Tuesday, July 22, 2025

Ch-Ch-Ch-Ch-CHANGES

A photograph of a US road sign against a lurid evening sky - bearing the legend 'Changes Ahead'
 

Dear, oh dear - over this past weekend FPL Towers suddenly unleashed a deluge of announcements about changes to the game for the coming season: all completely unnecessary - and at best, ill thought-out, at worst, likely to be highly detrimental.

I said last year, amid the dismay and horror induced by the introduction of the vile 'Assistant Manager' chip,  that I feared even worse things might follow on from it in succeeding seasons. And such now is indeed happening. The folks in charge of our game seem to be desperately pursuing 'innovation' - presumably just to grab more attention for the game, to try to attract new players to join it,.... but evidently without giving any proper consideration to whether these changes are needed or useful.

They fail to appreciate that continuity is perhaps the chiefest virtue in a game like this: continuity, clarity, consistency,.. and hence predictability.

A wise man said, "If it ain't broke, don't break it."

FPL's exectives need to take that message onboard. 



So, what are these changes?? Well, I'll try to briefly run through each of them, and explain why I'm unhappy with them.


1)  Multiple Extra Transfers for AFCON

We are apparently to receive a gift of extra Free Transfers (up to a maximum of 5) ahead of GW16 in mid-December, to make it easier to cope with members of our squads departing for the African Cup of Nations tournament. 

Completely unnecessary. It's only in every other cycle of AFCON that it more or less coincides with the Asian Cup, potentially depriving us of talents like Salah and Marmoush and Mitoma and Son at the same time. This is not one of those years: we only have to worry about African players. You're unlikely to ever have more than 4 or 5 of those at a time, probably far fewer; and it's really not difficult to move them out of your squad in advance - so long as you remember the African competition is happening! (With one or two top players, like Salah, it can be better to just leave them on your bench anyway - if they've gained a lot in value since you bought them, and you don't want to run the risk of losing that if you sell with a heavy hit from 'transfer tax', and then maybe have to buy back at more than you sold them for.)  And since the introduction last year of the rule allowing us now to save up to 5 Free Transfers (a rare - thus far, unique - example of an FPL rules tweak that actually makes sense and is an improvement to the game!), we could easily have dealt with this minor speedbump by saving up some of our regular transfers over the month or so preceding. All this new transfer allowance does is.... compel us to use up every one of our available transfers in GW15, so that we can feel we're fully taking advantage of it. Utterly bloody pointless!

This is a rule-change that is plainly just pandering to the more incompetent FPL managers - who couldn't remember to wipe their own bottoms if you didn't hand them the toilet-paper and a set of instructions on how to use it.


2)  TWO sets of chips

Yes, FPL is now giving us TWO of everything: 2 x Wildcards, 2 x Free Hits, 2 x Bench Boosts, 2 x Triple Captains - one of each for each half of the season.

Again, completely unnecessary.  We have generally only needed a Wildcard and Free Hit to deal with major fixture disruptions caused by the Cup competitions in the final third of the season; and there is a strong argument that even those aren't so necessary any more, since the really big Blank/Double Gameweek problem used to arise as a result of the FA Cup Quarter-Finals weekend - which no longer clashes with the Premier League schedule. Similarly, most people prefer to use their two bonus chips later in the season, particularly if one of the Double Gameweeks that happen then looks especially favourable. Extra chips in the first half of the season have comparatively little value, and there's certainly no pressing need for them.

And again, it's pandering to the less thoughtful, more superficial FPL managers, especially those who enjoy the game mainly for the thrill of gambling - taking silly chances on risks they haven't properly assessed. Those people would like to have a bonus chip in play EVERY WEEK.  And the way things are going,... FPL might soon make that wish come true for them. I - and most serious players of the game - will have quit long before that happens.


3)  Revision to the definition of 'assists'

Now, in principle, I'm not against this rule adjustment. I have complained many times about how players often seem to be denied an 'assist' purely because a lunging defender has got a toe-end to the pass they've played, even though that intervention sometimes does not drastically deflect the ball, and obviously does not prevent it from reaching the teammate who's going to score from it. Kaoru Mitoma seemed to be particularly hard done-by in this way: I think he's probably been unjustly denied at least 3 or 4 assists a season.

FPL has at least recognised that the core of this problem is the wildly subjective element of interpreting whether the eventual goalscorer was the originally 'intended recipient' of a partially intercepted pass, and are seeking to introduce more clarity and simplicity into the awarding of assists by scrapping this part of the definition.

However, this adjustment doesn't go nearly far enough. And probably only one or two freak cases like Mitoma may derive any noticeable benefit from it; otherwise, there will be just a handful of isolated instances through the year where it comes into play, for a different player each time. There are so many other problems with the concept of 'assists' - such as the fact that a player can receive credit for simply laying the ball off a mere foot or two, and indeed even for an unintended play such as an accidental deflection or a complete miskick. And I've long railed against the unfairness that the 'pre-assist' - the penultimate pass, which, far more often than the actual 'assist', is the one that really creates the goalscoring chance - gets no recognition at all, either in direct points or under the BPS (Cole Palmer might have a 400-point season in him if it did!!).

Moreover, FPL seem to have wilfully shot themselves in the foot even over this simple and uncontroversial enhancement to the rules - by introducing an arbitrary distinction between goal attempts inside and outside the penalty area; for some unfathomable reason, 'assisting' players will not get the benefit of this definition tweak if the goal is scored from outside the area. Now, probably this will crop up rarely, if ever; but whenever it does, it will create a new - and quite justified - sense of grievance,... as well as giving the potential for additional controversy as to where exactly the scoring player received the ball. Just completely NUTS!


4)  Tweaks to the BPS

Again, I'm in sympathy with the idea - but here it's been done in such an inept and half-arsed way that it's really just an annoyance rather than an improvement. These changes are utterly superficial, they barely even scratch the surface of the problems with the BPS.

All players are now to get the same BPS credits for scoring a penalty, which seems fair and reasonable; but it's still far too many credits, compared to the BPS rewards for most other game actions. And the fact that forwards still get way more BPS credit for scoring a non-penalty goal than other positions really makes no sense at all. Likewise, keepers are now getting 1 additional BPS credit for saving an attempt from inside the penalty box: again, it's still far too few points, given that a save - at least a really top-class one - is as valuable to a team as a goal at the other end; and creating the potential for controversy over whether shots from the very edge of the box were 'inside' or 'outside' (there is no need to make things more complicated, rather than less so). Goalkeepers are having their BPS credit for a 'penalty save' trimmed ever so slightly (too little to have any impact!); but they're still getting additional credit for a regular 'shot stopped' too - WHY???  Plus, of course, they already earn a massive direct points lift from a penalty save; and there seems to be no published definition of what constitutes a 'save' - do they still get those points and BPS credits if the opponent just skies it over the bar (because the keeper put him off...)?? It should now be a little bit easier for defensive players to get into bonus points contention if they make a lot of tackles, because their BPS score on that is now to be determined by 'successful' tackles rather than 'net' tackles (the surplus of tackles 'won' over tackles 'lost'); it's a bit more difficult to gauge how much of an impact this change might have, and it would seem fair and appropriate to tilt the balance of the BPS a little more towards defenders, since they mostly get close-to-zero recognition from it - but again, the number of credits awarded for a successful tackle is so small that a defensive player is really going to need to have a monster of a game to overhaul another player who's scored even one goal. The best tweak of the bunch is a substantial lift in the number of BPS credits given for a goalmouth clearance - but again, it's nowhere near as many as is given for a goal (and again, no definition is offered as to how close to the goal the clearance needs to be, or if it has to be a clearly deliberate action rather than just being-fortuitously-in-the-way of a shot).

I discussed the shortcomings of the BPS in some detail at the end of last season. As I see it, an effective overhaul of the system needs to reduce or eliminate 'double recovery' (at present, the BPS massively favours major game actions - goals, assists, saves - that are already rewarded with direct points,... while completely overlooking almost every other aspect of play. The BPS should cover a far greater variety of game actions, should drastically reduce the weight given to game actions that directly earn points, and should increase the weighting of other important actions - in both attack and defence - that do not directly earn points. That shouldn't be too difficult to sort out.


5)  New 'Elite' Leagues

This season, special leagues have been created for the 'Top 1%' and the 'Top 10%', on last season's performance.

Reasonable enough (for once...); in fact, long overdue (I'd always kind of assumed that leagues like this existed already!). The problem here is a dangerous lack of specificity: it hasn't been stated how those rankings are going to be calculated. I fear it's going to be done on the 'Overall' League - which might invite very ambitious folks who find themselves only a little outside eligibility to fire up some bot-farms to create hundreds - possibly even hundreds of thousands, or millions - of dummy accounts in the closing weeks of the season: accounts that serve no other  purpose than to inflate the total number of 'participants' and so increase the size of these 'elite' leagues for the following season. (Of course, this could be - and might be - done from the very start of the season, but I think the prospect of qualifying is going to be too remote and uncertain for anyone to think it's worth the trouble that far ahead.)

It would have made far more sense for FPL to specify that eligibility was going to be decided by standings in the 'Week 1' League - because all serious players make sure they're signed up before the start of the season; and anyone who does manage to get into the upper reaches of the rankings despite having missed out one or two whole weeks must necessarily have been absurdly lucky (even more absurdly lucky than all the people who managed it over 38 weeks; you just can't get anywhere near the top 1% in this game without being extraordinarily, outrageously lucky).

Or indeed, it might have been safer to go with a rigid cap on the number of enrants for these two new leagues: 100,000 and 1 million. That way, we wouldn't have to worry about the thresholds for qualification being artificially raised by the number of dummy accounts.


6)  Lots of new AI bells-and-whistles

We haven't seen yet what this is going to entail (apart from the silly gimmick of offering you the option of an AI-generated 'team badge' - and, really, who gives a flying fuck about that?!), but apparently it's going to be kind of an automating of 'The Scout' to give managers 'customized advice' every week.

More help for the clueless 'casual' player is really not what we want in the game; it just undermines the advantages that should reasonably be enjoyed by people who give their selections a bit more attention. I've seen a number of folks on the forums recently who've griped - not unreasonably - that 'The Scout' is already quite bad enough, reminding folks of stuff they really shouldn't need to be reminded of, and highlighting players who've come into top form. The only thing I console myself with is that - at the moment - people who lean heavily on 'The Scout's advice probably aren't doing all that well from it, because 'he' tends to throw up a mixture of mediocre and often outright terrible tips along with the good ones, and even on the good ones, 'he's usually rather late-to-the-party. And I don't suppose the full AI 'Scout' experience will be any better; at least, not at first. In another two or three years, perhaps the whole game of FPL will have just become computers playing against other computers. I'm sure there are already a lot of idiots out there asking ChatGPT to pick their squads.


7)  And.... ah, bless, they're on Whatsapp now

This may be an appealing development for those who live their lives on their smartphones. I resolutely abjure that lifestyle, so being able to receive content through Whatsapp is of zero interest to me.

This, I fear, is just a sign of how out of touch the folks at FPL are. Whatsapp has been a thing for, what, getting on for 15 years now; and increasingly ubiquitous over the last 7 or 8 years at least, as Facebook has progressively run itself into the ground. And they're only just establishing a Whatsapp account NOW? Heck, even I, the King of the Luddites, considered getting Whatsapp (and rejected the idea) several years ago....


8)  Some changes to the appearance too...

I haven't really spent any time on the site yet, but it looks as though the changes are all trivial, superficial, worthless: for the most part, they seem as though they're trying to make the web version look more like the mobile app - which may bring some 'improvement' for mobile users, but actually just makes things that little bit more irritating when you're logging in via a computer. 

I briefly entertained hopes that they might have done something to improve the godawful 'Player Info' screen (the leading recommendation for changes to the interface among many that I compiled at the end of the season); but in fact, they've made it even harder to navigate by making it SMALLER, rather than BIGGER (and it's still got those bloody - fiddly, hidden - slider bars!!! Aaaargh!!!). The only very small positive I've been able to find so far is that the 'Fixture Difficulty Rating' list now includes 9 gameweeks in its visible field rather than just 7 (though I very much doubt if they're going to allow you to scan back through previous weeks as well as future ones; we'll have to wait and see on that - another one of my many recommendations).


And, oh, I missed one..... yep, they're introducing a potentially HUGE & DISRUPTIVE change to the basic points system too. But that one will need a whole post of its own - in another day or two.


So, to my mind, really none of these changes has been unequivocally positive. Even the few that were seeking to address genuine issues of concern have done so in a frustratingly incomplete, inept manner. The larger ones, I would say, seem harmful rather than beneficial.

But even if these changes were better thought-out, I still wouldn't want to see so many of them launched upon us all together - and so suddenly, with no advance warning.


We really want stability in this game of ours: we want to see as few changes as possible.

I'd say, ideally, we don't want to see any kind of MAJOR CHANGE more than about once every 3-5 years. 

And that quota's been filled for a good long way ahead by the introduction of the '5 Free Transfers' rule (a rare good innovation!) last year. We could do without any more tinkering until towards the end of the decade now, at the very least.

And good grief, if you are going to introduce MAJOR CHANGES (like the doubled chips and extra AFCON transfers and the defensive points), that sort of thing ought only to be done after public consultation with your community and, with innovations that affect points awards (whether directly, or indirectly through the BPS) with extensive - public - trialling (show us examples of the changes in action, live, during the preceding season).

The information overload FPL visited on us this weekend was just a complete dog's breakfast. It made our FPL overlords look as if they shouldn't be left in charge of a village fete.


# NoMoreChanges


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