There are two aspects to that question: 1) How should you assess the points value of the Triple Captain chip? and 2) How many points can you expect to earn from it?
Unfortunately, if your thinking is muddled on the first part of the question (as it often seems to be in FPL-land), that prevents you forming a clear idea of what you ought to be aiming for with the chip.
People very commonly claim that their return from playing the Triple Captain is THREE times the gameweek points-haul for their chosen captain. But this is just empty bragging, or dangerous self-delusion. (People who somehow persuade themselves that the value of the chip is TWUCE their captain's points-haul are even more perversely misguided in their way of looking at this!) Of course, you should really only be interested in the points lift that the chip gives you over what you would have had without it. And you'd get the basic points haul for that player anyway. In fact, since you surely would have made him your captain anyway, you would have got twice his points-haul for the week if you hadn't played the chip. So, the additional value of the Triple Captain chip is only the basic points-haul total, not some multiple of it.
I have discussed in some detail before the issue of whether the Triple Captain chip invariably pays off better in a Double Gameweek. (Summary; it can - but usually it does not. And it's a very dangerous thing to gamble on, since Double Gameweeks are now few and small, and right at the back end of the season.)
My general advice on both types of Bonus Chip is that you have to be prepared to play them opportunistically. There can be so many swings in player and individual form over a season that you often don't know who the hottest player of the year is going to be until a streak of exceptional returns suddenly emerges,.... and you often don't know what anyone's 'easiest' fixture is going to be until shortly before it happens. You can suss out the likely most promising options some months ahead; but you need to stay flexible, and be prepared for those tentative plans to completely change. (This year, Erling Haaland is still in form, and still the only FPL player regularly producing big points returns. And it has been fairly obvious since the start of the season that his two best fixtures in the first half of the season were likely to be City's home gaines against Leeds and West Ham in Gameweeks 13 and 17. So - for once - the start-of-season provisional plan for most people hasn't changed.... yet. But a lot of people weren't prepared to risk waiting this long, when Haaland was also knocking in braces of goals against better opponents. And now there is a chance that Saka or Mbeumo might be coming into tempting form as possible alternative picks. If Haaland gets injured in the next few weeks, then there'll have to be a late change of plan.... Such things often happen.)
Of course, you hope to successfully target one of your best hauls of the season for a Triple Captain play - but it is not reasonable to expect to land on the best; it's all just too unpredictable. Almost always, in fact, your and everyone else's best haul of the season comes from some complete random that you would never have expected to produce for you - and didn't very often, so wasn't a strong bet for the TC chip. You have to focus on players who can bag very large hauls multiple times a season, and who maintain top form for extended periods. Even if they won't ultimately provide any of your very best scores of the season, they are more reliable bets to provide a good score in a particular gameweek.
You shouldn't use the chip lightly, just throw it away on impulse; you should carefully choose a week in which your best player, when he's in his best form, is facing an opponent against whom he should have an especially high chance of scoring more than one goal.
But even the most exceptional players don't return every week. Usually, in fact, they'll 'blank' at least 1 game in every 3 across the season, probably closer to 1 game in 2. And sometimes even a Mo Salah or an Erling Haaland in their hottest run of form will still manage to 'blank' against a poor side.
You have to steel yourself to accept that a Triple Captain play can return nothing - and very often does. Perhaps 1 time in 3, your Triple Captain will only produce basic 'appearance points', or even less (the annals of FPL abound with horror stories of managers who ventured their TC on a player who got injured inside 10 minutes, or missed a penalty, or received a red card....).
You have to be grateful for any sort of return at all from the chip; and very, very grateful if your haul from it happens to break into double-digits, even narrowly. It is foolish to expect - or even to hope for - a massive dividend of 15 or 20 or 25 points. That kind of thing happens fairly rarely, and requires a very large dose of LUCK.
[I wrote a follow-up post a day or two later on how to assess the impact of your Bench Boost chip.]

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