covet because they're playing a very weak team and might be fancied to score a lot of goals - this is your opportunity. 

A top MatchDay return from a leading player has typically been in the range of 15-18 points in this tournament, so that's what you can hope to earn from this chip. But of course, even your Mbappés and your Haalands can have a blank here and there, so it might very easily give you little or nothing.

This is a very flexible chip that could be used on any MatchDay when the fixtures seem favourable. But there are two problems with that: i)  most of the other booster chips strongly favour use on a narrower range of MatchDays, so in fact with this one you're limited to the few MatchDays that might be 'left over', unclaimed by higher priority chips; ii)  you're more likely to want to use it while all of the starriest players are still in the tournament, which will bias you towards using it in the group stage or one of the early knockout rounds. I think MD2 in the group stage would probably have been the ideal time to use it this year.


Maximum Captain - this chip simply gives you the double-points score for the captain's armband on whichever of your players actually gives you the biggest return of the MatchDay, without you having to designate him in advance. As just mentioned above, the top scoring player in the MatchDay is typically returning about 15-18 points, so this chip might appear to be worth this much as a maximum. But if you weren't playing the chip, you'd get captaincy double-points from someone; and most of the time, you're picking someone that does actually give you a pretty good return - so the additional lift you could get out of this chip is usually only going to be a few points. At least, that's the case in Rounds 1-6 or 7, because the in-game 'manual changes' facility allows you to change captain between each match, and so you can, if you like, rotate the captaincy through a succession of your strongest players until one of them returns a good haul; especially in the earlier rounds when there are a lot of games, this usually means that you end up with a good score from your captain - possibly your maximum possible, and rarely more than 2-3 points lower.; so, that is the likely true value of this chip

However, in the semis you only get to try out two captains, and in the Final, you can't switch your captain at all, you're stuck with your original choice. So, I think this chip potentially has the highest value in the final round, or the penultimate round: you might of course correctly guess who your highest-scoring player in the Semi-Finals or Final is going to be; but there's quite a strong chance you'll pick someone who gives a fairly disappointing return, and in that case, the 'Maximum Captain' chip might have given you an 8 or 10-point, maybe even a 15-point lift.


Wildcard - unlike the other chips, this doesn't directly provide a positive points advantage; it's more of a rebuild chip, allowing you unlimited changes to completely refashion your squad. 

Some are tempted to use it to chase a points advantage early in the competition. Big points in the group stage are usually to be found from the most mismatched fixtures, very strong teams playing the weakest teams; but the teams with the most favourable fixtures might change dramatically between MD1 and MD2, and so you might want to make a lot of changes for MD2. Some are even tempted to use the chip ahead of MD3, because a lot of star players are often rested in the third game, if their teams have already secured first-place qualification in their groups.

However, I generally counsel that it is better to plan your initial squad to try spread optimisation of fixtures across MD1 and MD2, and to accept that MD3 is almost always very low-scoring in Fantasy, and isn't worth expending much effort on (take a few cheap hits if you need to in order to muster an eleven, but don't be wasting the valuable Wildcard on fixing your squad for a MatchDay that rarely produces many points anyway).

The Wildcard is best saved for possible 'emergencies'. As a tournament like this progresses, more and more players pick up injuries, or fall out with the team manager, or get suspended; and then, of course, in each round, half of the players and teams are eliminated - often quite unexpectedly in 'upset' results! This hazard is proving to be particularly extreme in the 2026 tournament because the game's designers have been very nigarrdly in the number of Free Transfers allocated for each round, and also because it's been an unusually competitive tournament, with almost every team playing near the best of their ability, and even some of the lesser teams proving to be quite a handful. After the 'Round of 32', almost none of the ties have been at all easy to predict the outcomes of. 

So, there is a very high chance that in the Quarter-Finals or the Semi-Finals, you may find yourself missing half or more of your squad - and that is when you need to use your Wildcard. (This shouldn't be an issue in the Final because you don't need a bench for that, and you are given 6 Free Transfers after the semi-finals. You should be able to distribute your semi-final picks so that, whatever the match outcomes, you don't lose more than 9 or 10 players - 6 free replacements plus an empty bench!)


IN SUMMARY:

Qualification Bonus:  Near-essential to use it in the 'Round of 32'. Expected yield: 14-22 points. (Maximum yield quite easily attainable!).

Clean Sheet Shield:  An utterly random and unpredictable chip, and largely worthless: only available in the knockout rounds - use it whenever it isn't getting in the way of a more important chip.  Expected yield: 0-12 points. (Maximum yield could theoretically be 24-34 points, but it's very, very unlikely anyone would ever get anywhere near that - and it would be a massive fluke if you did!)

12th Man:  Probably best used in the group stage, especially MatchDay2 - when you've had some indications of form in the first batch of games, and the stakes are still high for everyone (by MD3, a lot of teams have nothing left to play for, and there may be a lot of rotations). But this is a flexible chip that can still bring an advantage in the knockout phase; although you probably want to use it in the earlier rounds of that, when there are more top players to choose from, and you might not be able to afford all of them in your regular squad.  Expected yield: 10-15 points. (The maximum could be even higher, if you're lucky; but of course there is a non-zero chance that it could return you little or nothing!)

Maximum Captain:  Probably best saved for the Semi-Finals or Final, when you have a chance to gain a bigger 'differential' points lift from it, as you no longer have the opportunity to 'maximise' your captaincy return by rotating through multiple selections.  Expected yield: In earlier rounds, probably only 0-5 points (because your regular captain picks would usually do very nearly as well); but in Rounds 7 and 8, perhaps as much as 8-15 points. (Then again, it might easily be worth nothing - because your 'Maximum Captain' turns out to be the player you would have given the armband to anyway!!)

Wildcard: This might be of use sometimes in MatchDay 2, if a lot of your initial picks are in surprisingly bad form, and/or the most promising fixtures in the second batch of games are for very different teams than they were in the tournament openers. However, it is usually far better to save the Wildcard for possible emergency use (even if ultimately not needed, left unused!), to rebuild a squad after suffering heavily from unexpected eliminations going into the Quarter-Final and Semi-Final rounds.  

Expected yield: Impossible to quantify, since it's usually saving you from spending points on 'hits' (additional transfers above your 'free transfer' quota) and giving you additional points from better performances (or at least starters rather than non-starters!) from the players you bring in and, hopefully, giving you additional benefits from those new players through the subsequent rounds also; but conservatively.... 15-20 points!!


BEST OF LUCK!


Wednesday, July 8, 2026

Thoughts after the 'Round of 16'

A still photograph of Folarin Balogun's notorious foul on Bosnian defender Tarik Muharemovic


The Balogun fiasco

First off, I can't see why there was any whingeing about the original decision, or any discussion about its being potentially 'harsh'. That was probably the worst foul we've seen in the tournament: the US striker came chasing after Bosnian defender Tarik Muharemovic and crashed into him, bringing his foot down with full force just above the opponent's ankle and folding his foot over sideways. It might have been 'accidental' rather than 'malicious' (though that is far from clear; if there wasn't an element of conscious intent in it, it was very, very clumsy), but the severity of an 'endangering the opponent' offence now takes no account of presumed intent, only of the possible severity of the consequences. That was a potential leg-breaker; and it is a small miracle that Muharemovic doesn't even appear to have suffered any serious ligament damage either, but is largely unscathed. It is probably the most clearcut and unarguable red card offence I've seen all year.

But then, yes, the notion that FIFA's Judicial Committee can arbitrarily suspend a red card (properly awarded!), without even giving any rationale, at a couple of days' notice, in the middle of the world's biggest tournament... is utterly outrageous. Red cards in the World Cup are unappealable: that is the way it has to be, to ensure some clarity and certainty and consistency in the disciplinary sphere. Some red cards may be harsh, some may be savagely unfair; but once they've been awarded, we just have to accept them. FIFA's ridiculous action here - apparently again just pandering to Trump, whose lackeys complained to Infantino that he wasn't pleased about losing the US team's star player - sets a disturbing and potentially very disruptive precedent: national football associations might now be forever challenging suspensions issued to their players. A dark day in football history, and one that slightly blights what has otherwise been a terrific tournament.

The one positive note in the story, really, is that we're all spared any more immediate embarrassment over this madness because the USA promptly crashed out of the competition, thrashed by Belgium. One wonders if the US team just died of shame - because it was a shockingly lacklustre performance from them, far below the standards they'd shown in the previous four games.


A decline in the refereeing standards?

Well, maybe. I've said a few times here on the blog recently, and elsewhere online, that I've been generally very impressed with the standard of the officating at this tournament. And complaints in this round have been greatly over-exaggerated, I feel. There were only two games with rather poor officiating; and even there, it wasn't absolutely terrible (in fact, the problem was more with the VAR team; and that might be down to protocols about thresholds for intervention, as much as the competence or otherwise of the particular officials); and it might have been just a statistical blip.

People who got up in arms about what a bloodbath the Paraguay v France match supposedly was are obviously Millennial 'snowflakes' who've never seen a genuinely dirty game of football! The stuff Mbappé jokingly referred to afterwards - and he was being fairly light-hearted about it! - was mostly gamesmanship and shithousing, not violent play. Yes, there was something amiss in the fact that only French players ended up with bookings, when Paraguayans had committed at least as many, and rather worse fouls. And because the referee had let too much go in the game, there was a danger of gradual escalation, and tempers were getting frayed towards the end. But nothing really bad kicked off, no punches were thrown, no-one had to leave the pitch injured. All a bit of a storm-in-a-teacup. While the on-pitch referee Ilgiz Tantashev was at fault in not being a bit more stringent and a bit more consistent in his issuing of yellow cards, the larger problem lay with the VAR team backing him up, since many of the niggliest incidents were happening off the ball, and were inevitably missed by Tantashev. 

There was a similar problem in the Mexico v England game. Nico O'Reilly clearly appeared to have flicked his elbow into the mouth of Jorge Sanchez just as the players were going to the second-half drinks break; but the referee apparently missed it, and we were not informed that the VAR team had looked the incident over or discussed it with their on-pitch colleague - although O'Reilly was then booked over the confrontation, so... somebody must have seen something. And then in the closing period, when England were pretty much continually under siege in their penalty area, our defenders were shamelessly grappling with their Mexican counterparts every time there was a set-piece delivery into the box - but nothing was ever said about it. Again, if things like this are being missed by the on-pitch referee - as can easily happen in such a busy game! - the VAR team needs to step in; but they're not doing it. That was why these two matches fell so far below the high standards we've enjoyed in most of the rest of the tournament.

I was distressed to see that Thomas Tuchel was suddenly slagging off the refereeing in the tournament yesterday. He really has no cause to do so, as the only beneficiary of the poor refereeing in  Sunday night's game was England! Of course, he omitted to give any specific examples in his remarks, to try to avoid getting into trouble with the organisers, but... he must surely have meant the Quansah sending-off and the penalty given away by Kane. And those were both absolutely 100% unarguably correct decsions. When a manager comes out and says shit like this, it looks as though he is just doing it to curry favour with the more rabid elements of the England fanbase, whose delusional tendencies I was ruing the other day. That kind of pandering is not a good look for Tuchel; I wish he wouldn't do it.

And of course the online dingbats are having a field day with the unfortunate denoument of the Argentina v Egypt game last night. It was a most unhappy coincidence that a late Argentine breakaway for the decisive goal in stoppage time should have started with two potential fouls on Egyptian players, one of them Salah, in the Argentine penalty area, and thus potentially demanding a probably decisive penalty award to Egypt. But both incidents were thoroughly innocuous, and rightly dismissed by the VAR team. It was even more unfortunate that an earlier breakaway goal in the first-half by Egyptian forward Mostafa Ziko, which would have been one of the great team goals of the tournament, and possibly even the best goal of all, had to be chalked off because VAR discovered that Marawan Attia had clearly committed a double foul on Lisandro Martinez right at the start of the move. The only cause for discontent there is with the current framing of the rules themselves, that it is perhaps excessive and inappropriate to insist that VAR screen all possible fouls in the build-up to a goal, even those that may have happened 20 seconds prior, at the far end of the pitch. But that is the rule we have in place, and it was properly applied: no room for any conspiracy theory nutjobs there. 'Unfair' as these two incidents may appear to have been to many - well, obviously to all Egyptians, and to a great many neutral supporters who were rooting for an underdog win - they were both perfectly correct, and actually pretty straightforward and uncontroversial. But you'll never persuade the legions of online dingbats of that.....


The best World Cup game ever??

It is, I think, a great pity that those two inflammatory talking-points to arise from the Argentina v Egypt match may detract from a simple appreciation of what a thrilling spectacle it was. It was truly a match that had everything, skill, physicality, drama, constantly swinging fortunes, big refereeing decisions, and lots of fantastic goals. I was still a lad during that legendary 1982 semi-final between Brazil and Italy; and I was enraptured by that, I didn't think I'd ever see it topped. But that game last night.... I think it might just have done so. It's certainly got to be well up there amongst the top handful of most fabulous games of football ever played.

Sleepytime for me...

As I noted at the weekend, the relaxation of the game schedule from here on is a welcome relief to me. I had been full of good intentions that I would now diligently watch every single minute of every single game from here on, and as much of it as possible actually live, but... the USA v Belgium game yesterday morning defeated me! Either my alarm somehow didn't go off, or I managed to sleep right through it: 9 or 10 hours of solid slumber.... for the first time in three-and-a-half weeks: blissful.


Unlucky Alf

We must spare a thought for poor Jordan Henderson, who has just etched his name into football's history books in the most unfortunate manner possible - by becoming the first-ever player (surely?) to pick up a yellow card and a serious injury at a game in which he was not even participating. I half-suspect Tuchel had just asked him if he fancied starting at right-back in the Norway game, and it was a sudden surge of joy that impelled him to try to vault over that advertising hoarding...  [For the title reference, if unfamiliar, refer here, and here.]


The rise of the 'slow starters'

Apart from the excitement of Egypt so nearly taking down mighty Argentina, this round has seen the almost as great - though, frankly, not nearly so unexpected - excitement of Norway putting out Brazil (who, apart from the sensational form of Vinicius Jnr, had looked severely under par in this tournament). Switzerland holding their own against the impressive Colombia (and nicking the tie on a penalty shootout), and Belgium trouncing the previously rather formidable-seeming USA were also somewhat surprising results. And, frankly, not many people had been making England favourites - certainly not strong favourites - to get a win at the Azteca. So, for me, the 'theme' of this round has been the striking improvement of teams who'd almost been written off after somewhat faltering starts to the tournament. Belgium had laboured to impotent draws in their opening games against Egypt and Iran, while Switzerland had likewise struggled to a 1-1 with Qatar in their opener, and England had made heavy work of beating a poor Croatia and then got embarassingly held to a goalless draw by Ghana. I confess, my hunches went against all three of those teams in this round (although I'd held off on taking players from them, or their opponents, because I'd judged these fixtures too close to call with any confidence). But often this slow building of momentum is a good sign in a tournament: sometimes teams need to struggle to find the right solutions, to battle against adversity, in order to grow - to develop more resilience, determination, confidence, fluency. I would not have risked my money on England or Belgium a week ago, but now.... I just might. (Not favourites for the win, but suddenly with a much better chance of reaching the semi-final or the final than I'd thought before. Switzerland were always one of my 'dark horse' picks for the tournament - belatedly starting to earn my belief in them.)


The great Quarter-Final conundrum(s)

With a number of moderately 'unexpected' results in this past 'Round of 16', most of us are looking at some rather alarming holes in our squads now. I had bet heavily on Brazil and the USA, so I'm now hurting for that. In total, I've lost 6 players to elimination. This puts me in a dilemma that's going to be rather typical for this quarter-final round: should I leave gaps on my bench, or spend points for additional transfers (beyond the rather niggly allowance of 4 Free Transfers we're being given for this round)? Answers to this dilemma will vary, depending on your view of the upcoming fixtures, how confident you are in your core players to return reliable points - and whether you still have your Wildcard available. 

Since extra transfers in this game only cost 3 points, rather than the 4 points we're used to in Fantasy Premier League, it is quite tempting to just spend willy-nilly on as many transfers as you need; particularly as MatchDays in this tournament have tended to be rather more high-scoring than a typical FPL Gameweek. In FPL, it's generally only a good idea to spend points on filling a hole in your starting line-up caused by injury or suspension or disastrous loss of form; but with the active in-game substitutions available in Fantasy World Cup, every player is effectively a member of your starting line-up, so there is just as much reason - well, almost as much reason - to fill in holes on the bench as in the original eleven. However, a player you're subbing out for a bench player has almost invariably earned you some points: rarely less than 2, sometimes perhaps as many as 3 or 4. So, it's not really worth spending points on a new player beyond the core eleven unless you have high confidence that they can deliver >6 pointsAnd if you're planning to Wildcard for the semi-finals, there's no harm in leaving some holes on the bench in this round.

There's also a common dilemma for many about when to use the 'Booster' chips. [I wrote a little more on this the next day.] A lot of people still seem to have the 'Maximum Captain'; I think this will probably go best in the Final, In earlier rounds you can usually 'maximise' your captaincy return fairly well by just rotating the armband through different players until somebody gives you a decent haul: in the Final, you can't do that - and I think the advantage of definitely having your best possible return in that game will probably be greater than the usually low (or zero) advantage you might get in other MatchDays from having a perfect captain rather than a good enough captain (most people are settling on 10 or 12, and rarely having a later player get any more than a few points higher than that). In the quarter-finals, I'm set to rotate through Mbappé, Yamal, Bellingham or Haaland (haven't decided yet: coin toss!), and Messi - which looks promising. If you still have any of the other chips, you probably play them in whichever round you don't have to use your Wildcard in. I feel I can hang on until the semi-finals to Wildcard; others have been harder hit by eliminations already, and would like to drop it for the quarter-finals.

Although France, Spain, Argentina, and (much less strongly!) England are favourites in this coming round, they're all facing strong opponents who are well capable of causing an upset. I think we should probably expect to see at least one of those 'favourites' go out. I think I've got my squad pretty well balanced - but I have taken the gamble of going quite heavily for France and Spain, the two teams in whom I have the highest confidence. If either of them let me down, I'll be in quite a bit of trouble. If the results go as I hope/expect, I'll only lose 3 players, and won't have to worry about using my Wildcard at all. If things go badly, I could lose up to 10 players (with already a couple of empty spaces on my bench). I don't think they will go that badly, but.... that's why you save your Wildcard in a tournament like this.


Two final words of warning

I only discovered the other day that while this Fantasy World Cup game allowed you to roll 1 transfer from one MatchDay to the next during the group phase (when you'd almost certainly have no opportunity to do so!), for no good reason, it does not allow you to do so during the knockout phase (when that facility could be incredibly useful!). I find this really quite a huge pain-in-the-arse.

Also, I had thought that the 'Clean Sheet Bonus' chip supposedly extended clean sheet points to players who'd conceded up to two goals. I can't check on that now, because they haven't actually filled in the details of this chip yet on the 'rules' page, and the information is removed from the 'Booster Activation' pop-up window once you've used it! It would appear that in fact it only extends it up to players who've conceded a single goal - which is actually far more sensible; but I'm fairly sure it's not what the original description of the chip said, and it does make a hell of a difference.

So, the game is shoddily, incompetently put together, and we can't rely on it to treat us fairly, remember our team selections, or even (I fear, in my most paranoid moments...) count our points accurately. But hey, it's still a bit of fun, right?

But you have been warned!


BEST OF LUCK FOR THE QUARTER-FINAL ROUND, EVERYONE!!!



Saturday, July 4, 2026

Best World Cup ever?? (Some thoughts after the 4th Round)

A photograph of Lionel Messi, in his Argentina strip, looking thoughtful during the epic 'Round of 32' clash with Cabo Verde

How does this tournament compare to those of the past - is it possibly the best ever??

I really think it might be!

1970, of course, had some moments of unbelievable magic - mostly from Pelé. But the combination of some brutally hot weather, unaccustomed elevation at some of the venues, and the generally much lower level of physical conditioning in those days meant that the matches were mostly played at walking-pace. 1974 and 1978 were illuminated by the dazzling 'Total Football' of the Dutch, but not that much else; and they were, for me, and many others, ultimately somewhat marred by the chronic injustice of that fabulous Holland side twice being robbed of their deserved victory in finals against the host nation. 1982 and 1986 were surely the pinnacle - mainly thanks to the legendary Brazilian and French sides of the first half of that decade; although, of course, Germany, Italy, Argentina, Uruguay, Holland, and even England were also very good for most of the 1980s, and 1986 was further enlivened by Michael Laudrup's wonderful Denmark. 1998 and 2006 weren't bad; but really, all the tournaments since the 1980s have, I think, been somewhat disappointing - until now.

Over the past quarter of a century or so, the increasing physical demands of the modern game have taken a heavy toll in injuries and fatigue towards the end of domestic seasons, and we've usually had to suffer a number of the expected stars of a tournament either being missing completely or at least operating well below their best. But this time, apart from Jamal Musiala (who missed much of last season after breaking his leg in last summer's Euros) and Nico Williams (injured again at the moment, but hopefully available for the quarter-finals, if not this next round), all the big names are present - and in absolutely banging form. I really don't think there's been another World Cup where there were so many leading players all looking absolutely at the top of their game. And who would have dared to hope that 'over-the-hill' Leo Messi would somehow produce his best World Cup performance yet??

Tournament hosts have often had weak teams who might otherwise have struggled to qualify, and couldn't make much of an impression in the competition. But this time, the three hosts, Mexico, the USA, and Canada, have all looked very capable - and I'd expect at least one of them to reach the quarter-finals.

We've seen lots of drama already, especially in this first knockout round: tight games, late winners, late equalisers, extra-time and penalty shootouts. And there have been some intriguing tactical battles as well. While the 'hydration breaks' have been universally derided (they are necessary for player health in such hot and humid conditions; but they don't need to be more than 30 or 60 seconds long - and they could happen under FIFA supervision, well away from the coaching areas), they have added to the tactical intricacy of matches by allowing coaches a major reshuffle three times each game instead of just once.

Most previous tournaments have also been marred, at least occasionally, by erratic, sometimes outright poor refereeing. But this year, I really think the refereeing, and the operation of the VAR room, has mostly been exemplary. In the 'Round of 32', I felt there were a few penalties that were strangely missed, and one or two goals that were perhaps wrongly disallowed; but these were all tight calls, arguably "50-50s", not really egregious errors. Prior to this, there hasn't really be any major controversy at all. I remarked last time how remarkable - and enviable - it was that in 70-odd matches so far, we'd seen fewer dubrious decisions than we typically get in any single week in the Premier League!


The expansion thoroughly vindicated

Though many people have carped at the enlarging of the tournament, I think you have to accept the value of giving more of the 'smaller' footballing nations a chance to participate. And in fact, it has only been an enhancement to the entertainment of the competition; most of the 'expansion teams' were more than half-decent, and a few of them proved capable of threatening a major upset. Cabo Verde's astonishing performance, deservedly finishing second (in a tough group!), and then just scaring the bejesus out of Argentina in the first knockout round, has been the great story of the tournament so far - and should serve to shut up all the naysayers who've been ridiculing the enlarged format.


A proper shootout for the Golden Boot

We've seen much the highest rate of goal-scoring in modern times (an average of very nearly 3 goals per game!), with very few 0-0s - and even those have often been very entertaining games. There have been some absolute belters amongst those 257 goals to date; it's going to be really hard to pick a 'Goal of the Tournament' this year (although I suspect Sidny Lopes Cabral's extra-time equaliser today for Cabo Verde may claim it, as much for the emotional impact it had as for the sublime technique). And the race for the Golden Boot is just ridiculous: Messi now on 7 goals, Mbappé on 6, Haaland and Kane on 5; Vinicius Jnr., Oyarzabal and Dembélé on 4; Cunha, Quinones, Saibari, Manzambi, David, Balogun,.... and Cristiano all on 3 (that's just among those who are still playing). I don't think there's ever before been a tournament where so many players were all scoring so freely. Often, the title has been cruised to with a relatively modest total haul, mainly from one or two big performances in easy group games right at the start. This time, it looks set to be a proper contest, going right down to the wire.


'Boring'???  Are you kidding??!!

So,... I really don't understand people online whingeing about how 'boring' this tournament has been! I think they must not have been watching many of their games. Or they're peeved that their team hasn't done as well as they'd hoped. Or... they just don't understand football. It's been an absolutely fucking brilliant tournament.

It may be too early to call it as the 'best of all time', when we're only half-way through. Obviously we'd like to see some more thrills-and-spills in the later rounds, and a big final with a deserving winner. But it looks very much as if we're going to get all of that. I think it's going to be between France and Spain, and Brazil and Argentina; but teams like the USA, Mexico and Morocco are certainly in with a shout as well.


My 'crystal ball' mojo is back

I'd been having a pretty wretched start to my perennial 'Nostradamus Challenge' with my best friend, predicting relatively few correct results, and almost no exact scorelines during the Group Phase. But in this 'Round of 32', I nailed 5 exact scores (and was very close on Argentina v Cabo Verde!); only Egypt's hard-fought draw with Australia (I thought Australia would win!) and Paraguay's surprise win over Germany eluded my precognition this time.


Fantasy strategy recap

I went into the strategy considerations for this tournament in some detail at the start of the week. I feel fully vindicated in recommending the use of the 'Qualification Bonus' chip in this Round just past. I achieved a maximum haul of 24 points from it. (That gave me my first ton of the competition so far; although I was also very close on MatchDays 1 and 2, and would have breached it on MD2 as well if the damn game had allowed me to enroll Mbappé as my '12th Man'.) [But, oh no, wait - in fact it was only 22 points, because they apparently don't double the bonus for your captain. That seems unnecessarily petty; and I don't recall seeing that explained anywhere...]

Every batch of games from here on is just going to get harder to call, I fear; so, those who didn't play the 'Qualification Bonus' in the last round are likely to suffer - it will be very difficult to achieve a maximum return from the chip now. In the upcoming 'Round of 16', only France, Morocco, Spain, and Argentina look likely to be able to progress fairly comfortably (and even venturing that much may be 'tempting Fate'...); the other four fixtures are a bit of a toss-up. However, I feel it should be safe to play the 'Clean Sheet Shield' chip in this round, since it's hard to envisage any of the top teams conceding more than 2 goals, even if they do have a bit of a rough time. '12th Man' and 'Maximum Captain' will probably do quite well in the quarter-finals or semi-finals; although I might save the latter until the final. (You have a pretty good chance of 'maximising' your captaincy anyway in the earlier rounds by rotating it through your best players until one of them strikes a big haul. In the final, you can't do that.)

I'm a little nervous about how long Messi may need to recover after having to play a full two hours in that thriller against Cabo Verde. It wouldn't surprise me to see Nico Paz start instead of him against Egypt on Tuesday. But the form he's in, he can probably register an attacking contribution even with a short run off the bench; so, I imagine everyone will be keeping him in their Fantasy squads. (It really is astonishing that his ownership in the game is only at around 52%. The way he's been playing, 95% would be low!!!)


Fantasy irritations

I had thought that the 'Date of next game' option had been restored to the during-the-Matchday display on the FIFA Fantasy website during MatchDay 3 - but it seems to have disappeared again (which is a bit of an irritation when you're trying to remember when you need to bring in your substitutes or swap your captain's armband around). 

And I've suffered another of those infuriating glitches where a 'saved' captaincy change somehow got unsaved again, denying me 6 extra points from Kylian Mbappé in this MatchDay - Gggrrrrr......


BEST OF LUCK, EVERYONE!!!


Sunday, June 28, 2026

World Cup Fantasy 2026 - Strategy for the knockout phase

A diagram of the draw for the Knockout Phase of the 2026 World Cup
The bracket for the knockout phase of the 2026 World Cup 

So, now that the Group Phase is over, we get into the real meat of the tournament - sudden death, put up or go home. And FIFA's Fantasy game is kindly giving us unlimited transfers (during this tiny 15-hour gap between the end of the 3rd Round and the beginning of the 4th!!): a de facto 'Wildcard', so that we can completely rebuild our squads for the second half of the competition.

In the Group Phase, we were concerned to try to optimise returns from the more mismatched fixtures, where the strongest teams and players seemed likely to have a better-than-average chance of really high returns because they were up against one of the competition's weaker teams (although it often didn't work out like that; none of this year's 'expansion teams' were completely toothless, and a few of them have proven to be quite formidable). This often means that the teams with the best prospects in Round 2 are completely different from those in Round 1, and there can be a case for playing the game's Wildcard chip straight away in that round to optimise for the apparently vulnerable fixtures (though that's a very risky ploy, as you often need your Wildcard later to fill huge holes suddenly appearing in your squad); but that didn't really happen this year, as the best performers were looking so much better than everyone else, you could trust them to probably give good returns against anyone. The other major hazard of the Group Phase is that there will be a huge number of rotations in the 3rd Round, with teams that have already secured first-place qualification resting most of their star players; but again, that didn't really happen this time - only four teams had secured top spot in the group after only two games, and two of them, surprisingly, fielded full-strength teams in the third match anyway. Messi and Pulisic, though rested, got decent run-outs and could contribute some points; Haaland was the only big name who didn't feature on the final MatchDay.

But that's all behind us now. How should we prepare our Fantasy squads for the knockout rounds to come?



Some things to keep in mind....


Elimination roulette - In the knockout phase, you need to take care to spread risk by never taking too many players from one team. You can't afford to leave yourself short for the subsequent round by landing yourself with a lot of eliminated players. The game tempts you toward self-destruction by allowing you to take far more players from one team than you should sensibly want; you don't want to be taking anywhere near the full allowed 'quota' of players from one country until the Semi-Finals and Final. Moreover, the larger number of transfers than we're used to in extended league format competitions encourages the dangerous hope that we might get away with it, that one wrong guess about a result won't leave us having to take 'hits' for additional transfers. But, oh yes, it can; it very often does. As a general rule of thumb, I'd say - try to take no more than 2 players per team in the 'Round of 16', 3 players per team in the Quarter-Finals, and 4 players per team in the Semi-Finals. Of course, this may vary, depending on whether there are any fixtures in the round that you feel you can trust as absolute gimmes (always a bit of a gamble!), whether you're making do with any empty spaces on your bench, and how many Free Transfers you have available for the next round. 

In the Semi-Finals, and perhaps also in the Quarter-Finals, you should consider spreading risk by taking roughly even numbers of players from both sides in a match. Although this guarantees that a certain number of players will be lost from the subsequent round, it also guarantees that a certain number will be saved. If you only take players from one side in each fixture, you lay yourself open to the possibility that you might guess the results wrong in every game and be left with no squad at all!

Also, of course, in this World Cup, there's a Third Place Play-Off game forming part of MatchDay 8 along with the Final; so, you don't necessarily lose anyone from the Semi-Finals. But you'd rather have as many players in the Final as possible, because it will be a more competitive match, and isn't likely to omit any of the teams' top players. The Third-Place game is usually quite unpredictable; neither side is hugely motivated by it, and often they play their second-string teams. 

Also, you need to be mindful that, if you max out your number of Free Transfers replacing eliminated players, you may be further screwed by injuries or suspensions, which tend to become more numerous towards the end of a month-long competition; then, you might find you have absolutely no wiggle-room for additional elective transfers to swap out players who've shown disappointing form.


Gambling on a thinner bench in the later rounds - In the last two or three rounds, you can consider gradually emptying your bench. As the games in each round become fewer (and less far apart; and, often, much more closely contested - meaning there might be low points for all attacking players, and perhaps scarcely any for keepers and defenders), the value of the manual substitutions is progressively diminished. In the Final, manual substitutions are no longer posssible (unless you have some players in the Third-Place Play-Off - not recommended), and the remaining value of your bench in being able to replace any unexpected non-starters by automatic substitutions (as in the regular Fantasy Premier League game) might be fairly minimal; so, you can consider having at least one or two gaps on the bench for that last game, perhaps even leaving it completely empty. For the 'Round of 16' - and sometimes, perhaps, for the Quarter-Finals too - with multiple games spread across multiple days, it is still worth trying to keep a full and strong bench; but after that, you can hang on to one or two eliminated players - ideally a cheap goalkeeper or defender - as a 'budget enabler' to leave yourself more transfers, and more money, to use on the rest of your squad. However, leaving gaps in the squad puts you more at risk of needing to use large numbers of extra transfers to rebuild the squad if some of your players are unexpectedly eliminated from the competition - that's why I would try to avoid it until the last couple of rounds.


It's even worse this year! - In last summer's Club World Cup, there was quite a broad stratification of ability levels among the participants; and so, many fixtures were relatively easy to predict - even in the early knockout rounds. In this World Cup, such disparities seem to be fewer, and not so dramatic; I fear most of the knockout games are going to be quite tough to predict the results of with any confidence. Moreover, the ridiculously biased bracket ths year means that most of the leading contenders are stuck in the same half of the draw and will all play each other relatively early on.

Also, I think this Fantasy competition is being especially niggardly with the extra Free Transfers. I can't remember for sure, but I think last year's Club World Cup, and most of the summer tournament Fantasy competitions I've played in before, gave 1 or 2 more transfers per round than this one is! That is going to make things particularly tight: suffering losses to your squad if you make some wrong guesses on game outcomes in a round will more easily necessitate having to resort to taking multiple 'hits' (at least additional transfers only cost 3pts each in this game, rather than the 4pts we're used to in FPL).


Hence....

Selection Strategy - In an ideal world, we'd try to focus on choosing players that we were reasonably confident were going to go deep into the competition (so, even if we were only right about some of them, at least there would be that strong core of players in the squad that we'd never have to change, never have to use precious transfers on). But with the way the draw is this year, half of the competition's best teams will be gone before the Quarter-Finals, and some of them might fall out even in the 'Round of 32'.

So, I think we have to spread our selections especially thinly - no more than 1 or 2 players from each country (because even if they do get through the current round, most of them are sure to be eliminated in the next round or two after that).

I would also avoid taking any players from a fixture that is hard to predict in the 'Round of 16' - because we're going to get enough grief from unforeseen upset results in this round, and from the inevitable carnage in the immediately subsequent rounds; we just can't afford to take any risks on players who look like they might not progress beyond this next game. For me, Holland v Morocco, Portugal v Croatia, and Belgium v Senegal are too close to call - so, I'm not touching players from any of those teams (even though I love Ismael Saibari - he's been my breakout 'player of the tournament' so far!). And I'd be wary of taking anyone from Germany, Portugal, Norway, or Switzerland - because, even if they do well in the coming game, they're almost certain to lose in the 'Round of 16': so, those are players you're going to want to be replacing before or after the next round. And there are enough unexpected changes you're probably going to have to make; you don't want to be loading your squad up with entirely expected changes you have to make!


Chip Strategy - This competition is rather over-cluttered with chips. And, if you didn't manage to offload one or two of them in the Group Phase (I tried, but failed - owing to an infuriating glitch with the FIFA website!), you might well find yourself with one left unused - probably the Wildcard, which is really a 'luxury' in competitions like this that is often not needed, best kept in reserve for possible emergency firefighting (if you find yourself missing half or more of your squad after a particularly bruising Round...!)

Moreover, most of the chips are probably going to work best in the same Rounds of the competition - but you can only use one per Round, so..... Yeah, it is pretty much impossible to choose how to make optimum use of them.

The Maxmimum Captain is probably the most flexible chip: it could work well in any Round. And I fancy it might actually yield the biggest advantage in the Final - where probably only one player will deliver a really big points-haul,.... but it's impossible to know for sure who that will be out of so many capable players on the pitch.

The other three, however, the 12th Man, the Qualification Bonus, and the just-announced Clean Sheet Shield, would probably all work best in the 'Round of 32' or the 'Round of 16'.

The Qualification Bonus, where you can get an additional 2pts for every member of your starting eleven who progresses to the next round, is probably going to work best in the 'Round of 32' - where you can have the highest confidence about anticipating almost all the results correctly. In the 'Round of 16', anticipating the game outcomes immediately becomes a lot harder - and you're much more likely to get some of your picks wrong. To have a good chance of getting somewhere close to the optimum 22-point haul from this chip, I think we really have to play it in the 'Round of 32' (although you might fancy that some of the 'Round of 16' ties are also sufficiently predictable to make this a valid option for playing this chip).

The Clean Sheet Shield (only revealed as such after the 3rd Round was under way; previously referred to only as a 'Mystery Booster') is rather more flexible, could go well in any round. I think it's a badly designed chip: it would have presented a more intriguing challenge if they only raised the threshold for earning 'clean sheet points' from 0 goals to 1 goal. But they're saying you can get 'clean sheet points' for any player who doesn't concede more than 2 goals. - which is basically everyone: very few teams have conceded 3 goals or more in this World Cup so far; and you would imagine that that is going to become even rarer, as the ties become more closely matched and more high-stakes. However,... we have quite often seen in recent tournaments that there can be some high-scoring games in the later rounds - partly because teams have to chase the result if they're behind, and may leave themselves vulnerable; and partly because there's the possibility of extra-time to factor in. Also, of course, some unexpected, unpredictable events may occur that lead to a team crumbling disastrously: an injury to a star player, an early penalty conceded or an early sending-off can lead to a very one-sided final scoreline. Something like this can happen in any round; but I think it seems slightly more likely to happen from the Quarter-Finals onwards. Also, of course, in the later rounds, you have fewer teams to choose your squad from, so the chance of you having one of these unlucky disasters impacting the points of multiple players in your squad is elevated. In earlier rounds, where you don't have any representation from some teams, and only 1 or 2 players from any one country, such disasters won't impact this chip too heavily. So, I'm inclined to regard it as a coin-flip option with the Qualification Bonus: you play one of them in the 4th Round and one of them in the 5th Round - you don't really want to risk hanging on to either of them any longer than that.

There is a temptation to play the 'individual bonus chips', the 12th Man and Maximum Captain, during the Group Phase - when we're likely to get some higher-scoring games, and it's easier to predict which those will be. But these chips can also work well later in the competition. The 12th Man (which allows you to field an additional player in your 'starting eleven', free of all the usual restrictions on budget, formation, and country quota), in particular, I think, will be an attractive option in the Quarter-Finals or Semi-Finals - when, with a bit of luck, nearly all of the top-performing players will be pitched against each other; but... we probably can't afford them all and/or we don't want to run the risk of having them all in our permanent squad, knowing that some of them must certainly be eliminated.


ADDENDUM:  Looking at the bracket now, I reckon the Quarter-Finals are going to be.... France v Morocco, Spain v USA, Brazil v Mexico, and Argentina v Colombia.


I hope these observations may have been of some use to someone.


BEST OF LUCK, EVERYONE!!!


Wednesday, June 10, 2026

Fantasy World Cup - a lightning guide

The logo for the official FIFA World Cup Fantasy Football Game - 2026
 

The rapid onset of the World Cup this year (so soon after the conclusion of the domestic European season...) has caught me rather on the hop.

But here are a few - hopefully useful - pointers on the official FIFA Fantasy game for the tournament (not well promoted: only a few hundred thousand sign-ups so far!), which you can enter here.


As usual, the best free resources seem to be on Fantasy Football Scout, which has both a concise summary of the rules (much clearer and more accessible than those on the actual FIFA site, which you really have to dig around for!), and also line-up predictions (though, take these with a grain of salt - I suspect they're going to be well off the mark with some of them; but it's always impossible to know what selections a coach will make for the opening game). And this is the best injury update resource I've found so far, on Rotowire.


The scoring system is similar to, but crucially a little different from what we're used to with the Fantasy Premier League game. Most notably, all positions get an additional point for a goal, one more than FPL gives us; and defenders/keepers get 5 points rather than 4 for a clean sheet. There are also additional points for midfielders for every 3 tackles made (successfully, I assume - although the wording of the rule omits to specify this: this is yet another area where there's going to be a lot of obscurity around how Opta is choosing to interpret certain 'game actions') and every 2 chances created (again, no specificity on whether this only applies to 'potential assists' or can include earlier contributions to a move than culminates in an attempt on goal) - so, 'busy' midfielders could well rack up more points than we usually see in FPL; but it will often be something of a mystery how they earned them! Forwards get an extra point for every 2 shots on target - which should be a bit more obvious and straightforward to keep track of. It might be worth keeping an eye out for eager strikers who have a pop every time they get anywhere near the goal, even if their conversion rate isn't great. But there are no points here for 'defensive contributions' - the unwelcome innovation we've had to wrap our heads around in FPL this year. So, it's probably going to make sense to prioritise attacking players, midfielders especially, rather than defenders.

Oh, also, we're spared the vexing randomness of FPL's 'bonus points': none of that nonsense in the FIFA game.

There's also an additional point for a goal scored from a direct free-kick. This is a nice bonus, but probably not something that makes it worth targeting set-piece specialists - unless they're already worth having for their all-around game contributions. It just won't happen often enough to have any significant impact.

I have a similar feeling about the so-called 'scouting bonus': the possibility of 2 extra points if a player of yours scores >4 points in a match while he is owned by less than 5% of managers in the game. This was an intriguing new idea trialled in last summer's Club World Cup fantasy game. And it worked better in that, because although there were fewer teams, there was a generally higher level of quality - so, even some of the low-owned players were still pretty good. In this tournament, I doubt if any of the sub-5% players will be worth much, and it's almost certainly going to be more valuable to concentrate on players who give you a high chance of a big return - rather than players who give you only the modest chance of a fortuitous bonus. Also, of course, it's just so bloody obscure; it's very difficult to check up on a player's current level of ownership, and even more difficult to anticipate how that might change before the next Matchday deadline. If you obsess over trying to find these 'scouting bonus' opportunities, I suspect you're often going to be frustrated in bringing in a player at 4.5% ownership and finding that he's apparently nudged above 5% in the last hour before the deadline. [I think that happened to me with THREE of my 1st Round selections! I wasn't even targeting players at this level of ownership particularly; it was just fortuitous that I was looking for some slightly outside the box prospects, and happened to pick a few that had been ignored by the masses.... I'm pretty sure they were all down between 4.5% and 5% ownership when I picked them, but by early in the MatchDay had all risen to 5.1% or 5.2%; I don't know if that rendered them 'ineligible' for the bonus - because they didn't score enough points to qualify for it anyway!]

Also, strangely, there are no price increases in this game; all player prices remain fixed throughout. (This feels new. I think we had price rises in last year's Club World Cup game; I can't remember the last World Cup now!)


And, of course, we again have what has become a standard feature in FIFA and EUFA Fantasy games, 'active substitutions' - and a switchable captaincy. You can manually swap out a player who's given you a disappointing return - or transfer the captain's armband to another player - after each batch of games in the 'MatchDay' (a 'MatchDay' being all the games in one Round of the competition), so long as the new player you select hasn't yet played his game in that 'MatchDay'. (Actually, in this tournament, it appears that you can make such changes continuously, at any time, not just between the end of one day's games and the beginning of the next's; in past FIFA Fantasy games, such changes were 'locked out' while each batch of daily games was in progress.)  [And you'd think that this attitude should extend to allowing you to transfer in and out players who haven't yet played during the course of the MatchDay; but alas NO, there is a deadline of the first MatchDay kickoff for finalising your squad for the entire Matchday. Boo!]

I'm always saying that, even in FPL, you can't afford to go light on your Bench; but in international tournaments like this, with these 'active substitutions' as part of the gameplay, the Bench is part of your playing squad every time, and ideally your Bench players should be just as strong - or even stronger than - your original 'starting eleven'. You are going to have make use of at least 1 or 2 of those Bench players in every MatchDay, and usually - quite often, anyway - you'll need all of them.

The great dilemma with this 'active substitutions' rule, of course, occurs when you have a player who's made a decent score - 4, or 5, or 6, say - and you have to decide whether to 'stick or twist', whether to take the chance on dropping him for a substitute who could do better, but might well do worse. What makes this conundrum all the more challenging, especially in the first round or two, when we're still figuring out how the slightly unfamiliar scoring system is going to skew things from what we're more used to in FPL, and we don't know which teams and which players are most in form, and we don't know if it's shaping up to be a high-scoring tournament or not,... is that we have little idea what we should be satisfied with, what a decent 'above average' score for a player in each position is likely to be; even assessing that is a bit of a shot in the dark, at first. 

The key impact of this unusual rule in international tournament fantasy games is that: a) you have to try to spread your squad out over as many of the days in each MatchDay as possible; and b) you have to remember to arrange the starting eleven not in terms of what you imagine the strength of their points prospects is (as you would in Fantasy Premier League) but simply according to the date of their next game (you can select this as the key feature of your squad players to display under their names when reviewing your MatchDay seleections): the players playing last should be on the Bench, so that you'll be free to bring them in for any of the starting eleven who gave a disappointing return; and it's nice to have all four bench players having games later than any of the original starters, so you can wait to see which of them did worst for you.

A final - cruel, unnecessary - quirk of this rule is that regular automatic substitutions do in theory exist; but in practice, they don't, because the facility is suspended if you make any of these 'active' changes during a MatchDay. This is particularly galling if you forget to - or are unable to - swap out a captain who unexpectedly didn't play; if you made any active substitutions, your vice-captain pick won't automatically take his place, and you will be left without any double points from the captaincy for that round. Don't get caught out by this!

All of this probably means that, despite the absence of bonus points and defensive points, we should be seeing significantly more points available in each round of games than we usually do in most FPL Gameweeks.


IMPORTANT ADDENDUM: Yikes, I've only just noticed, half-way through the group phase that there is also a maddening wrinkle in the captaincy selection. You can't deselect your captain or vice-captain (you can only those selections by transferring the nomination to another player to take the place of one of them); and thus you can't readily swap your captain and vice-captain around; you have to move the vice-captaincy to a third player, to free up your current vice-captain for promotion to the captaincy. This could become problematic towards the end of the MatchDay, when you might run out of players you could still move your vice-captaincy to - or you would at least be left with your final player saddled with the vice-captaincy, unable to assume the captaincy for you (which would be galling if all your previous captaincy selections had all let you down, and your remaining player would have been your last chance for a decent haul from the armband). The only way to avoid this hassle is to select a vice-captain who will play right at the start of the MatchDay - so he won't be restricting your options of who you can make captain later on.


In many ways, a tournament fantasy game like this is even more of a lottery than one based on a full domestic league season; especially in this biggest of all football tournaments. There are just far more outstanding players to choose from - and any of them might have a stunning tournament,.... or an absolute stinker. And, of course, over a long season, we have plenty of opportunity to evaluate everyone's form and gradually improve our squads. Over this much shorter run of games, it's going to be difficult to recover from some 'bad' early choices and disappointing early returns.


In the group stages, I think it's likely to be better to concentrate on teams that enjoy the most mismatched fixtures, rather than on the biggest teams and the star players. With all due respect to Iran, Iraq, Haiti, Cape Verde, Curacao, Panama, Jordan, Qatar, Saudi Arabia, and Uzbekistan (they at least look as if they might have quite a decent defence; but I doubt if that can save them from a last-place finish),.... they ought to be pushovers for most of their opponents; and it is worth targeting players drawn against them in the group stage, rather than just focusing on the big-name players. [OK, I take that back - well, partly. Qatar and Haiti actually look more than half-decent. And that is the magic of the World Cup, that some of the small teams will prove capable of the occasional surprise performance or result. You can't expect that sort of resilience from all of them, though: I doubt if Panama, Jordan, Curacao and Cape Verde will have much in their locker.....  Oops, wrong again: all of those teams were far from 'pushovers' and Cape Verde were the big surprise of the tournament, actually the best African team after Morocco. My apologies.]

Once we get to the knockout stages, the bigger names may start to shine; and we should have a little more idea about how well they and their teams are performing. While some teams come hot out of the blocks at a tournament (especially if they've got an easy first opponent!), most take at least one game to start finding their feet, and some only start to build momentum as they progress into the knockout stages. (For this reason, I'd be very wary of playing any of the bonus chips on Matchday 1.) But also, after the group stage, the level of competition takes a massive step up, and the results of games become far more unpredictable. (I was just playing around with the bracket, and found that even in the 'Round of 16', almost every match-up I expected to eventuate was looking like a bit of a toss-up! And quite a few of the 'Round of 32' games were looking like they might not be entirely straightforward, either.)  Although the number of transfers increases significantly for each later round, you do have to be very careful to 'hedge your bets' - to avoid taking too many players from a small number of teams; you have to try to ensure that even if you bet wrong on the outcome of every game in a knockout round, you won't need to take 'hits' to rebuild a full squad for the next round. (You do that by taking players from both sides in as many games as possible, especially the games whose results are looking harder to call; in fact, up until the semi-finals, it's actually best not to take any players at all from matches which are too close to call!)

And of course, just as with FPL and any Fantasy game of this kind, you must avoid getting sentimental about your favourite players, or your home country. Haaland might be the best striker in the world, but Norway don't look like a very good team all around and might struggle to get the ball to him enough for him to be very productive - wait and see how they look in the first one or two matches. England and Portugal don't look - to me - to have quite enough strength in depth to be serious contenders; and they have quite tough opening groups - so, I wouldn't be taking any of their players just yet.


For the chips, as I just said above, I would avoid risking any of them in Matchday 1, as there is just too much uncertainty about who's going to be playing, and how well. I'd say the final round is also probably best avoided, and perhaps also the semi-final round, as these tend to be quite closely matched and cagey affairs, often quite low-scoring. There is a strong case for playing the powerful 'bonus chips' - Maximum Captain (which gives you the captain's double points for whoever is your highest scoring player) and 12th man (an additional player added to your squad for one Matchday, without any of the usual restrictions on budget or country quota) for one of the group games, in which we're likely to see the biggest scorelines - and you might want to hazard one of them in Matchday 1. I think the 'Round of 32' could also work; as indeed could Matchday 3, at the end of the group stage, where the Maximum Captain might be particularly useful, given the unfortunate uncertainties about how motivated teams will be, and how many of their top players will even get minutes if qualification is already assured. [I did a much more detailed evaluation of the Booster chips and how to use them, later in the tournament.]

If all the top nations are safely qualified after two games, and thus likely to field their 'B teams' for the final match, that could be a prime occasion to resort to the Wildcard chip. But, of course, it can also be useful to hang on to that for dealing with a possible emergency later in the tournament - if you suddenly get a lot of injuries or suspensions, as well as having wrongly predicted which teams were going to survive into the subsequent round. This could be a further reason for avoiding the big-name players in the early rounds; if you focus on players from more mid-level nations, those nations are quite likely to have qualification still in doubt going into MatchDay 3, and thus will still probably field a full-strength team in the last game - while Kane, Mbappe, Ronaldo etc. are likely to get the day off.

The Qualification Bonus chip (2 additional points for every player who plays in a winning knockout game - even if only for 1 minute!) is probably best used in the Round of 32, because the outcomes at that point should be mostly more predictable, and you'll have been able to optimise your team for the fixtures with unlimited transfers after the group stage, and you can hedge to some extent by spreading your selections across more teams (even if you suffer one or two nasty surprises in the results, it won't make too much of a dent in your overall return from the chip).

The unfortunate complication FIFA is foisting on us is that there is also going to be a 'Mystery Booster' - an additional bonus chip which will only become available for the knockout rounds; and they're not telling us what it is yet. Having 5 chips to cram into 8 Matchdays - in effect, only 5 or 6, as the beginning and end of the tournament are much less promising for them - is already bothersomely cluttered, without the additional aggravation of not even knowing what one of those chips is. Many managers in the game, I'm sure, are going to feel overwhelmed by too much choice, and will end up playing most of these chips more or less randomly. But careful planning in how to deploy these chips could afford a significant advantage; so, don't let irritation at FIFA's muddled game design lead you into rash choices with this.



As for the tournament itself....

Switzerland (who have been blessed with by far the easiest-looking group), the USA (who are a pretty decent team, and should get something of a lift from playing on home soil), Turkiye, Morocco, and - much less strongly - Japan and Senegal are my 'dark horse' picks: not prospects to win the tournament, but capable of going a lot deeper into it than most people have imagined.

I am anticipating a win for Spain, although it could be a very close-run battle with France - and I fear we might have a 'premature final' if they meet in the same half of the draw (the semi-final in the top half of the bracket looks almost inevitable). Brazil, Argentina, and Germany can never be discounted, but I feel they don't look quite strong enough this year, and will need a few breaks to go their way. Belgium and the Netherlands (and perhaps England and Portugal too), I expect to crash out quite early this year.


BEST OF LUCK, EVERYONE!!!!

Even if the FIFA Fantasy game is a bit of a mess in some ways, we should be in for a feast of football. Enjoy!!!


Tuesday, November 25, 2025

Always risky to play a chip after a break

A black-and-white still from the 1960s TV series 'Lost in Space' showing Robbie the Robot delivering his trademark warning to his young friend in a jagged speech bubble
 

Well, certainly one of the 'bonus' chips (and as I said yesterday, the Free Hit should really be regarded as one of these too). Though, in fact, even a Wildcard play is a bit of a shakey proposition directly after an international break, as you really want your new selections to return good points for you straight away.... and in these gameweeks, there is too much uncertainty about that.

WHY?  Because the disruption of the usual club routines for the better part of two weeks tends to have a negative impact on team and individual form, and makes game outcomes more unpredictable.

Certainty, of course, is impossible in a game like FPL; but if you're going to risk one of your valuable bonus chips, or implement a major rebuild with the Wildcard, you want to have a high degree of confidence that all of your players are likely to have good games. And you just can't have that level of confidence about likely performances in the gameweek straight after a break, just as you can't in the early weeks of the season, after the summer lay-off.

Even if players aren't physically fatigued by long-distance flights and heavy game-minutes, and haven't picked up some injury niggle that hasn't yet been publicly announced, they can often be emotionally depleted by a particularly high-stakes game (especially in this most recent break, where World Cup qualification was on the line for many teams). But more importantly, their usual routines have been broken: they've been playing with different teammates, working with different coaches, implementing different game tactics and set-piece routines to what they're used to with their clubs. And when they return, they have limited time to get back in the swing of things, with only a day or two of training before their next league match; detailed tactical preparation, in particular, can be very difficult on such a tight schedule. And even the players who stayed at their clubs, while they should be feeling fresh and well-rested, will also have missed out on full training with their regular teammates for 10 days or so.

This is why we get so many wild fluctuations in form, so many 'unexpected' results straight after a break - and thus, why it's such a big, and probably unwise, gamble to play one of your FPL chips in such a gameweek.

[I'm here trying to kick off a new series, where I aim to sum up a key idea about FPL rather more pithily than usual (though I don't have the knack of brevity, I know!), with the main point being stated in the post title. I realise at least some of the entries in my other attempt at a more concise series of posts, 'In a nutshell', may also qualify for this new category. I may have to ponder on whether there's any value in having two labels.]


A little bit of Zen (105)

  "The difference between genius and stupidity is that genius has its limits." Albert Einstein