Wednesday, June 10, 2026

Fantasy World Cup - a lightning guide

The logo for the official FIFA World Cup Fantasy Football Game - 2026
 

The rapid onset of the World Cup this year (so soon after the conclusion of the domestic European season...) has caught me rather on the hop.

But here are a few - hopefully useful - pointers on the official FIFA Fantasy game for the tournament (not well promoted: only a few hundred thousand sign-ups so far!), which you can enter here.


As usual, the best free resources seem to be on Fantasy Football Scout, which has both a concise summary of the rules (much clearer and more accessible than those on the actual FIFA site, which you really have to dig around for!), and also line-up predictions (though, take these with a grain of salt - I suspect they're going to be well off the mark with some of them; but it's always impossible to know what selections a coach will make for the opening game). And this is the best injury update resource I've found so far, on Rotowire.


The scoring system is similar to, but crucially a little different from what we're used to with the Fantasy Premier League game. Most notably, all positions get an additional point for a goal. There are also additional points for midfielders for every 3 tackles made (successfully, I assume - although the wording of the rule omits to specify this: this is yet another area where there's going to be a lot of obscurity around how Opta is choosing to interpret certain 'game actions') and every 2 chances created (again, no specificity on whether this only applies to 'potential assists' or can include earlier contributions to a move than culminates in an attempt on goal) - so, 'busy' midfielders could well rack up more points than we usually see in FPL; but it will often be something of a mystery how they earned them! Forwards get an extra point for every 2 shots on target - which should be a bit more obvious and straightforward to keep track of. It might be worth keeping an eye out for eager strikers who have a pop every time they get anywhere near the goal, even if their conversion rate isn't great. But there are no points here for 'defensive contributions' - the unwelcome innovation we've had to wrap our heads around in FPL this year. So, it's probably going to make sense to prioritise attacking players rather than defenders.

There's also an additional point for a goal scored from a direct free-kick. This is a nice bonus, but probably not something that makes it worth targeting set-piece specialists - unless they're already worth having for their all-around game contributions. It just won't happen often enough to have any significant impact.

I have a similar feeling about the so-called 'scouting bonus': the possibility 2 extra points if a player of yours scores >4 points in a match while he is owned by less than 5% of managers in the game. This was an intriguing new idea trialled in last summer's Club World Cup fantasy game. And it worked better in that, because although there were fewer teams, there was a generally higher level of quality - so, even some of the low-owned players were still pretty good. In this tournament, I doubt if any of the sub-5% players will be worth much, and it's almost certainly going to be more valuable to concentrate on players who give you a high chance of a big return - rather than players who give you only the modest chance of a fortuitous bonus. Also, of course, it's just so bloody obscure; it's very difficult to check up on a player's current level of ownership, and even more difficult to anticipate how that might change before the next Matchday deadline. If you obsess over trying to find these 'scouting bonus' opportunities, I suspect you're often going to be frustrated in bringing in a player at 4.5% ownership and finding that he's apparently nudged above 5% in the last hour before the deadline.


And, of course, we again have what has become a standard feature in FIFA and EUFA Fantasy games, 'active subsitutions' - and a switchable captaincy. You can manually swap out a player who's given you a disappointing return - or transfer the captain's armband to another player - after each batch of games in the 'MatchDay' (a 'MatchDay' being all the games in one Round of the competition), so long as the new player you select hasn't yet played his game in that 'MatchDay'. I'm always saying that, even in FPL, you can't afford to go light on your Bench; but in international tournaments like this, with these 'active substitutions' as part of the gameplay, the Bench is part of your playing squad every time, and ideally your Bench players should be just as strong - or even stronger than - your original 'starting eleven'. You are going to have make use of at least 1or 2 of those Bench players in every MatchDay, and usually - quite often, anyway - you'll need all of them.

The great dilemma with this 'active substitutions' rule, of course, occurs when you have a player who's made a decent score - 6, or 7, or 8, say - and you have to decide whether to 'stick or twist', whether to take the chance on dropping him for a substitute who could do better, but might well do worse. What makes this conundrum all the more challenging, especially in the first round or two, when we're still figuring out how the slightly unfamiliar scoring system is going to skew things from what we're more used to in FPL, and we don't which teams and which players are most in form, and we don't know if it's shaping up to be a high-scoring tournament or not,... is that we have little idea what we should be satisfied with, what a decent 'above average' score for a player in each position is likely to be; even assessing that is a bit of a shot in the dark, at first. 

The key impact of this unusual rule in international tournament fantasy games is that: a) you have to try to spread your squad out over as many of the days in each MatchDay as possible; and b) you have to remember to arrange the starting eleven not in terms of what you imagine the strength of their points prospects is (as you would in Fantasy Premier League) but simply according to the date of their next game (you can select this as the key feature of your squad players to display under their names when reviewing your MatchDay seleections): the players playing last, should be on the Bench, so that you'll be free to bring them in for any of the starting eleven who gave a disappointing return. 

A final - cruel, unnecessary - quirk of this rule is that regular automatic substitutions do in theory exist; but in practice, they don't, because the facility is suspended if you make any of these 'active' changes during a MatchDay. This is particularly galling if you forget to - or are unable to - swap out a captain who unexpectedly didn't play; if you made any active substitutions, your vice-captain pick won't automatically take his place, and you will be left without any double points from the captaincy for that round. Don't get caught out by this!


In many ways, a tournament fantasy game like this is even more of a lottery than one based on a full domestic league season; especially in this biggest of all football tournaments. There are just far more outstanding players to choose from - and any of them might have a stunning tournament,.... or an absolute stinker. And, of course, over a long season, we have plenty of opportunity to evaluate everyone's form and gradually improve our squads. Over this much shorter run of games, it's going to be difficult to recover from some 'bad' early choices and disappointing early returns.


In the group stages, I think it's likely to be better to concentrate on teams that enjoy the most mismatched fixtures, rather than on the biggest teams and the star players. With all due respect to Iran, Iraq, Haiti, Cape Verde, Curacao, Panama, Jordan, Qatar, Saudi Arabia, and Uzbekistan (they at least have quite a decent defence; but I doubt if that can save them from a last-place finish),.... they ought to be pushovers for most of their opponents; and it is worth targeting players drawn against them in the group stage, rather than just focusing on the big-name players.

Once we get to the knockout stages, the bigger names may start to shine; and we should have a little more idea about how well they and their teams are performing. While some teams come hot out of the blocks at a tournament (especially if they've got an easy first opponent!), most take at least one game to start finding their feet, and some only start to build momentum as they progress into the knockout stages. (For this reason, I'd be very wary of playing any of the bonus chips on Matchday 1.) But also, the level of competition takes a massive step up, and the results of games become far more unpredictable. (I was just playing around with the bracket, and found that even in the 'Round of 16', almost every match-up I expected to eventuate was looking like a bit of a toss-up! And quite a few of the 'Round of 32' games were looking like they might not be entirely straightforward, either.)  Although the number of transfers increases significantly for each later round, you do have to be very careful to 'hedge your bets' - to avoid taking too many players from a small number of teams; you have to try to ensure that even if you bet wrong on the outcome of every game in a knockout round, you won't need to take 'hits' to rebuild a full squad for the next round. (You do that by taking players from both teams in as many games as possible, especially the games whose results are looking harder to call.)

And of course, just as with FPL and any Fantasy game of this kind, you must avoid getting sentimental about your favourite players, or your home country. Haaland might be the best striker in the world, but Norway are not a very good team all around and might struggle to get the ball to him enough for him to be very productive. England and Portugal don't look - to me - to have quite enough strength in depth to be serious contenders; and they have quite tough opening groups - so, I wouldn't be taking any of their players just yet.


For the chips, as I just said above, I would avoid risking any of them in Matchday 1, as there is just too much uncertainty about who's going to be playing, and how well. I'd say the final round is also probably best avoided, and perhaps also the semi-final round, as these tend to be quite closely matched and cagey affairs, often quite low-scoring. There is a strong case for playing the powerful 'bonus chips' - Maximum Captain (which gives you the captain's double points for whoever is your highest scoring player) and 12th man (an additional player added to your squad for one Matchday, without any of the usual restrictions on budget or country quota) for one of the group games, in which we're likely to see the biggest scorelines - and you might want to hazard one of them in Matchday 1. I think the 'Round of 32' could also work; as indeed could Matchday 3, at the end of the group stage, where the Maximum Captain might be particularly useful, given the unfortunate uncertainties about how motivated teams will be, and how many of their top players will even get minutes if qualification is already assured.

If all the top nations are safely qualified after two games, and thus likely to field their 'B teams' for the final match, that could be a prime occasion to resort to the Wildcard chip. But, of course, it can also be useful to hang on to that for dealing with a possible emergency later in the tournament - if you suddenly get a lot of injuries or suspensions, as well as having wrongly predicted which teams were going to survive into the subsequent round.

The Qualification Bonus chip (2 additional points for every player who plays in a winning knockout game - even if only for 1 minute!) is probably best used in the Round of 32, because the outcomes at that point should be mostly more predictable, and you'll have been able to optimise your team for the fixtures with unlimited transfers after the group stage, and you can hedge to some extent by spreading your selections across more teams (even if you suffer one or two nasty surprises in the results, it won't make too much of a dent in your overall return from the chip).

The unfortunate complication FIFA is foisting on us is that there is also going to be a 'Mystery Booster' - an additional bonus chip which will only become available for the knockout rounds; and they're not telling us what it is yet. Having 5 chips to cram into 8 Matchdays - in effect, only 5 or 6, as the beginning and end of the tournament are much less promising for them - is already bothersomely cluttered, without the additional aggravation of not even knowing what one of those chips is. Many managers in the game, I'm sure, are going to feel overwhelmed by too much choice, and will end up playing most of these chips more or less randomly. But careful planning in how to deploy these chips could afford a significant advantage; so, don't let irritation at FIFA's muddled game design lead you into rash choices with this.



As for the tournament itself....

Switzerland (who have been blessed with by far the easiest-looking group), the USA (who are a pretty decent team, and should get something of a lift from playing on home soil), Turkiye, Japan and Senegal are my 'dark horse' picks - not prospects to win the tournament, but capable of going a lot deeper into it than most people have imagined.

I am anticipating a win for Spain, although it could be a very close-run battle with France - and I fear we might have a 'premature final' if they meet in the same half of the draw. Brazil, Argentina, and Germany can never be discounted, but I feel they don't look quite strong enough this year, and will need a few breaks to go their way. Belgium and the Netherlands (and perhaps England and Portugal too), I expect to crash out quite early this year.


BEST OF LUCK, EVERYONE!!!!

Even if the FIFA Fantasy game is a bit of a mess in some ways, we should be in for a feast of football. Enjoy!!!


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