Today I thought I'd take the time to enumerate my objections to it more fully:
1) It is a radical departure from ALL previous chips introduced in this, or any similar game, or even just mooted for possible introduction.... or dreamed of in jest! Fantasy games for international tournaments have typically had a chip where you can get a doubled-points 'captain' bonus without needing to designate a captain, automatically receiving the addition for your highest-performing player in the gameweek (I like that one...), or a suped-up 'Free Hit' where you can remake your squad for a single gameweek with the additional advantage of having the budget cap removed (just a slight riff on the two 'squad makeover' chips we're familiar with in FPL). Over the past year, FPL has been running occasional 'side games' under the 'Fantasy Challenge' banner, which have offered novelty points systems such as defenders getting more points, or forwards getting more points, or players from particular clubs getting more points - inviting you to consider a major squad makeover for one week, to adapt to this modified points weighting. And this has prompted many FPL managers on the forums to joke about even wackier new bonus possibilities.... such as extra points for players with beards, or players with double-barrelled names (Definitional problem: Does a double-barrelled name have to be hyphenated? Sorry, Emile, yes it does!). But the point about all of these is that they are just small modifications to the existing structure of the game, simply allowing you to earn more points - for one week only - for things you already earn points for.
Sometimes, variations in the rules might allow you to earn points in slightly different ways, for different kinds of game actions. In the last Fantasy Euros tournament, additional points were awarded for 'ball recoveries'; although it was rather unclear how this was defined or tabulated, it did add an interesting extra wrinkle to the game, potentially giving a big boost to the points returns from defenders and defensive midfielders. And the popular Swedish Fantasy Football game, Allsvenskan, does something similar, wtih additional defensive points available for actions like this, and additional attacking points awarded for every 2 'key passes' (rather than faffing around with the obscure and often perversely erratic 'Bonus Points System' that FPL inflicts on us!). But again, these are just small modifications to the points structure: we're still getting points for defined game actions by individual players week by week.
By offering points for team results over a number of weeks, this new chip falls completely OUTSIDE the current scope of the game.
2) By extending the duration of the chip far beyond that of 'normal' chips (which have until now, without exception, been effective for one gameweek only), by adding in 'charges' for it (a sum of money to be deducted from squad budget and an impact on your club quota for players!), by making it variable from week-to-week (this wasn't mentioned in the early posts about the chip, and I think might be part of a series of subsequent 'revisions' they've made to the rules: you can now change your choice of 'assistant manager' in each of the 3 weeks that the chip is in play). by awarding points for such a swathe of different things (wins and draws and goals and clean sheets.... and additional bonuses for getting a result against teams 5 or more places higher in the table!!), they have made the new chip absurdly over-complicated - needlessly difficult to understand, difficult to evaluate (this alone may, I suspect, put many people off using the bloody thing at all).
3) The imposition of a 'transfer cost' for your chosen manager is particularly irksome. Although the sums of money demanded are relatively trivial (from 0.5 to 1.5 million), you will - if you're making as close to full use of your budget as possible (which you should always be striving to do!) - find yourself obliged to make at least 1 or 2 transfers to free up some extra cash before you can activate the chip... and make do with a slightly suh-standard squad of players while the chip remains active. Moreover, they've added in (this feature appeared to be absent in the first published version of 'the rules') the provision that subsequent changes of manager choice within the three-week period of the chip being active will cost you a transfer.... so, that's a bummer too.
4) The additional bonus for team performances against clubs higher in the table seems to me to be a particularly unnecessary over-elaboration. Originally, there was no explanation offered of how the 5-place gap between clubs was to be defined. It might have been at the time of kick-off of the game in question, at the deadline of the Gameweek in which the match is played, or at the deadline of the Gameweek in which the chip first becomes active,.... or at the moment that the chip is played (all perfectly possible, and all potentially very different!!).
It now seems that they intend that the gap is measured at the start of the Gameweek in which the indiviidual match is played (although the wording still isn't absolutely clear on that point: "at the start of the Gameweek" isn't enough, when a number of different Gameweeks mght be understood as relevant to the applicaton of the rule; they really need a few more words in there to specify what they mean with absolute precision). And the (late added?) ability to change 'assistant managers' from one Gameweek to the next potentially gets over the problem that it would be nearly impossible to predict where or how big gaps in the league table would be more than one week in advance (particularly with the middle of the table so congested as it is so far this year: there are currently only 8 points separating 3rd and 13th positions, and only 5 points between 4th and 12th!). However, I think most FPL managers were originally expecting - and probably hoping - that this would be a set-and-forget deal where you simply chose one manager for the chip for all three gameweeks. (The 'club quota' rule will restrict the extent to which anyone can take advantage of this facility: you're not going to want to waste transfers on removing someone from your squad when you happen to have three players from the club with the most promising manager for that gameweek; you'll probably rather pass on that manager option than use a transfer, and sacrifice a top player [when you treble up on a club, it's because you regard all three of those players as extremely valuable....]. Hence, most FPL managers will have at least one, maybe two or three clubs whose managers are effecively excluded from consideration for this chip.)
And one final potential problem on this: the league's ranking is occasionally determined on alphabetical order alone. Now, this is really just a formatting convention; I believe there are 'tie-break' rules in place - even if it's ultimately just a coin-toss?! - for deciding the crucial European qualification and relegation places at the end of the season. And in practice, everyone considers teams with equal points, goal difference, and goals scored to be in a tie - even though one of them will be listed higher than the other. It would seem rather unfair, for the application of this aspect of the chip, if two such clubs were not to be treated equally - i.e., that they're not both regarded as 5 places above your manager's team, even though one of them is listed only 4 places above. It might be an unlikely eventuality, perhaps one that won't arise this year; but it is something that the FPL gnomes ought to have considered and clarified in framing the rules for the new chip - and they have omitted to do so.
5) There is, I feel, a dangerous lack of proportionality about this chip. It is potentially worth 2 to 3 times as much as the other two bonus chips combined! And since it is offering points for team results as well as game actions, and over a number of weeks rather than just one, its minimum return will certainly be far higher (as the other chips carry a significant risk of returning zero points, or close-to-zero; the 'Assistant Manager' chip clearly does not); its average return is likely to be far higher too. And it's difficult to gauge what its upper-end might be; but certainly far, far more - perhaps over just one week, and certainly over its full three-week span - than the Triple Captain chip... and substantially more than the Bench Boost (unless you manage to get a very, very good return from that in a Double Gameweek).
Thus, it will be the single biggest determinant of FPL rank outcomes this year. (Well, after terrible refereeing decisions, anyway....) And that, to me, does not seem FAIR.
6) There are still a number of lacunae in the 'rules', unexplained gaps about how things are supposed to work with this chip.
They seem to have now added in a gloss about a manager leaving a club having no impact on the chip: you will continue to get the points from that manager's (former) club, unless you select a new manager. (Thus, it's not really a 'manager' chip at all, but a 'club' chip.) That seems somewhat illogical and unfair: if you're supposed to be getting points for the manager, you would expect to stop getting points for him if he loses his job... or start getting points for him from a new club, if he switches clubs.
And this still doesn't address the issue that there can be a number of other ways in which the manager may not actually be 'managing' the club, without having left it. If his assistant has taken over because he's absent with illness or a personal problem - why should you still get points for your manager? If he's serving a touchline ban and not able to coach the team directly this week - why should you still get points for you manager? If he's been suspended because of allegations of misconduct - why should you still get points for your manager? Most people would surely feel that you shouldn't (just as you shouldn't - but apparently will - when he's been sacked by his club!).
However, at the moment, I suppose we must assume that the intention is that this is really a 'club' chip, and you keep getting points from the designated club, regardless of the status of the manager - but this hasn't yet been explicitly stated. And I suspect this has the potential to cause some controversy later on - particularly if we had a manager suspended by his club in a 'Me Too' case.
Moreover, the rules also fail so far to specify whether you can choose to go without an 'assistant manager' during one of the gameweeks that the chip has been activated for (if you perhaps decided that you'd just much rather bring a more expensive player into your starting eleven than continue with a manager that week). I suspect that the interface won't let you remove a manager without adding a replacement; but they don't appear to have said as much (yet).
In addition, the rules appear to remain silent thus far on whether there is any possibility to cancel the chip before its three-week span is up. As I went on to elaborate more fully here, a raft of unexpected postponements could be devastating if you're not able to to use the Free Hit to create a workaround squad. And if you had your 'Assistant Manager Chip' in play in such a gameweek, you'd almost certainly want to cancel it, if you could. And to me, it would seem fair that you should be able to do so - voluntarily giving up the benefits of the remaining weeks of the chip (perhaps even all three of them!) for some more immediate advantage. However, I imagine that the absence of provision for this in the rules is intended to mean that it won't be possible. [This point was subsequently clarified; but it had not appeared in the first published version of the 'rules' for the new chip.]
I think there's potentially also some doubt as to whether you could choose to use the 'Assistant Manager Chip' for less than the full three weeks by playing it right at the end of the season. Again, I suspect the chip will cease to be available after Gameweek 36; but this hasn't been specified as yet.
7) There is also - as yet - no reference to whether the chosen manager would be subject to penalties for receiving yellow or red cards in a game. The commonsense answer would be YES, since the chip is represented as making the selection of a manager directly analogous to that of your players. But since the rules omit to say anything about this, we should probably assume that the answer is in fact intended by FPL to be NO.
8) For some unstated reason, the launch of the chip has been delayed until Gameweek 24, at the beginning of February (originally it was said that it would become available at the beginning of the second half of the season - i.e. from Gameweek 20). Because of the chip's bloated duration, this actually leaves fairly little time in which to take advantage of it; and it will be difficult to juggle it around other priorities for using the other chips. [I discussed this problem much more thoroughly in a further post a few days later.]
Also, of course, with the late-season reschedulings around the League Cup Final and the FA Quarters and Semi-Finals, we often don't get three weeks' notice of the new fixture dates. So, trying to plan how to use this new chip alongside the existing ones is just going to be horrendous.
Again, there was originally no explicit statement as to whether the new chip would follow the usual rule that only one chip may be played at a time. Since it is utterly unlike any of the other chips in any other respect, it was not unreasonable to suppose that it might not abide by the one-at-a-time rule - and that is what many FPL managers seemed to hopefully assume at first. But now there has been a clarification that other chips will not be available during the three weeks this chip is active. And that..... is a HUGE pain-in-the-arse.
This 'Assistant Manager' Chip is just a HORRIBLE, HORRIBLE, HORRIBLE idea - ill thought-out, clunkily implemented, unclear in its details, maddeningly over-complex, utterly divorced from the usual format of the game we so love. It actually threatens to ruin the game this year.
And I would strongly recommend people to boycott using this silly chip.... or to give up the game altogether, before it starts being spoiled by people using the chip - in Gameweek 23.
#QuitFPLinGW23 #DownWithTheNewChip