Showing posts with label New ideas for FPL. Show all posts
Showing posts with label New ideas for FPL. Show all posts

Saturday, June 7, 2025

Last chance to BANISH the AssMan!

A screenshot of the FPL email advertising its end-of-year manager survey
 

As I've mentioned, often, I absolutely HATED the silly innovation of the 'Assistant Manager' chip, which I think RUINED the game for everyone this season.


If you're signed up for the regular FPL updates, you should have received an invitation in the last few days to participate in their End-of-Year Survey.

It includes questions about what you thought of the 'Assistant Manager', and whether you'd like to see it again next year (please, God, NO!!!!). PLEASE, EVERYONE, fill this in, and make sure to be as negative as possible about the dratted AssMan chip!!!

A screenshot of the FPL Survey, with examples of appropriate answers to questions about new chips in the game

How to answer the FPL survey


If we don't all complain about it vociferously, there's a very real danger that it (or something even worse...) will be included in the game again next year - and RUIN IT FOREVER. This may be our one chance to make our displeasure with the chip heard.



There is also a space at the end of the questionnaire for you to address any other areas of complaint. I would suggest throwing in some criticisms of the AWFUL 'Player Info' screen, or various other aspects of the data presentation in the UI, the lack of any ready way of reviewing the player-by-player contribution to your team performance over the season, or, of course, the urgent need to revise the bloody 'BPS'....


#DownWithTheNewChip


Friday, June 6, 2025

One more WISH

A photograph of a man's hand, held behind his back - crossing his first two fingers 'for good luck'
 

I know I said I was done with this wishful thinking when I came up with this afterthought a week ago, but.... one final FPL wish-list item has occurred to me. This will be it now, I promise. (Until next year, anyway.....)


I'd like FPL to introduce a display of 'Team History' - not just the 'Gameweek History' list we have at the moment, which provides only headline stats for each week, but a more detailed breakdown of how each player has performed for us.

I envision a grid display, with our current players listed in 15 rows,... and then all players we've previously owned in further rows beneath those; then a column for each Gameweek, indicating which players started for us then (or were only on the bench), and how many points they returned. (It would also be nice to have a little pop-up triggered by the mouse-cursor clicked on each Gameweek, or even just hovered over it - revealing the breakdown of how the player earned his points for you in that week.)

The first few columns should also give a few summary totals: how many games the players have started for us, how many points they've returned, how much their price has changed while we've owned them.


This is pretty basic stuff, surely not much to ask??


Friday, May 30, 2025

A final WISH

A photograph of hundreds of various coins, underneath a shallow layer of water in the pool of a fountain (an old superstition for getting a wish granted is to toss away a coin into a fountain or a well)
 


Could we possibly - pretty, pretty please - make the very simple rule change that...
Bonus Chips no longer count in Cup ties?


Just about nobody thinks that this is fair - even people that profit from it. (I actually had someone offer a heartfelt apology to me a few years ago when he knocked me out in a quarter-final with his Bench Boost, and assured me he hadn't realised it would give him an advantage in his Cup match.)


This is my last wish to address to the FPL authorities. (For now. I'm sure I'll think of some more next year...)

Oh, wouldn't it be NICE if some of these wishes were granted before the start of next season?




Tuesday, May 27, 2025

Dear FPL - please FIX this!

A screenshot of FPL's 'Player Info' pop-up screen, showing Trent Alexander-Arnold's record at the end of the 2024-25 season


Long ago, in one of my 'previous lives', I worked for a while in website design (I was more the sales/client liaison guy, but I had to work closely with the development team to fulfill the client's needs). And there were certain basic principles of UI design that were universally recognised - even a quarter of a century ago, in the early days of the Internet: a) Avoid pop-up screens (they're clunky, and people hate them); b) In particular, avoid 'large' pop-ups (they're an awkward compromise between small or mid-sized and full-screen pop-ups: if you need a larger display space, you should always go full-screen); c) Avoid sliders (really, really fiddly and irritating); d) In particular, avoid lateral sliders (shuffling from one side of the screen to the other in order to view all the information it contains is excruciating...); e) NEVER leave anything essential outside the initial field of view (if you have to have your sliders, they must be immediately visible when the pop-up opens; any 'control' items or essential information must be within the visible area of the screen when it first appears - you can't have people needing to scroll down to find a lateral slider, and then scrolling back up to look at the part of the screen they want);  f) If you must have sliders, leave row & column headings outside the sliding frame - so that they'll remain visible and unmoved as you scroll down/sideways.

How many of these 'golden rules' does the FPL 'Player Info' screen break? That's right - ALL OF THEM! It is an abomination, a disgrace, an absolute shit-show.

There are several aspects of FPL's User-Interface design and data presentation that I'd like to see changes to; but we have to start with that one - it is the most massively annoying defect in the game, because it's a screen that we use multiple times every week.


Improvements I'd like to see in the game's UI

1)  The 'Player Info' screen: make it a full-screen pop-up, or - better - an 'open in a new window/browser tab' full-page display. And reformat the layout, if necessary, so that it can be navigated without the need for slider bars. (It would also be nice if we could get hotlinks under the 'previous seasons' totals to open a page with the full week-by-week records for each year.)

2) a)  The League tables: make them searchable by Gameweek (as well as, or instead of by month, which is the only option currently offered). It's nice to be able to easily check who the weekly winner is, in any league, or find out what your weekly position was in your country league,... or remind yourself how you did during a crucial double gameweek, or whatever. Shouldn't be at all difficult to implement.

2) b)  The League tables: display the current total number of participants for each one!

3) a)  Player search: make it available on every 'team' page, not just the 'Transfers' page. We don't need the full sidebar, just a search box. We often want to check up on a specific player - often mid-gameweek, while we're monitoring our own progress on the 'Points' page - and it is a pain-in-the-arse to have to keep switching to the 'Transfers' page (or to have to leave that open in a separate tab, which is what I usually end up doing) to do that.

3) b)  Player search:  clear the search automatically when parameters have changed, and/or add a quick 'clear' button.  If I've switched my field of search from 'Midfielders' to 'Goalkeepers', I don't want to be told that no goalkeepers can be found... because the stupid bloody widget is searching for a goalkeeper called Mbeumo. (Again, it doesn't help that the 'search box' is usually off the bottom of the field-of-view when you're adjusting the other search parameters!)

3) c)  Player Search: broaden the data field so that a player can be recognised from any part of his name. It can be impossible to find out anything about Diogo Jota's history unless you know that the game recognises him ONLY as 'Diogo', or about Korean forward Hwang Hee-Chan unless you realise that the game mistakenly believes Hee-Chan is his surname.

4) (a)  Player Statistics:  make that page searchable by gameweek also. By month, or over a particular run of gameweeks - with 'from' and 'to' selectable - would be nice too. But at the very least, we should be able to recap players' relative performances in any given gameweek. (And heck, it would be nice to have a 'Season so far....' total available undear a by-gameweek search too, in addition to the figures for that week.)

4) (b)  Player Statistics:  make 'historical' records available as well, by adding a facility to search by season.

4) c)  Player Statistics:  for heaven's sake, start displaying the saves points as well as just the number of 'saves'!  The number of saves is 'good to know', but it's not as important as how many points your keeper has actually contributed to his team (and yours). And after all, 75 saves in a season could represent anything from 0 to 25 actual points!!

5)  'Global Average' score: a pretty important statistic, it should be appearing in more than one place! Please add it to the weekly record in 'Entry History',... and to the 'Team of the Week' pages,... and anywhere else that refers to gameweek-by-gameweek results. And gosh, it would be nice if they'd tally the 'global average' for the season as well.

6)  Captaincy rates: also a pretty useful statistic, it should be added to 'Player Statistics' - at least for the historical record; although live updates for the current gameweek would also be interesting to see.

7) a)  Gameweek team records: make them 'historically accurate' as to player status. If we're checking back to see how we - or a rival - did in an earlier gameweek, we want to be reminded of players' injury/suspension status going into that gameweek, not NOW. That shouldn't be difficult!

7) b)  Gameweek team records:  also make the team 'Points' pages' linked league tables 'historically' sync'ed, so that if you click on that league, you'll see the standings as they were at the end of that gameweek. (Also, wouldn't it be lovely if clicking on your own team name in a league took you to the page that your rank actually puts you on? And perhaps, you know, you could even make the leagues searchable - by team name or by score/range of scores??)

8)  Fixture Difficulty Rating:  make it searchable backwards as well as forwards. Sometimes we want to check back on the pattern of fixtures (and their predicted difficulty [even though this is laughably inaccurate much of the time!]) in a previous gameweek; but, at present, everything prior to the following gameweek disappears as soon as a new gameweek begins. [And if they're going to keep the dreadful 'Assistant Manager' chip next season (although I'm fervently praying that they won't... #DownWithTheNewChip), would it be so much to ask if they could do something to highlight the fixtures in which a 'table bonus' would currently be available (or was available, in a previous gameweek)?]

9)  The 'Transfer' process: streamline it, and make it more idiot-proof. We hear sob-stories many times a season of people who've ended up paying for multiple transfers because they'd somehow inadvertently failed to activate a Wildcard or Free Hit as they'd thought. And I sympathise: the transfer process at the moment is a bit clunky and confusing. I think in the past you used to have an option to play Wildcard or Free Hit within the 'Transfers' pop-up window; but that seems to have disappeared - why? It is an unnecessary hassle to have to go back to the main screen to activate the chip. And if transfers are blocked (because you've inadvertently chosen too many players from one club, or strayed over-budget), you should have the warning notice about that in the 'confirm transfers' window - not just find that it is frozen, without explanation, and have to go back to the main screen to find out what the problem is. And I DO NOT WANT to have an annoying pop-up ad inviting me to participate in 'Fantasy Challenge' at the end of this process, rather than the quick reassurance of a confirmation of a successful transfer.

10)  Key buttons must be PROMINENT, CONSPICUOUS: returning to the point in my preamble about 'essential' items needing to be immediately within the field of view on a screen, FPL is often guilty of 'hiding' stuff in inconspicuous places at the edge of the screen, or completely out of sight off the bottom of it. Having to scroll down in the 'Transfers' pop-up screen to find the 'Confirm Transfers' button is a needless irritation; but even worse (in my experience, a very regular source of 'mistakes' - particularly with bench order or captaincy allocation) is the vital 'Save Team' button hiding off the bottom of the 'Select Team' page. If they're going to require a manual save to confirm the team (rather than just auto-saving every change), there should be a prominent warning notice to remind you of this: 'Do you want to save this team?'  And it would make more sense to have the 'Save' button at the TOP of the screen (where it's immediately in view) rather than at the bottom. [And maybe we could make this button and/or warning notice about the need for manual confirmation into a 'Do you want to enter this team this week?' question - part of my plan for expunging 'zombie accounts' from the game. If you don't specifically 'enter' a team for the coming gameweek, I think you should get ZERO points for that gameweek. And if you fail to 'enter' for a few weeks running, your entry for the year should be deleted.]


There will probably be a few more points about the layout of the FPL website that occur to me over time, but I think this is enough for now; these are the most important ones.


Dear FPL, can you please fix these things before next season?  Pretty please.


Thursday, May 22, 2025

The BPS conundrum: abolish, replace, or modify?

A photo of a trophy designed to honour the player voted 'Man of the Match' in a football (soccer) game

As I mentioned yesterday in my 5 FPL Wishes for Next Season, I think a major revamp of the bonus points allocation in our game, and more particularly of the 'Bonus Points System' (BPS) rating scale currently used to achieve this, is needed urgently. [On top of everything else, it's very annoying that the 'ratings units' used in the BPS itself are also caled 'points'. It's really clunky to have to speak of 'Bonus Points' points. And it also causes confusion sometimes as to what people mean by 'bonus points' - the extra points actually awarded to players, or the BPS scores that determine those. I have fallen into the mental habit of usually referring to BPS 'points' as 'credits' instead; I wish FPL would follow suit.]


The sources of dissatisfaction with the current system are threefold:  a) It lacks transparency (too little information is shared about how the BPS totals are calculated);  b) It has been much abused by the FPL Gnomes this season (often the BPS scores have been adjusted after the event - apparently to produce less contentious outcomes in a few instances);  and c) Its results often appear unfair, inconsistent, and contrary to common sense (players who've had very good games - often, indeed, been generally acknowledged as the 'Man of the Match' - sometimes get strangely overlooked for FPL bonus points,... or at any rate given only a token 1 or 2 extra points, rather than the 3 points they seem to deserve).


Many long-standing FPL managers are now so disaffected with the BPS that they're grumbling it might be better to do away with it altogether.

I can sympathise with that view. Like the bonus chips (which I've grumped about elsewhere), they seem superfluous to the basic gameplay - merely an additional randomizing factor that tends to make the game even more unpredictable and less meritocratic.

At least, with the current BPS the award of bonus points is reasonably predictable for certain players over a long run of games; so, from that point of view, it could be considered 'fair', as it's not too difficult to take account of when making selections. But over a short run of games, or in a single Gameweek, it can be vexingly opaque, capricious, random

And it can potentially have a very big impact. While my weekly returns of bonus points don't seem to have a huge variance (almost never any less than 3 or 4, but rarely much more than 12, and mostly around 8 or 10), over a season I can easily stray 100 points either side of my 300-point median; and that's pretty much all - sometimes more than... - my typical season-to-season points total fluctuation. Bonus points and BPS might actually decide the whole shebang!

So, the bonus points are a big deal. And, at the moment, the way they are distributed is causing a lot of resentment in the FPL community.


However, I have a sentimental regard for tradition. And 'bonus points' - in pretty much the form they are now, I believe - have been around ever since FPL's inception in 2002. So, I'd be loathe to give them up completely, after being so long a core part of the game. (Apart from anything else, that would make it extremely difficult to make any meaningful comparisons between present and historical data in the game. This is one of the many gripes I have against this season's absurd novelty, the 'Assistant Manager' Chip: many people earned 30-50 points from it - more than you typically get from the other two bonus chips combined; a lucky few got even more from it; and it could conceivably have yielded 80+, maybe even close to 100 points. That is a really huge - and distorting - addition to the game's points potential for the season.)


Other critics favour replacing the current BPS with a simpler - hopefully fairer - means of deciding the weekly bonus points allocations. There are indeed a number of stats-compiling companies who offer ready-made player ratings (the current BPS is based on stats licensed from Opta; although, curiously, assists and own goals are adjudicated with the assistance of Stats Perform instead). And the Premier League itself is now making the official 'Man of the Match' awards 'democratic' by inviting fan votes through social media (though this is quite new, and hasn't been that well publicised as yet; I don't know what kind of numbers are participating).

While a ready-made player rating system could give more satisfactory results (if you pick the right one!) than the current one (which goes through the clunky additional step of filtering third-party data through a weighting template of FPL's own devising - I think that's where the problem really lies), there would be bound to be considerable teething troubles with any new rating system applied in the game. And I doubt if a new ratings provider would be immune to my misgivings about 'transparency' - since all of these stats companies seek to keep an awful lot of their process secret. 

Using these new online 'Man of the Match' polls is more immediately tempting to me as an alternative. But the problem with leaving the rating process to the subjective judgement of individuals (even very knowledgeable football professionals, as used to happen with the EPL 'MotM' awards in the past; or very large numbers of people, as we now have) is that there's a risk of the results being skewed by personal biases - especially, now, the loyalty of large fan groups. You've noticed how the BBC's 'Goal of the Month' competition, also decided by a fan vote, is very rarely won by a player from a less fashionable club (and indeed, even among the most popular clubs, a player is far more likely to win the accolade if his club was playing on the day the vote was held, especially if that was one of the 'games of the day' featured early in the show)? Heck, with a mass-participation game like FPL, there's a serious danger that groups of Fantasy managers would organise 'Man of the Match' voting in favour of the most popular captaincy picks for the gameweek. I do quite like the idea that all the popular votes could be tallied to identify the handful of most impressive players in each match in a rank order, to decide the award of FPL bonus points; but in practice, I think there would be too much scope for 'manipulation' of the results.


Another option sometimes suggested is to replace the current bonus points with new categories of points awards for specific game actions. We've seen something of this in Fantasy games for the big international tournaments: the last Fantasy World Cup introduced additional points for a certain number of 'ball recoveries'; actions like tackles or duels won, 'key passes', and 'big chances created' might be other possibilities for inclusion in such a revised scoring scheme. While I quite enjoy having to adapt to such novel wrinkles in a once-every-four-years Fantasy tournament, I feel it would be too much of an upheaval in our well-established annual competition of FPL, Again, it would produce much higher potential points scores for each gameweek, and across the whole season, rendering all earlier seasons incompatible for FPL performance comparison.



So, reluctant though I am to admit this as the only viable solution, I feel that we probably have to make do with the current bonus points format - decided by the dreaded BPS.

How, then, might we address the three areas of difficulty I outlined at the start of this piece?


a)  Transparency
Probably a lot of the problem here arises from the fact that Opta, the provider of the underlying game statistics used to tally the BPS player scores, is reluctant to share much of its data - or almost anything of the process it uses to compile that data. (All other stats compilers are much the same in this, I would imagine.)  Partly, they want to steer people towards premium subscriptions for richer data; partly they want to protect their IP, to prevent upstart businesses from too easily copying what they do; and also, probably, they don't want it to be too easy for people to check up on their accuracy and consistency by attempting to replicate their stat-compiling process, even over a small sample size.

However, this could be an area where sticking with the incumbent data-provider (rather than instead buying an off-the-shelf 'player rating' stat from a rival company) will give FPL some useful leverage: they ought to be a powerful enough client that they can persuade Opta to allow the release of more data than they might ideally like to. What I'd like to see is the full background stats BPS is supposedly based on - for every player. But if Opta is digging in its heels against that, I'd probably settle for being able to see the detailed breakdown for the 'Top Ten' BPS scorers usually listed for each match; or even just for those few players who ultimately receive bonus points. And there surely shouldn't be any problem about FPL publishing the BPS total for every player??  (In an ideal world, I'd also like to see detailed explanations of how each of the relevant game actions is defined, and at least some explanatory examples - each week! - of how potentially contentious incidents have been classified, and why. But let's work towards that slowly, eh? We probably can't get everything we want, all at once....)


b)  Surreptitious adjustment of BPS scores (after matches are over)
That seems to rest with FPL rather than Opta. But either way, it shouldn't happen - not without an open acknowledgement, and an apologetic statement explaining what happened. Most of the BPS data is updated almost live - so you can actually check on who's in the running for bonus points while games are still in play. You must expect that some things might get tweaked up to an hour or two after the game ends. But this season we've seen quite major points adjustments occurring a day or two later; if that occurs, we need to be told why.


c)  Appropriate Results
The main thing we want to see is the bonus points for each game more consistently, accurately, and predictably reflecting the commonsense assessment of player performances

And I think this could be achieved just with some tweaking of the current BPS scoring

The key problem with it is that it massively over-rewards certain game actions, while under-rewarding and even excessively penalising others - with the net effect that the bonus points tend to go mostly to the players who are already earning FPL points in the game: those who've made an attacking contribution, or defensive players who've managed to keep a clean sheet. It's a classic case of double recovery, and that is fundamentally unfair - particularly as a lot of significant game actions don't get any recognition in the main FPL points system, ('Pre-assists' are my particular pet peeve: the pass before the actual assist is very often the one that actually makes the goal; yet it earns no recognition, in either direct points or BPS credit.)  Midfield playmakers who quietly dictate the tempo of the whole game, or 'engine-room' lynchpins who break up every opposition attempt to progress the ball through central areas... are the kinds of players almost invariably overlooked by BPS - although proper football fans recognise them as the true 'Man of the Match'. And just last week (Gameweek 37) we saw an instance - sadly, not at all an unncommon one - where some exceptional goalkeeping performances from the likes of Sels, Leno and Kinsky went unrewarded. That's what we need to change.

Other game contributions get only negligible BPS recognition at present. A defender blocking a shot may be as important as a goal - but he only gets a tiny fraction of the BPS credit (for two of them!) that an attacker does for scoring a goal - essentially nothing. Defenders have never fared all that well under the BPS (unless the match is very low-scoring, they're bound to be eclipsed by all the players who contributed to the goals); and I pointed out early on this season that a small change in the BPS scoring would make it even harder for them to win bonus points this year (defenders and keepers are now more heavily penalised under BPS for conceding a goal, which makes it extremely difficult for them to get into bonus point contention if they fail to keep a clean sheet).

I'd be tempted, in fact, not to give any BPS credit for actions that are already credited in the main points system. However, that might lead to eccentric outcomes where a multiple goalscorer was overlooked for bonus points - which would also seem unfair under any commonsense view of things. So, I think we'd have to keep BPS credit for goals, assists, clean sheets, etc., but massively reduce it from the levels it's at now; while increasing the range and value of other game actions credited in BPS.

I don't see why scoring a goal should have such a massive weighting in BPS, or why it should differ for different players, different goals. There's a case for giving defenders (and keepers!) more game points for a goal, because it's so much rarer an occurrence for them (and they are under-rewarded by the overall points system, compared to attacking players). But as part of the overall 'game contribution' assessed under BPS, one goal is surely the same as another. 

I've always found it particularly baffling and exasperating that BPS awards an additional 3 'credits' for the 'goal that wins a match' - but offers no definition for that. Is it the last goal scored? Or (more probably) the last goal that moves a side into the lead? Either way, it's nonsense; it's really a matter of chance which player may get to contribute the 'most important' goal. And in any case, the truly decisive goal is the one that turns the momentum of the game - often, not one that establishes or extends a lead, but one that ties the score again, or even one that gets a side back in the match after falling a long way behind. I can see no reasonable argument for giving extra credit only to one of the game's later goals.

I'm doubtful about rewarding clean sheets under BPS as well; certainly not with a massive 12 'credits', as is currently the case. A goal can come out of nothing, out of pure fluke (or a bad refereeing decision...). It's probably undesirable that defenders and keepers get such a huge lift from a clean sheet under the main points system (but they need it, because they get no points for anything else, and usually only a fairly remote chance of big bonus points); again, 'double recovery' seems inappropriate to me - if they're getting 4 points for the clean sheet already, they don't need a huge BPS boost too. For me, there's not usually any difference in quality of defensive performance between a team that concedes 0 goals and a team that concedes 1 (or 2, sometimes....).

Weighting the BPS so heavily in favour of game actions that are already rewarded is plainly wrong-headed and unfair. If those 'credit' items are still to stand, they need to be massively dialled down, I would say. Whereas, credits for other important game actions like 'key passes', 'tackles won', and 'fouls won' should be significantly increased. That could produce BPS results that accord more closely with actual player performances.

It will be a complex task to get this rebalancing of the 'Bonus Points System' right, but - I believe it can be done. 


Wednesday, May 21, 2025

FIVE Wishes for next season

A painting of a wishing-well in a flower-strewn meadow...

 
As the 2024-25 season draws to a close, I find myself brooding on things about the game I'd like to see change....

1)  Weed out 'zombie' accounts!

It is infuriating how much the overall rankings are distorted by the number of 'non-playing' accounts cluttering them up. Many managers accidentally get locked out of their accounts, or just give up on the game at some point in the season,.... yet their teams remain in play forever. There is no good reason for that. (Well, except that FPL's executives probably feel that artificially inflating the number of managers/teams may help to entice more and bigger sponsorships... But surely sponsors can see through this horseshit: it is obvious that the number of active players in the game can't be anywhere near the headline figure of 10-million or whatever.)  I would simply require a log-in every week, to confirm entry of your team for the next gameweek (even if you're not making any changes to it). Of course, people do occasionally just 'forget' to tweak their team for a week, or might run into real-world distractions like a health crisis of some sort for a few weeks; so, we might allow a 'grace' period - perhaps 3 or 4 gameweeks,.... before an account with no recent sign-ins is deleted. (Most kind souls would be inclined to allow team scores to continue to be counted during such a 'grace period'; but I'd take a hard line on that, and suggest that if you don't actively 'submit' a team for a gameweek, for whatever reason, you should get nul points for that gameweek.)


2)  Make a space for the most popular 'side-games'

On a related point to that first item, another major source of distorting clutter in our game is the number of people who are not actually playing the main game, but various little riffs on it. The main one, of course, is 'Weekly Win', where people are just chasing a one-off high score, and don't care how many transfers they use to achieve it. There may be variants, like 'Daily Win' or 'Early Lead' (chasing the best score on the first day of the gameweek) too!! And then there are some people who play a kind of 'Monopoly' where amassing squad value rather than points is the aim. There is no reason why these major alternate competitions could not be identified and accommodated within official side leagues (and let people have separate teams for them, if they also want to play the 'main game') - just as there are already separate 'game areas' for Fantasy Draft and Fantasy Challenge games. If you make it easy to enter these games, and offer some decent prizes for them, that should draw people away from trying to play them within the main game. However, I'd also be quite happy to see players expelled for 'suspicious behaviour' of this kind, or at least discouraged from pursuing such variants by placing a cap on the number of paid transfers - 'hits' - that can be used.


3)  More and better prizes!

It is ridiculous, really, that such a massively popular game, which is now regularly attracting well over 10 million sign-ups each year, offers such pitiful prizes. Rather than having huge cash prizes for the top few positions, though, I'd prefer a wider distribution of incentives, to share the goodies more generally: with multiple prizes - weekly and monthly - in all the major 'public leagues' as well as the 'Overall' competition. It's not so much to ask, is it?


4)  Do something about the 'Bonus Points System'

I've been saying quite often in my weekly roundups that 'BPS is broken'. There is a remarkable degree of general agreement among the FPL community online that the present system of calculating bonus point allocations is deeply unsatisfactory. It's utterly lacking in transparency (they only reveal the BPS figures for the 'leading' players in each match, not for everyone; and they don't give any detailed breakdown on how these totals are reached). And it doesn't appear to be at all consistent or fair,... or consonant with common sense: very often, players who've had outstanding games - indeed, who are, by general consensus, the 'Man of the Match' - get no recognition under this system whatsover. That can't be right. Moreover, this season we've seen a fair bit of flagrant skullduggery with the manipulation of the system: BPS results have frequently been adjusted - without explanation, and sometimes quite a long time after the end of the match in question - apparently to produce a less controversial allocation of extra points. Some have suggested such radical 'fixes' as replacing BPS with a third-party player rating that would more closely accord with the general perception of relative player performances; others propose abandoning 'bonus points' altogether, and allowing all players to earn additional points for specific useful game contributions, such as 'key passes completed', 'duels won' or 'balls recovered'. I see some problems with either such approach; I'd prefer to attempt an overhaul of how the BPS is calculated, and improve its clarity and consistency of implementation. [I might have a whole post on this soon... Here it is.]


5)  No more silly innovations

For the most part, we like the game as it is. It does not need any injections of 'novelty'!! The 'Assistant Manager' Chip foisted on us this year was a game-distorting aberration. It offered such a huge number of potential additional points that it was very difficult to ignore (anyone who - like me - nobly tried to do without it, in protest, probably lost at least 30-50 points on most of those who did use it; more, probably, than you'd get from both of the other bonus chips combined); and this now makes it impossible to meaningfully compare this year's scores to performance in earlier seasons. Moreover, this new chip was awarding points for things we'd never previously earned points for; it was, in effect, a completely different game - crudely grafted on to our beloved Fantasy Premier League. We do not want this kind of change in the game. We do not want the 'Assistant Manager' Chip in the game again next season (except as part of Fantasy Challenge, perhaps...) - or anything else of the kind.


Oh, and don't get me started on the UI!  That is a whole other post in gestation as well.....


Thursday, December 12, 2024

Moving deadlines - needed or not?

A photo of four workmen moving a set of football goalposts
 

In the wake of this weekend's late postponement of the first scheduled kick-off of the Gameweek, a few managers on the online forums were advocating for the FPL deadline to have been moved.... ostensibly to allow people a little more time to panic (sorry, I meant 'think'....) about how to address this unforeseen calamity.

Would this actually have been a reasonable or useful (or practical) idea?  Or a fair one?


I think not. Probably not reasonable or practical because - unless the FPL website has been set up with a straightforward back-end interface that allows fairly un-techie staff to easily implement a deadline change (which I doubt) - that kind of thing could involve quite a bit of programming... which probably wouldn't be easy to get done safely and accurately within just an hour or two, especially on a weekend (when I imagine only a skeleton staff are on duty at FPL Towers...?).


Probably not even that useful to anyone, since, as I've noted previously in the last few days, there's really not much that you can do about an 'Act of God' disaster like this; making multiple short-term transfers, or throwing your Free Hit at the problem, is only going to be counter-productive. If you happened to be on top of the weather news (and the likelihood of a postponement was heavily predicted over the preceding 24 hours), you had ample time to take whatever panicky and inappropriate 'remedial' action you fancied before the original deadline anyway; and if you weren't, a few extra hours of potential faffing time probably wouldn't have made much difference to you.


And a change certainly would not have been FAIR, I don't think - for two reasons:

1) Such a modification of the rules could only have been implemented for a postponement of the first match of the gameweek, not for any of the later ones. (And with a major storm like that slowly rolling across the country, and some gameweeks being extended over three or four days, it is quite possible that some matches may get postponed only after the gameweek deadline has passed; it happened a number of times during the Covid pandemic. Such an eventuality is really rough on any FPL managers with a lot of players affected by the post-deadline postponement; managers adversely affected by a postponement of the opening game already enjoy a slight advantage in that respect - why should it be made any greater?

2)  Far more importantly, in my view, the gameweek deadlines are set and advertised weeks in advance, and should remain fixed, for the sake of clarity and straightforwardness in the application of the game rules: everyone expects the deadlines to come into force at the originally advertised times, no matter what

Some people choose to finalise their teams for the week some way ahead of the deadline, and indeed may not conveniently be able to leave it until just a few hours beforehand. (When the first kick-off is at Saturday lunchtime, the deadline is in the middle of the night for managers in the Americas and Oceania!) Unexpected, last-minute changes to the gameweek deadline would disadvantage those in adverse timezones, and those with spotty Internet access who are not readily able to keep abreast of EPL news - or UK news more generally, or any news - hour by hour. And that accounts for a very substantial proportion of those playing the game (including myself): the USA, Malaysia, Australia, and Indonesia are some of the countries where the game is most popular, outside of the UK. It is unfair to FPL managers in countries like those to implement rule changes (which is what moving the deadline would be) at times when they can't readily be aware of and respond to them.  [The same argument would apply to another rule change often argued for on the forums, allowing manual substitutions to be made throughout the gameweek - as is usually the case with international tournament versions of the game, where the 'game days' for each round of matches are usually spread over two or three or four days. I find it a clunky and unnecessary over-refinement of the gameplay.... and very, very difficult to make use of from a timezone 8 or 10 or 12 hours distant from where the matches are being played.]

Moving a deadline unexpectedly - particularly 'late in the day', quite shortly before the original deadline - would unfairly disadvantage anyone who'd already made their squad changes for the week (perhaps shortly before the deadline change is announced, or as it's being announced... or even after its announcement, but still before the original deadline, because many people will have remained unaware of the change). We all plan for when the deadline is originally advertised to be; and if we choose to finalise our teams before that, we shouldn't be retroactively penalised for that decision by a late 'rule change'.


Perhaps a stronger case could be made for such a late change to the deadline, if - and only if - there were clearly defined circumstances for implementing such a change automatically (not just leaving it to the discretion of whoever's on the FPL Crisis Desk at the weekend.... and blindly trusting to the tech team to be able to put it into effect at short notice); and this provision is well-publicised to all participants. But even then, I think it's unnecessary (not actually that helpful to anyone), and unfair (it confers a privilege - albeit one that is probably not actually very valuable - on managers in or close to the UK, who are constantly on their phones....).  And at the moment, this is not the case: there is no established provision or precedent for automatically shifting a gameweek deadline in circumstances like this.

Therefore, I contend, the deadline should be treated as sacrosanct, and not moved for anything.


Saturday, August 10, 2024

A new CHALLENGE...

A miser - a cartoon of a wealthy man protectively spreading his body across a huge pile of unspent cash

 

Here's something new for you..... (Just in case you find the regular FPL game too EASY....!)


You'll need a 'second account' for this (you can only have one FPL account for any one email address), but that's not too difficult to sort out, if you're interested....

Last season I tried out a THRIFTY LEAGUE for ultra-low-budget teams, and found it a lot of fun. (I just did the same experiment with the Euros, and my cheapo team did surprisingly well there!)

My original budget cap was 75 million, but that's a bit awkward this year (with no starting keepers at 4 million.... and no cheap Cole Palmer!!), so I've upped it to 80 million.

The idea is that you always have to leave at least 20 million of your budget unspent. (If you've grown your total squad value to 105 million, you can then spend up to 85 million on your players, and so on.)


 GO ON, GIVE IT A TRY!

The join code is: tgombg



I've been thinking of adding a series to this blog called something like "Call me crazy, but...."  This might be the preliminary entry in that.  I have a lot of ideas for possible changes, improvements, innovations in FPL...

And one of them would be.... to offer (instead of the insufferably inane 'Fantasy Challenge' side-game they just initiated at the end of last season) some alternative game approaches, novel sub-competitions which could be separated off from the main game. 


I think a lot of people could potentially be interested in a game like this where you have to work with a very restricted budget - but it's not ideal to be lumped in with the main game, distorting the overall ranking figures for everyone else.  [But there are already so many 'unofficial competitions' evidently going on within the main game - chasing squad value, chasing low-score(??!!), chasing a weekly win, etc. - that I'm not going to feel too guilty about adding my tiny little side-project to the mix.]


Too close for comfort...

  Darn - well, much as I expected , this 'Round of 16' stage in the new Club World Cup has been very finely balanced so far. I supp...