Thursday, August 27, 2026

Why that Bench Boost didn't go so well

A stock photograph of a glass of milk tea that is almost empty
That glass isn't even half full, not anywhere near 


Apparently, over 800,000 FPL managers risked their Bench Boost on the opening weekend of the season. Most of them were probably duped into it by the surprisingly large number of influential online 'content creators' who (perhaps 'influencing' each other??!!) all suddenly decided - on very spurious grounds - that it might be 'a good idea'.


Here are the reasons usually given for this bizarre choice; and the reasons why they're all completely bogus.


1)  It can give you an early lead.

Yes, it can. It probably did, for many people. But a very small early lead that will rapidly evaporate as other managers play their Bench Boost more sensibly later in the season and get better returns from it. 

To optimise your points returns over the season, you have to try to optimise your returns for every individual gameweek; and playing a chip just to get an early lead does not do that.  If you 'chase the lead' like this, you end up in a worse position overall at the end of the season.


2)  You can set up 'perfectly' for your Bench Boost attempt using the unlimited transfers available in pre-season.

Yes, you can in theory. But as I explained the other day, there are so many uncertainties at the start of the season around form, fitness, tactics, and selection that you really have no idea how well anyone's going to play, or even if they're going to play (you don't always have 15 starters in Gameweek 1; heck, you don't always have as many as 13!!). You're betting completely blind

You will almost certainly get a better return from this chip if you play it later in the season (even if you're not able to set up 'perfectly' for it!) - when form has settled down, and you can feel more confident about what the most promising sets of fixtures will be;... and more confident about actually having a full 15 starters.


3)  The fixtures looked really 'promising' this weekend.

You imagined they might be promising. No-one had any real idea which fixtures were going to be easy, and which not. There are almost always a lot of surprises and upsets in the opening gameweek.  

This year.... Manchester United were comprehensively outplayed by promoted Hull; Liverpool were outplayed by unfancied Newcastle, and only salvaged a point with a contentious penalty in the last kick of the match; and Manchester City were outplayed at home by Bournemouth, and barely scraped a late, narrow win; Villa got absolutely thrashed by Brighton; Spurs got absolutely thrashed by Brentford; Sunderland unexpectedly lost to promoted Ipswich; Forest lost at home to Leeds (that was always going to be a tight one; but a lot of people fancied the strong home advantage at the City Ground, and the 'magic touch' of Oliver Glasner); and Chelsea were nearly held to a draw at Fulham thanks to some horrible goalkeeping by Robert Sanchez. So, almost none of those supposedly 'easy' fixtures worked out at all as expected. Amongst the Top 50-odd FPL picks in the first gameweek, the only big returners were most of the Arsenal starters, Palmer, Joao Pedro, and Rogers from Chelsea, and Ndiaye from Everton. 23 of them blanked; another 10 didn't even play (not good for a Bench Boost!); and Matty Cash ended up with -1!! Nearly two-thirds of the most popular players came up with nothing this weekend; and that should not have been a surprise - it often happens. Gameweek 1 is always very unpredictable, and often very low-scoring.


4)  If you went without one or more of the 'super-premium' players, you could afford a 'stacked' bench (and then use an early Wildcard to switch to a much cheaper bench, and maybe bring the omitted big names back in fairly soon).

That one is actually somewhat tempting - apart from the aforementioned problem of not having any idea how most of the opening matches are going to turn out!! But I haven't seen many people following this tactic; almost everyone seems to have been hanging on to at least one of the super-premiums, and a very large number have insisted on having all three (and many of these followed the sheep to Bench Boost anyway, despite, in many cases, having 1 or 2 obvious non-starters on their bench).

The further problems here - in addition to having no real idea who to put on your bench, even if you are able to set aside more money for them - are, first, that it's always a huge risk to go without the big-name players: they're 'big names' for a reason - they often produce massive hauls,... and they often start out the season very hot; Haaland particularly so. (Some years ago, I took a chance on going without the two biggest players that season in my initial squad, and they both scored hattricks on opening day!)  Second, there is a 'cost' to the early use of chips: not only will you almost certainly be able to earn more proints from a later Bench Boost, but hanging on to your Wildcard until later in the season (when you might hit a major injury crisis, or find that there's a big shift in fixture-difficulty for several teams, or a sudden swing in form for some teams) can also be very valuable. Committing to using both of these enormously powerful cheaps early in the season - when you don't really know what's going on with anyone's form - is.... just silly.


5)  Well, at least this gets the chip 'out of the way'!

Um, what??? No, I can hardly believe I've seen that view expressed by normally sane and sensible members of the online community, but... Believe it or not, this has been quite a commonly expressed sentiment about the early - very early - use of the Bench Boost. Because having a second Bench Boost and Triple Captain to use in the first half of the season is a new feature of the game, only introduced at the start of the 25-26 season, many people are still confused, flummoxed, discombobulated by the fact. They don't see any real value in them, and are thus inclined to use them any old how, as if it really doesn't matter. And many of them seem genuinely worried that they might just 'forget about them', and then find themselves having to use a handful of chips one after another in December (there will be 6 or 7 gameweeks in December, so.... still not a problem).

This attitude, of course, is utterly fatuous. These chips are valuable, and you should make a careful decision about when you can use them that will give you the strongest possible chance of extracting good value from them. That is emphatically not in Gameweek 1.



Two factors are crucial to a successful Bench Boost, one 'internal' and one 'external'. The 'internal' one is that you need to have a strong squad who are all fit and starting regularly. The 'external' one is that you'd like to have all 15 squad members - or as many of them as possible, at any rate - facing weak opponents in the same gameweek.

In Gameweek 1, you simply cannot be confident that all 15 of your squad members are going to start, nor do you really know which the softest fixtures are likely to be.


The 'global average' score is a powerful indicator of how worthwhile a particular gameweek has been for using the Bench Boost in. A high average indicates that lots of players produced big hauls, and that obviously increases the chances that you might have had many big hauls among your 15 squad members. The 'global average' in this year's Gameweek 1 was a dismally low 48 points; therefore, it was a very poor week to have Bench Boost-ed in.



Now, a lot of people are claiming they did really well on their Bench Boost last week. But did they really??

Players like SangarĂ©, Kayode, Lewis-Potter and Janelt of Brentford, Hinshelwood and De Cuyper of Brighton, Stach and Bijol and Justin of Leeds, Dewsbury-Hall and Ndiaye of Everton, and Tzolakis of Ipswich did very well,... and are the type of the players that people might have left on their bench. But these players are all pretty low-owned, so it's unlikely that many people had more than one of them, and many will have had none at all. And it was entirely fortuitous that so many 'fringe' players like this happened to get really big scores in a week in which fairly few players actually returned well. 

Moreover, in most of the cases I've looked at where people have proudly shared their teams, it's pretty obvious that one of these guys should in fact have been starting. And anyway, I always maintain that, since the Bench Boost is a whole-squad achievement, you really ought only to count the 4 lowest-returning players as the true value of your points-lift from the chip, whether you'd left them on the bench or not. After all, if a player doesn't play at all, he gets shifted on to your bench; I think you ought to do the same if a player has a shit game - when evaluating your Bench Boost. Most of the Bench Boosters this week probably heavily backed Manchester United (no-one returned) and Liverpool (Van Dijk and Wirtz, two of the most popular picks, didn't return) and City (Haaland and O'Reilly, the two most popular, didn't return) - and so had a pretty dismal week in their first eleven. Getting a good bench score but a terrible score in your starting eleven.... means you made some bad choices about who to leave on your bench; and it was not ultimately a good return from your Bench Boost. 

You really need to check how high above the global average you were to assess how well your Bench Boost did. I reckon, if you're not at least 20 points above, you did quite poorly (because you'd hope to get at least 10 points above global average most weeks anyway, if you're any good at the game; and 10 points is the absolute minimum you should be making from the Bench Boost, properly counted).


Some people will undoubtedly have done quite well out of it (some people will get lucky with any Bench Boost selection in any Gameweek!!). But not many, I think. And a good outcome does not mean it was a 'good' decision. Good decisions are carefully thought-out and well-justified, and give the highest probability of success for the majority of people following a certain path. 

Playing the Bench Boost in GW1 was not that. It was a bunch of people succumbing to greedy impulse and hare-brained logic, or just unthinkingly following some online 'guru' or other. And the majority of them were punished for that. (They don't know yet just how badly they were punished; but they'll find out gradually over the next four months, as perhaps a good 60% or 70% of the other managers in the game earn substantially more from their Bench Boost chips.)

I don't think I've come across anyone who can claim to have got an effective points-lift from the Bench Boost this week of more than 10 points; most are much lower. It should be fairly easy to better that later on - once we know what's going on with everyone's form.


And - good grief! - many people were taking the same approach to the Triple Captain chip: "I don't know what to do with it, it's burning a hole in my pocket. Let's just dump it in Gameweek 1, even though I have no idea what any of the results are likely to be, or who's in form yet."


It's a kind of masochism: these people just don't want to do well in the game, they're trying to sabotage themselves. It is very sad.


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Why that Bench Boost didn't go so well

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